against your past by Tepuzquiquiztli
Second Ludum Dare for me. It's a game where you fight all your previous versions. Between fights you have to choose an upgrade, so chose carefully :)
Ratings
| Coolness | 40% | 854 |
| Overall | 2.75 | 498 |
| Audio | 2.68 | 278 |
| Fun | 2.80 | 389 |
| Graphics | 3.05 | 317 |
| Humor | 1.64 | 661 |
| Innovation | 3.35 | 156 |
| Mood | 2.53 | 505 |
| Theme | 2.50 | 630 |
The game gets quickly very hard, but fortunately it seems like you can't die so it's okay :P Maybe the power-ups could have been more powerful? Otherwise the game looks quite good, and the flow of the gameplay (fight room/bonus room) is neat. Nice job.
I add the gamemaker file for the source.
In fact I wanted to add few more things like secondary weapon in power-up or a choice of character with different main weapon on start.
Difficulty is a problem and I think I will work on it in the future.
But I can't see my past really reflected in enemies :|
Nice up upgrade mechanics!
The "arrow keys + mouse" control scheme is a bit awkward. ASDW+mouse, or arrow keys + space button would be easier to use. Or better yet, make multiple options!
Also, the difficulty curve was a bit high, I'm not sure what could be done to improve that.
Thanks for the new idea!
I'm thinking of authorize diagonal movement for a later version. And use the space key for shooting is a good idea but I want to add secondary weapon on the right click.
For the pictures, I don't really know, they are all PNG or JPG at 72 dpi.
@Rex Peppers : I'm sorry, I don't know if Gamemaker can export for Mac or Linux.
Even if you want to add a secondary weapon ,you should use Z and X or Space and Ctrl or any other combination of keys, not the mouse.
The enemies move to fast, and some of them can actually move out of the screen, which isn't a good thing.
Other than that, solid entry :)