A.F.M.K.R.O. by Homletmoo

[raw]
made by Homletmoo for LD25 (COMPO)
=x=x=x= AIR FLYING MACHINE KILLER ROBOT OBJECTS =x=x=x=

PHEW. I hope I'm finished with this.

So basically, this is a shmup where you play the enemy fleet. More information on the game can be found on the web link.

Tools used:

- FlashDevelop
- GIMP
- FileZilla
- bfxr
- freac
- Notepad++
- Ableton Live Lite
- PicPick
- iOS Reminders
- Chronolapse (timelapse coming soon)
- Kettle + cheap instant coffee

Resources used:

- Flex SDK
- FlashPunk (ftw)
- Ableton instrument and drum racks (software instruments)
- Some of all the colours of the rainbow

Sorry, but there are no goats.

Ratings

Coolness 52% 3
Overall 3.48 124
Audio 3.23 116
Fun 3.22 186
Graphics 3.56 154
Humor 1.89 597
Innovation 3.54 104
Mood 2.83 335
Theme 4.00 46

Feedback

loren
17. Dec 2012 路 18:21 UTC
I like the reverse topdown shooter feel, pretty cool idea. Nice art too!
xgeovanni
17. Dec 2012 路 19:54 UTC
Intuitive controls, enjoyable gameplay and reasonable difficulty.
Colapsydo
17. Dec 2012 路 20:02 UTC
The separation of the screen for moving/shooting is a pretty neat idea. It could easily be transpose on mobile platform.
馃帳 Homletmoo
17. Dec 2012 路 20:08 UTC
@loren: Thanks! I've wanted to code a shmup for a while, LD helped with motivation.

@xgeovanni: I'm glad you think so; the difficulty system was something of an afterthought.

@Colapsydo: Originally, I intended to have right click = move and left click = shoot, but then Flash -_-. As for mobile platforms, I was thinking the same thing. I may rewrite it in Haxe if I have time.
01010111
18. Dec 2012 路 00:23 UTC
Cool game! I love the split-screen control concept!
Bemmu
18. Dec 2012 路 02:49 UTC
Took a moment to realize you can both move around AND shoot, but the idea of being the enemy in this type of game was interesting.
rylgh
18. Dec 2012 路 04:58 UTC
Very interesting control scheme!
haxpor
18. Dec 2012 路 19:53 UTC
Really nice graphics and nice work on moving cloud and atmosphere creation! Interesting for control in moving and shooting.
Joncom
19. Dec 2012 路 04:43 UTC
Great idea with reversing sides. Great graphics too. Did you make the music? I like how complete this game is. It's pretty well rounded, given the time constraints, and you weren't even in the jam! Good work.
dek
19. Dec 2012 路 10:57 UTC
Good art and audio. Interesting and new gameplay. The mouse was a bit laggy for me, sadly.
馃帳 Homletmoo
19. Dec 2012 路 22:00 UTC
@Joncom: I did make the music! If you can call it music, that is. I gave myself about 30-40 minutes for it, so I didn't expect anything brilliant.
Alink
21. Dec 2012 路 08:37 UTC
Innovative interface and great style.
TyrusPeace
22. Dec 2012 路 07:45 UTC
Nice! There were a couple different shmups I played so far that I initially hoped had this gameplay idea, but you're the first I've seen actually do it.

Good, simple implementation. A bit clunky to control, but it translates to something that's pretty close to the movement style of shmup enemies in the end. I like it!

Good graphics and music, too :).
lotusgame
28. Dec 2012 路 11:19 UTC
Nice try ! I didn't figure out a good strategy to win but i had fun in hard level. It could be interesting to integrate several ships to buy.
azurenimbus
05. Jan 2013 路 06:09 UTC
Nice! I think you could definitely expand on this.

Your control scheme is really cool. And it works surprisingly well.

We had similar ideas, and I actually almost went with making a shmup like yours, but decided to focus on the boss instead. I didn't have enough time to develop it as I wanted, but take a look at it if you want: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12119