Castle of Doom by vivavolt

[raw]
made by vivavolt for LD25 (COMPO)
You play as the castle attempting to stop heroic knights from rescuing the princess held within your walls.

Controls:
Mouse: select active enemy
Space: use enemy ability
R: Restart level
To retry a level after failing or proceed to the next level, just click.

Source is included in the windows download. Made in MMF2 (and not commented), so be prepared for that I guess.

Postmortem: http://www.ludumdare.com/compo/2012/12/16/first-ld-castle-of-doom-a-post-mortem/

Ratings

Coolness 78% 2
Overall 3.48 124
Audio 3.38 71
Fun 3.61 55
Graphics 3.02 335
Humor 3.43 93
Innovation 3.50 114
Mood 3.42 83
Theme 4.02 43

Feedback

HBurd
17. Dec 2012 · 03:29 UTC
Love the music!
GameRespect
17. Dec 2012 · 03:33 UTC
I like it! Its fun :D a little on the short side though.
Spierek
17. Dec 2012 · 03:33 UTC
The music was really hilarious, too bad it stops playing after resetting the level.
rylgh
17. Dec 2012 · 03:35 UTC
niceeee i love the sfx and beatboxing
ming_tea
17. Dec 2012 · 03:35 UTC
I had a blast playing this, kudos!
ZwodahS
17. Dec 2012 · 03:39 UTC
I got through all level using cannon spamming, not sure if it is intended ;D
timtipgames
17. Dec 2012 · 03:43 UTC
Your audio-work is awesome ;)
The basic game mechanics are really nice. It is really difficult though. It feels like one has to be nearly perfect to reach the next level. Also the cannons feel a bit unbalanced because they can do the majority of damage.
But the "handdrawn-graphics" together with the unique sounds make it really a nice game to play.
Blooperly
17. Dec 2012 · 03:54 UTC
Best game I've played so far!! Great job!
impulse9
17. Dec 2012 · 03:59 UTC
Lol! Great music and sound effects! Funny game as well!
mamoniem
17. Dec 2012 · 04:56 UTC
i enjiyed this funny one :) you are so talnted @ music :D
Quarry
17. Dec 2012 · 05:07 UTC
Very enjoyable, loved the music
Diventurer
17. Dec 2012 · 05:59 UTC
Very nice game. I really like how you handled the music.
lekiy
17. Dec 2012 · 06:48 UTC
Web link wouldn't load..
vids
17. Dec 2012 · 07:02 UTC
4+ across the board! Good work!
Msquirrel
17. Dec 2012 · 07:48 UTC
This was really fun, good job!
NuSan
17. Dec 2012 · 08:36 UTC
Cool, realy difficult too, and it took my a minute to understand that i wasnt the nice knight but the master of evil creature ^^
Meep
17. Dec 2012 · 08:58 UTC
Very fun game! Might be good to add a cooldown to the cannon. :P
Drabiter
17. Dec 2012 · 11:29 UTC
Floor spike maybe useless, he slashes it before jumps into it. But the audio is good. Is that you who do the rap? :)
Tifu
17. Dec 2012 · 11:56 UTC
Good game. I think the only problem is that when an enemy/trap is destroyed, you automatically select the next one - this resulted in me, for example, pressing space to try to activate a skull bomb, but the knight destroys it, and I instantly set off the next trap :(
GeorgeBroussard
17. Dec 2012 · 13:20 UTC
I love this more than I have a right to! The art style and your voice/music track is - awesome. Could definitely see this as a real game with lots of levels and trying to 3-star levels, etc, like Angry Birds. Lots of potential here. Explore it! Would work on some of the mechanics a little. I had trouble damaging the Knight enough and some of the traps seemed ineffective. Totally fixable, though. Love it.
ananasblau
17. Dec 2012 · 13:54 UTC
Self-sampled music, great one :)
rumachine
17. Dec 2012 · 14:17 UTC
that was really great, love the music
munchor
17. Dec 2012 · 14:23 UTC
Love everything about it. Reminds me of Deathrun Mod from Counter Strike 1.6, but applied to a 2D Platformer. Timing is tough to get right, what a brilliant entry!
Tobias Wehrum
17. Dec 2012 · 16:54 UTC
5/5 Audio. Easily! Gosh, it's so much fun.

I really like the concept, and it is fun to play. And watch. The graphics are adorable.

I'd love to have a little bit more strategy instead of just reaction, but I dunno about any concrete mechanics there myself. Oh, and I'm not sure why I can't just click on them to trigger!

All in all, a really enjoyable game.
Sestren
19. Dec 2012 · 03:35 UTC
The cannons rock. Love the beatboxing and the humor in this game.
Colapsydo
28. Dec 2012 · 12:47 UTC
I like the variety in the ennemies we control.
azurenimbus
07. Jan 2013 · 20:09 UTC
One of the best implementations of villain-sets-the-stage mechanics I've seen!
lexaloffle
08. Jan 2013 · 01:30 UTC
The chomping is strangely satisfiying