To Kill a Mocking Witch by soy_yuma
Hey y'all!
Here we are, yet another LD. Almost Xmas, too! Anyways, it's been very rough this time for us, we've aimed too high (does anyone aim too low in LD?) but I think we've finally achieved enough to be satisfied with the result.
Surely, those sprites aren't beautiful at all (but hey, at least they're all animated in 8 directions, imagine the pain), the tile-set quality (specially on corners) causes eyebleed and you could probably find better gameplay and less bugs in the old E.T. games now buried in the desert, but we made it!
Let's sum it up!
-------------Story---------------
-You are a knight, bound to kill a witch in a sealed cave. Why? Maybe you need money and her head is valuable, maybe you are bored and you love wet places, or maybe you just are that evil and violent!
-However, she curses you. What's the curse? You gotta find out! And then.. ask yourself: does the curse even bother you? Or will you grow used to it?
---------------------------------
------------Gameplay---------------
-You can move in 8 directions (wow, talk about dimensions!). The plan is that your mouse points your way (AKA you should hit and block aiming at the enemy!) and you can use 'A' to walk in that direction, 'S' to block the attack (ah, but there's a cooldown, of course) and 'LMB' to attack (you can charge this attack for uber-happiness).
-It's an action-game intended to avoid the button mashing of Hack&Slash games by providing you with a block and slash/charge skill. The ranged attack was meant to be meant to be, but sadly it never reached the actual 'meaning to be' phase, so you'll have to sue us for that!
-----------------------------------
---------Team---------------
soy_yuma - Game coder
andrew - Engine coder
rethen - Graphics and sounds
----------------------------
------Special thanks-------------------------------
Laura - For all that coffee and the title screen!
---------------------------------------------------
Hope you enjoy the game as much as we've enjoyed making it! (and hopefully without the stress!!)
Here we are, yet another LD. Almost Xmas, too! Anyways, it's been very rough this time for us, we've aimed too high (does anyone aim too low in LD?) but I think we've finally achieved enough to be satisfied with the result.
Surely, those sprites aren't beautiful at all (but hey, at least they're all animated in 8 directions, imagine the pain), the tile-set quality (specially on corners) causes eyebleed and you could probably find better gameplay and less bugs in the old E.T. games now buried in the desert, but we made it!
Let's sum it up!
-------------Story---------------
-You are a knight, bound to kill a witch in a sealed cave. Why? Maybe you need money and her head is valuable, maybe you are bored and you love wet places, or maybe you just are that evil and violent!
-However, she curses you. What's the curse? You gotta find out! And then.. ask yourself: does the curse even bother you? Or will you grow used to it?
---------------------------------
------------Gameplay---------------
-You can move in 8 directions (wow, talk about dimensions!). The plan is that your mouse points your way (AKA you should hit and block aiming at the enemy!) and you can use 'A' to walk in that direction, 'S' to block the attack (ah, but there's a cooldown, of course) and 'LMB' to attack (you can charge this attack for uber-happiness).
-It's an action-game intended to avoid the button mashing of Hack&Slash games by providing you with a block and slash/charge skill. The ranged attack was meant to be meant to be, but sadly it never reached the actual 'meaning to be' phase, so you'll have to sue us for that!
-----------------------------------
---------Team---------------
soy_yuma - Game coder
andrew - Engine coder
rethen - Graphics and sounds
----------------------------
------Special thanks-------------------------------
Laura - For all that coffee and the title screen!
---------------------------------------------------
Hope you enjoy the game as much as we've enjoyed making it! (and hopefully without the stress!!)
| Windows | http://www.sismicos.net/merlot/merlot-v1.zip |
| Web | http://www.sismicos.net/merlot/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7620 |
Ratings
| Coolness | 41% | 831 |
| Overall(Jam) | 3.00 | 163 |
| Fun(Jam) | 2.50 | 232 |
| Graphics(Jam) | 3.65 | 96 |
| Innovation(Jam) | 2.70 | 196 |
| Mood(Jam) | 2.75 | 182 |
| Theme(Jam) | 2.63 | 264 |
You also have no way of knowing when some enemies will attack so I don't a have a clue on when I'm supposed to defend myself.
Java Virtual Machine Launcher: Could not find the main class es.simicos.merlot.targets.Desktop_GL20. Program will exit.
Is it something with game or with my java installation?
It take a while to understand the movement, but it is so simple.
It's a good start point ;)
@zompi Which JRE are you using? It should be working with JRE7u10.