Witching Game by kibertoad
A sandbox game about a homicidal witch, terrorizing a small village. You will start plagues or get burnt at the stake. You will look at an awesome scarecrow that does nothing and steal goats for the amazing magic power.
Note: to steal a goat, cast "Steal" spell on it.
Note: to cast plague, select a person or animal as a target.
Native Windows build that doesn't require Java to be installed was added, it's a recommended version for windows users. Note that it includes some minor post-compo fixes (no new features). Native non-fixed compo version will be added shortly.
Note: to steal a goat, cast "Steal" spell on it.
Note: to cast plague, select a person or animal as a target.
Native Windows build that doesn't require Java to be installed was added, it's a recommended version for windows users. Note that it includes some minor post-compo fixes (no new features). Native non-fixed compo version will be added shortly.
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.00 | 163 |
| Audio(Jam) | 3.48 | 52 |
| Fun(Jam) | 2.64 | 201 |
| Graphics(Jam) | 3.24 | 160 |
| Humor(Jam) | 2.45 | 186 |
| Innovation(Jam) | 3.21 | 96 |
| Mood(Jam) | 3.56 | 35 |
| Theme(Jam) | 3.86 | 50 |
it's all about goats and finding them in time. also, plague looks cool.
Please check if currently uploaded version works better for you (Windows JAR is compo version, Windows Native is post-compo with minor fixes and fixed art references (you can see that art was included in compo version but not used))
launch.sh
0 [main] INFO transientlibs.preui.objects.general.Logs - Working directory: /Users/Jerre/Desktop/Witch
5 [main] INFO transientlibs.preui.objects.general.Logs - Open: data/init/config.dat
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Graphics were really good and so was audio, even if it kept repeating the last page of the introduction a long time into the game for me.
Gameplay wasn't intuitive enough tho. I managed to find enough goats, but by then there was basically no people or animals left to use the plague on. It said something in the tip to use it at the water supply or something, so I ended up spending my remaining days trying to find a well or something, but I couldn't. :(
Also, movement costing time felt a bit odd in this type of game, especially with a map this big.
Out of curiosity, how did you make a native Windows build that didn't require a JRE? That could be an interesting alternative to the Launch4J that I used.
Criticism is all valid, and yeah, plague tooltip could be more helpful - actually, you can only place it on people or animals.
We've used Excelsior to make native builds - till the end of the year it is being sold for a symbolic amount of cash: http://www.excelsior-usa.com/jetcharity.html
I had trouble to understand the game at first, and the fact that I had to launch the game again after I lost wasn't really helpful. But I eventually got it and had some good fun. It is not very difficult, you just have to be careful, it lacks a bit of strategy to become really fun, but it's already a pretty impressive Ld entry!