Oppression by Danvil

[raw]
made by Danvil for LD25 (COMPO)
Linux/Windows/Source/Timelapse coming soon!

Oppress your people by hitting them with your bribed police forces!

-> Do not loose your commanders or you loose!
-> Use Rampage mode to kill theses pesty civilians!
-> Blue=Police, Red=Rebels, Gray=Civilians

Controls:
Left Click to select commander and move.
Left Alt to toggle rampage mode!
WASD/Arrows to move camera.

I could only work half the time for this LD, so don't be too harsh :)

Ratings

Coolness 22% 1048
Overall 2.97 371
Audio 2.20 430
Fun 2.66 455
Graphics 2.91 380
Humor 2.32 427
Innovation 3.06 279
Mood 2.62 463
Theme 2.78 546

Feedback

deathray
17. Dec 2012 路 03:51 UTC
Pro: Love the style of it, like the way the people move and buildings are taken over
Con: took me a while to realize i had to use wasd to move the view around; the cops should be more evil somehow to fit the theme, otherwise it feels like I'm on the good side
馃帳 Danvil
17. Dec 2012 路 12:26 UTC
Thanks for the comments! I updated the controls. Did you try the rampage mode :D
pragmascript
17. Dec 2012 路 19:24 UTC
I like to build two fronts and crush the rebel scum in the middle. *rampage* ;)
BipolarMike
17. Dec 2012 路 23:29 UTC
I never understood what was being represented with the icons on top of the buildings. Also I never felt like a villain, just a bunch of blue guys killing red guys...
Nice job with the "flocking" code though, I know that can be tough to make work right :)
jujule
18. Dec 2012 路 09:24 UTC
I like the stalinian feel to the graphics. That gives the game an interesting atmosphere.
It was a little bit to slow for my taste.
If made with Unity, why no Mac version ?
fhoenig
19. Dec 2012 路 00:16 UTC
Theme brother! :)
RARoadkill
19. Dec 2012 路 01:17 UTC
Fun concept. Controlled well and all the little people moved well.
vrav
19. Dec 2012 路 04:15 UTC
This is clever and thought-provoking, well done.
Zathalos
19. Dec 2012 路 05:19 UTC
Nice concept. I like the rampage mode, it makes it like a RTS but without drag select. I like the area denial mechanic. Good job.
Elis茅e
19. Dec 2012 路 11:37 UTC
Almost gave up until I read the comment about using WASD (the fact that the blue units were off-screen when starting up didn't help :)) Once I got that, I didn't feel like I was controlling much as my units were too slow to react.
bigbadwofl
19. Dec 2012 路 13:26 UTC
Nice entry even though I had a hard time figuring out what to do at first.
Kickerua
19. Dec 2012 路 14:53 UTC
I like the conpcept.

Hope you will try to finish it later.
Dark Acre Jack
19. Dec 2012 路 15:55 UTC
Pretty good for only 1/2 time. I guess I might have understood better what was going on if you'd used another 24 hours.
Andrey Pradun
19. Dec 2012 路 18:30 UTC
I like the idea, well done!
Strkl
19. Dec 2012 路 20:10 UTC
There are some nice stuff but overall I was a bit lost, I like the visual though
nilstastic
21. Dec 2012 路 21:01 UTC
Good: Liked the crowds!
Improve: a bit difficultto control your forces, more tactics! (and blood?)