The villain's Rules ! by zimra

[raw]
made by zimra for LD25 (JAM)
A bunch of highschool cliches entered your lair and your delectable duty as a villain is to slaughter them all, but you must always abide by ... THE VILLAIN'S RULES !

HOW TO PLAY

- Drop and drag items to the center of the room (except for the brick wall used to block doors)
- Some items will attract one or more characters, some will disperse them, other will kill them
- Items activated once dropped: wall, writing, money, beer, screams (help me ! Bouh !)
- Items you need to activate by clicking on them afterwards, if the conditions are right (see rules): pikes, bed, Cthulhu, Jack-in-the-box, goat

Engine: Unity

Alexandre Lautie (programmer)
Zimra (artist)

Ratings

Coolness 85% 2
Overall(Jam) 4.04 6
Audio(Jam) 4.02 7
Fun(Jam) 3.64 28
Graphics(Jam) 4.35 19
Humor(Jam) 3.80 15
Innovation(Jam) 4.12 6
Mood(Jam) 3.90 15
Theme(Jam) 4.39 2

Feedback

pereubu
18. Dec 2012 · 00:01 UTC
Om my god, this game is f***ing great. Even if the gameplay is pretty basic, the behavior of the characters is awesome and it creates an amazing ambiance that i really loved.

Very original game, i have nothing to say except that i loved it D:
theRestlessTaxidermists
18. Dec 2012 · 00:03 UTC
Really nice work. I think the graphics, the entire mood are very well done.

But I felt a bit lost with the stuff I could put on the floor. Couldn't really guess what those objects could do.

Anyway, is it perhaps part of the game itself ? Learning on how some of this items works ?

Anyway, nice and original game !
gameXcore
18. Dec 2012 · 00:29 UTC
Brilliant game, I would have like some help with what the various tools did, but that a minor complaint, I worked it out eventually.
aare
18. Dec 2012 · 00:29 UTC
I fell in love with art style in yours game in the first moment. Agreed with above - short description of the items would be helpfull, though I personally would prefer rather brief one. Figuring out for yourself what items does has charm of its own
recursor
18. Dec 2012 · 00:31 UTC
I wasn't sure how to work the objects, but I really like the idea. Graphics and sound are great.
crashbanito
18. Dec 2012 · 00:32 UTC
This game is incredibly solid. I have yet to beat the dang thing, but I can get pretty close, that dog ruins everything...
bach
18. Dec 2012 · 00:33 UTC
Great art-style & superb mood. But yea this needs some additional description/help. I could not figure out how to kill them. I scared a few of them around but no idea what to do then..

Would love to give it another go with some more details on how to play it!
Rob
18. Dec 2012 · 00:33 UTC
This is a great game from the a stand point of the graphics and audio, but I really could not work out how to play the game, I placed objects in rooms but generally I didnt get the strategy required, maybe an intro level to get the noodle cooking first. Great potential
Quantumvm
18. Dec 2012 · 00:36 UTC
Wow this game was really good. Not a button masher but interactive enough to keep you busy. An absolute pleasure to look at really...
🎤 zimra
18. Dec 2012 · 01:15 UTC
Thank you ! We added some tips in the description, let us know if you think we should add more (note-to-self: beta testing is key, schedule it in your LD agenda next time u_u).
Psytew
18. Dec 2012 · 02:29 UTC
Very fun game! You do need to explain the individuality and the control more, however.
Wuhao
18. Dec 2012 · 02:30 UTC
Best audio so far, graphics is adorable too, very original
KunoNoOni
18. Dec 2012 · 02:33 UTC
It took some time to figure out what to do, but once I did man was it an awesome game! Good Job! :)
zkenshin
18. Dec 2012 · 03:07 UTC
Hard to figure out what to do at first, but good game.
cwilloughby
18. Dec 2012 · 05:57 UTC
Awesome game.

Few rough things around the edges, but amazing for 3 days.
Robotic
18. Dec 2012 · 08:34 UTC
Wow, this game is brilliant.
ReveLorenfield
18. Dec 2012 · 10:08 UTC
Yeah, I had fun killing those people with the bed.
Graphics are nice, the music adds a cool mood.
Good job ;)
_Rilem
18. Dec 2012 · 12:23 UTC
This is very cool, it plays a lot like mansions of madness (a boardgame). :D
KWL_TW
18. Dec 2012 · 12:31 UTC
good job, love the art style!
Sergey Mohov
18. Dec 2012 · 15:26 UTC
I like the premise, and the system is complicated enough to scare some players away, but I really like it a lot. Perhaps with some more feedback it would work even better.
DiscoFish
18. Dec 2012 · 21:28 UTC
Wow! Awesome!
GreenPixelDev
18. Dec 2012 · 23:54 UTC
Amazing job! I love the art style and the humour!
Pitoum
19. Dec 2012 · 00:42 UTC
Very fun game! Very cool to play! Graphics are so cute :) I liked to play it. Thanks and well done!
monomanio
19. Dec 2012 · 12:57 UTC
The visuals.. amazing! Very nice and original game!
Cássio Eduardo
19. Dec 2012 · 15:02 UTC
This is really good. The humor is awesome.
rubna
19. Dec 2012 · 15:03 UTC
and we have a winner! GREAT entry!
raarlac
19. Dec 2012 · 15:17 UTC
A Cabin in the Woods game! hahaha
I loved it
Cthu
19. Dec 2012 · 15:28 UTC
Love it!
bentog
19. Dec 2012 · 16:57 UTC
Very cool, this game is really well-done. I loved the art and the character's movements. Congratulations!
dray
19. Dec 2012 · 18:04 UTC
Awesome Awesome Awesome Awesome Awesome,
IndieWithASide
19. Dec 2012 · 20:42 UTC
Great job once I figured out how to separate and merc them it began feeling much better. Keep it up! Music was solid btw.
ahmed.majd
19. Dec 2012 · 21:32 UTC
That's a very good and funny game, i just like it :)
tommycreo
19. Dec 2012 · 23:26 UTC
So awesome. Probably the best LD25 game I played.
AhNinniah
20. Dec 2012 · 01:10 UTC
Very great idea and implementation! Great work!
nulld
20. Dec 2012 · 08:00 UTC
This game is awesome! Respect!
Winterblood
21. Dec 2012 · 00:41 UTC
Great idea, lovely art, very polished...but very confusing if you don't read the explanation here - could have done with having that info in the game. Also it's all a bit too fast-paced to be able to plan any tactics, just have to drop stuff and hope... still one of the best I've played yet, though.
blob
21. Dec 2012 · 02:46 UTC
Didnt have sound. Love the rules ! :D
Excellent idea and awesome designs ! You could make the game trickier if specific characters have to get a specific death.
Andrey Pradun
21. Dec 2012 · 03:03 UTC
Awesome game! Very good idea.
🎤 zimra
21. Dec 2012 · 08:46 UTC
Thanks everyone ! we're working on a polished post compo version of this level so every feedback is really appreciated :)

blob > thank you ^^ it's weird, there should be sound, can you give it another try and let us know if you still don't have anything ?
mikemacdee
22. Dec 2012 · 02:52 UTC
very fun and extremely cute.
jackspinoza
22. Dec 2012 · 03:18 UTC
I liked the learning process and am interested where this idea will go in future iterations (more levels and traps sounds very appealing).
Christina Antoinette Neofotistou
22. Dec 2012 · 10:16 UTC
excellent production, right down to the fantastic restart menu! And I really felt the evilness. Kudos to no end!
wombatica
22. Dec 2012 · 10:18 UTC
loved it
Smaxx
22. Dec 2012 · 11:28 UTC
Took me a while to figure out... graphics and sound are great, just gameplay is a bit too complicated to figure it out at first.
Infin8
22. Dec 2012 · 11:34 UTC
Simply Amazing... Simple, fun and understandable. And also, really funny! The elements just fit together... Though there seem to be some issues with killing the virgin, since I could get her killed not as the last. Maybe it was to do with the bed?
lotusgame
22. Dec 2012 · 12:08 UTC
I like the gameplay, the fact you have to figure out how to use objets ! I like the graphics style too :)
Will Edwards
22. Dec 2012 · 13:02 UTC
Really really really clever :)
krutech
22. Dec 2012 · 13:39 UTC
Fantastic game here. Reminded me about Cabin in the woods.
Gornova
23. Dec 2012 · 16:17 UTC
great! I want more objects, different behaviuor and more Cthulhu stuff :P (see my entry too)
Jeremias
23. Dec 2012 · 17:23 UTC
One of the best games I played so far!
Cake&Code
23. Dec 2012 · 19:00 UTC
Cute game. :) I liked the idea of it, and it was fun to figure out the right order in which to do these. I sort of wish I could move the objects once I placed them (somehow I couldn't?) since I didn't know what each one did until I placed them down. Looks great though! Fantastic job. :)
goerp
23. Dec 2012 · 22:00 UTC
Original game, and very nice style (the opening picture was great). Reminded me a bit of Day of the tentacle/Psychonauts.
Best thing about it, I think, are all those movie references, one of the best takes on the theme I have seen.
Good music, that doesn't get annoying after many repeats (thats hard).
Interacting with the things was a bot hard and not very intuitive. Some icons I didn't immediately recognize (but that was a pleasant surprise once I did).

Great one.
Gungnir
24. Dec 2012 · 08:36 UTC
Lovely presentation with polished execution. Great job tackling a more challenging genre hybrid too. Would have been nice to organize tools on UI by purpose (blocks, scares, kills). One use per tool felt limited, though that's something that could be expanded upon in a future version ;)
BNeutral
24. Dec 2012 · 20:04 UTC
Really solid game!
kibertoad
24. Dec 2012 · 20:19 UTC
Wish it wasn't as fast and frenetic as it is, even turn-based might be better - but I guess that was deliberate decision.

Two thumgs up!
blob
25. Dec 2012 · 02:00 UTC
I found out: I dont have sound under firefox with unity games for some reason.
epiplon
25. Dec 2012 · 04:20 UTC
Just wow, your game is perfect! Following all the teenager horror filmes, with all those clichés, you made one of the best games I've played on this competition.
lekochen
29. Dec 2012 · 01:13 UTC
Crazy awesome.
ddionisio
03. Jan 2013 · 19:37 UTC
The graphics is great and so is the music/audio, great atmosphere! I couldn't understand the mechanics at first and realized you can click on the traps. Broke the rules a couple times before I saw the rule sheet. :P Overall, fun and original game!
matthias_zarzecki
05. Jan 2013 · 16:05 UTC
Nice work! Love the graphics and music. Gameplay is brainy too, but takes a while to figure out. Also, the "Kill this one last"-rules are very advanced. This would've been so much better with several levels, which rise in complexity.