Double, Double! by metadept
Double, double, toil and trouble! Stir the contents of your cauldron into order to cast your nefarious spells!
...OK, so witches aren't actually villainous (except in contemporary fantasy) but this is what I came up with.
Objective:
-Arrange blocks in rectangles of 4, 8, 16, or 32 blocks
-When the appropriate block type comes up, valid rectangles will be cleared for points (upcoming clear is displayed in upper left corner)
-Blocks are dropped from the top of the cauldron each clear cycle
-Clear cycles become progressively faster
-Game ends when there is no room in the cauldron for blocks to fall into
Controls:
-Arrow keys move the cursor
-A and D keys 'stir' blocks in the cursor counterclockwise and clockwise
-Space advances through menus, and pauses/unpauses the game
This is my second LD entry, and I'd say I improved on some aspects but still fell short in others. Graphics are typical programmer quality. Sound effects are bad because this is the first time I've made a game with sound! Music is missing because I'm not a composer and it's 5:50 on Sunday.
Written in XNA, so it requires Windows and the usual C#/.NET dependencies.
...OK, so witches aren't actually villainous (except in contemporary fantasy) but this is what I came up with.
Objective:
-Arrange blocks in rectangles of 4, 8, 16, or 32 blocks
-When the appropriate block type comes up, valid rectangles will be cleared for points (upcoming clear is displayed in upper left corner)
-Blocks are dropped from the top of the cauldron each clear cycle
-Clear cycles become progressively faster
-Game ends when there is no room in the cauldron for blocks to fall into
Controls:
-Arrow keys move the cursor
-A and D keys 'stir' blocks in the cursor counterclockwise and clockwise
-Space advances through menus, and pauses/unpauses the game
This is my second LD entry, and I'd say I improved on some aspects but still fell short in others. Graphics are typical programmer quality. Sound effects are bad because this is the first time I've made a game with sound! Music is missing because I'm not a composer and it's 5:50 on Sunday.
Written in XNA, so it requires Windows and the usual C#/.NET dependencies.
| Windows | http://gravelbed.com/doubledouble.rar |
| Source | http://gravelbed.com/doubledouble_src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15489 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.50 | 115 |
| Audio | 2.70 | 271 |
| Fun | 3.52 | 78 |
| Graphics | 3.43 | 194 |
| Humor | 2.21 | 471 |
| Innovation | 2.79 | 394 |
| Mood | 2.84 | 332 |
| Theme | 2.48 | 638 |
Nice game! Fun, with nice graphics.
Perhaps adding a button to clear early would be nice in the beginning though.
~Spaceoff
I needed a bit to get, that only specific colors are cleared dependent on the color of the text at the topleft of the screen. You should add/show the respective icon, too.
It would be nice too, if 2x3 blocks (etc.) get cleared, not only 2x2, 4x4, ...
You don't need to force the player to install your game. It is also better if you make a zip instead of a rar. I made a tutorial about this topic: http://www.stevencolling.com/index.php#howto_publish_xna_gamejam
Nice game!