Villain's base management by har_g

[raw]
made by har_g for LD25 (COMPO)
The game have lot of button, square stuff with a text or icon inside clickable with the mouse/trackball/touchpad (tons of compatibility). No need to use your keyboard.
Put your volume on, there is some soundFX to make ambiant.

The game is about a villain (you) planning to rules the world. You start with a base of 5 rooms : barrack to recruit, science to receive science notification sometimes, bossroom to check your progression, workshop to build stuff, and com-sat to select mission and send your minions on it.

because of LD48, the game is not perfect. But i'm in time and that's good :)

Thanks all for playing pleaaaaaase (i made a broadcast, but only one guy was coming :'( )

Ratings

Coolness 88% 2
Overall 2.61 576
Audio 2.63 291
Fun 2.15 653
Graphics 2.16 644
Humor 2.38 401
Innovation 2.63 476
Mood 2.40 564
Theme 3.42 279

Feedback

馃帳 har_g
16. Dec 2012 路 19:29 UTC
Oh yeah last note : "sorry for my poor english" (i tried to do my best)
Jiyko
17. Dec 2012 路 14:01 UTC
I enjoyed this! Reminds me of Evil Genius.
馃帳 har_g
17. Dec 2012 路 14:02 UTC
Please make comment :'(
馃帳 har_g
17. Dec 2012 路 14:02 UTC
Thanks guy :)

I was thinking about evil genius when i do it. But after i did it, i retrieve some point from xcom..
pfirsich
17. Dec 2012 路 14:12 UTC
This is an interesting perspective! But how can you continue if you don't have any money left?
Quarry
17. Dec 2012 路 14:40 UTC
Some game breaking problems but good otherwise
Logun
17. Dec 2012 路 14:41 UTC
Cool game pitch. But I didn't exactly understand how to rule my base.
馃帳 har_g
17. Dec 2012 路 14:41 UTC
You need to choose wisely your guys, if you run out of money, it can be consider like a gameover.
馃帳 har_g
17. Dec 2012 路 14:42 UTC
good step : 1) hire guys 2) do missions (add guys and validate) [it's not explained, but guys receive xp after mission]
bigbadwofl
17. Dec 2012 路 14:45 UTC
Well done! I really liked the different songs for different menus.
Frolacosta
17. Dec 2012 路 15:18 UTC
I could have done with a little more direction in how everything works, but a good game nonetheless!
AdricZero
17. Dec 2012 路 15:21 UTC
Great music
zenmumbler
17. Dec 2012 路 16:05 UTC
Good concept, bit unclear what I'm doing. Need more time with it. Liking it!
robashton
17. Dec 2012 路 16:13 UTC
Enjoyed the idea, but was a bit confused as to what to do to begin with! I persevered and hired some guys and eventually ran out of money :)
goerp
17. Dec 2012 路 17:41 UTC
Nice.

Unfortunately not finished so at some point there is not much left to do.
Maybe something for the next october challenge :)
Muu? (lanoiadimuu)
17. Dec 2012 路 17:48 UTC
I hired a bunch of guys, ran out of money a completed both task. I had a couple of "breaking news" texts, but I have no idea of what I've actually made to trigger them.
The music loops were cool, but a bit short and soon they became annoying.
Overall I just clicked randomly without really understanding what I was doing.
馃帳 har_g
17. Dec 2012 路 18:49 UTC
breaking news is when your science lab invent something.
Hazel
17. Dec 2012 路 20:14 UTC
I wasn't always entirely sure what I was doing, but I think I really liked this. There was a lot more to it than I first expected.

The only audio I had was a constant snoring noise though.
馃帳 har_g
17. Dec 2012 路 21:38 UTC
the snoring noise is for the barrack room. There is a different sound for each room.
Suese
18. Dec 2012 路 13:55 UTC
Perhaps the most unique entries so far. Good work.
Colapsydo
19. Dec 2012 路 10:10 UTC
It would have been great to have some tooltips on the squares in the factory, in order to have their costs and their purpose.
Wan & Manu
19. Dec 2012 路 14:03 UTC
The concept is good, but the actual gameplay feels a bit broken : it's hard to understand the consequences of playing missions, the purpose of buying items, etc; on the other hand it's pretty easy to run out of money and get stuck. Also the menus are not very comfortable since you always need ~10 employees to get started with a mission, which requires loads of "refreshes" on various screens to gather and assign the people required.

There's certainly some potential in this game, and it seems like you put loads of good ideas in it ; unfortunately it would have required additional work to make players be able to really understand & enjoy them.
Starspell
19. Dec 2012 路 16:12 UTC
It's a fine game but it really needed a load more polish - including a tutorial.
馃帳 har_g
19. Dec 2012 路 16:26 UTC
Before i do the ludum dare, i ask to a great specialist a advice. He say "keep it simple". Maybe in the frenesy i forgot that and focus too much on "add feature" and not enough on "make the feature properly"

yup, more polish, more tutorial (and more feature XD)
Darkfrost
20. Dec 2012 路 00:53 UTC
I enjoy'd it! played to the end! Good job! Day1 dlc?
TheMelon
20. Dec 2012 路 06:00 UTC
Great attempt, love the idea of managing an evil base of operations. Ran out of money easily and just got stuck, but I see the potential for careful decision making.
Hatscat
22. Dec 2012 路 13:51 UTC
Cool game, I think you aim too complex for a ludum dare, but it's well done, really
CoffeeOnimal
23. Dec 2012 路 14:05 UTC
Neat little game, I'd like to see it cleaned up a bit and the missing parts added.
Spelchan
26. Dec 2012 路 01:46 UTC
Good start to a game. I hope you do continue to work on it as has quite a lot of potential. The game play does need a lot of work as right now you just hire enough people to go out on missions then keep re-using them. Probably should have missions taking a while so you need multiple missions on the go so you aren't just re-using key people. Likewise, missions should not always return everybody so that you need to keep hiring. Equipment doesn't seem to do anything that I can tell. The story as part of the missions was very interesting, with the "Game not finished yet" message being both funny and disappointing as I was hoping to finish the game.
馃帳 har_g
29. Dec 2012 路 23:18 UTC
Spelchan.. You are awesome :)
I was almost sure that because of some mistake, people stop it before the end. You proof that there is people to try it to the almost end.
Husky
04. Jan 2013 路 03:32 UTC
I like the idea!
And the music is awesome!
Datw
04. Jan 2013 路 23:33 UTC
The game is confusing and slow, but it had a nice touch.
Demurgos
06. Jan 2013 路 21:06 UTC
Le jeu est sympa, mais au d茅but je me sentais un peu perdu.

On dirait que les graphismes ont 茅t茅 fait sur Paint, mais au moins il ne sont pas mauvais. ;)
J'aime la musique.
Bonne reprise du th猫me (m锚me si le management de m茅chants a 茅t茅 pas mal repris)
bugninja
06. Jan 2013 路 21:32 UTC
It's not really my type of game (more of a quick/casual gamer), but it's REALLY involved for having such a short amount of time to work on it. It almost seemed like it would be a cool board game too.