Picker Pocketer by Kuulog

[raw]
made by Kuulog for LD25 (JAM)
A game where you play as a pickpocket, whose name just happens to be called 'Picker Pocketer'.

Use the WASD keys to move around, and press space when you're behind them to start pickpocketing. Press the arrow keys in the correct sequence to successfully steal that person's money. If you make a mistake, or run out of time, the person will run away, and you may have the old bill on your tail.

Hold down SHIFT to sprint. Beware, you'll sprint slower if you've pickpocketed a load of people, and avoiding the coppers will be harder.

Tools used:
IDE: FlashDevelop
Framework: Flashpunk
Graphics: Paint.NET
Sounds: Bfxr

Ratings

Coolness 71% 3
Overall(Jam) 3.36 92
Audio(Jam) 2.15 231
Fun(Jam) 3.26 71
Graphics(Jam) 3.00 195
Humor(Jam) 3.07 91
Innovation(Jam) 3.56 40
Mood(Jam) 2.76 179
Theme(Jam) 3.97 31

Feedback

TheCze
18. Dec 2012 · 17:23 UTC
Pretty hard game but I enjoyed it!
raincole
18. Dec 2012 · 17:47 UTC
easy and fun. I hope it to be trickier to escape the police.
SanctuaryInteractive
18. Dec 2012 · 17:50 UTC
Fun little game. It puts a spin on quicktime events. :)
zompi
18. Dec 2012 · 21:03 UTC
Quite too easy but fun. Guitar hero for pickpocketers :D And the crowd "simulation" is very neat thing.
rxi
18. Dec 2012 · 21:09 UTC
The best pick-pocket game I've played this Ludum Dare. Pip pip.
JacksGamesSucks
18. Dec 2012 · 22:18 UTC
cool game! i like the concept. i think there is bug when pressing arrow keys to fast your game miss some hits
7Soul
18. Dec 2012 · 22:19 UTC
Not bad. I found a glitch though. If I get the last button right when the time runs out I get the money AND the person screams "Thief!"
Niki
19. Dec 2012 · 01:35 UTC
Yes! 1975£! I've got the highscore :D Really nice idea! I was so fast, that the policeman couldn't catch me :D
dek
19. Dec 2012 · 10:18 UTC
The idea is pretty sweet and I liked your way of implementing the pickpocketing. it requires skill, just like it would in real life! Nice.
PapyGaragos
19. Dec 2012 · 19:05 UTC
my ears are bleeding, but the game was fun enough to keep me for a few minutes :)
Per
19. Dec 2012 · 21:34 UTC
Feels like I'm playing FF X and doing Auron's overdrive all the time :)
Quite fun. Maybe to difficult to perform the sequence. The speed could increase with time instead perhaps?
agumaster
19. Dec 2012 · 22:44 UTC
very addictive XD. Keep like this
Darkfrost
20. Dec 2012 · 19:30 UTC
Nice job! Took a simple idea and executed it well! I have no idea how you chose your timing for the button presses, but it seemed pretty much perfect, although it might've been nicer if you started it easier and gradually made it harder!
Mase
20. Dec 2012 · 20:56 UTC
The plaza is a little sparse; it could use some Henry Moore bronzes, to be scrapped for bonus points.
monobo
20. Dec 2012 · 22:09 UTC
Good one, liked the challenge, but managed only 2 picks.
matthias_zarzecki
22. Dec 2012 · 08:40 UTC
Love the stealing-mechanic! It does get my heart punmping
Cryovat
07. Jan 2013 · 21:07 UTC
The quick time events were a bit too quick for me. I would have liked to see more distinction between types of "marks" (risk in terms of qte speed/reward).

Apart from that, it's a fun concept and nice implementation. :)
hadesfury
07. Jan 2013 · 22:05 UTC
quite fun, even if pretty hard, some challenges is quite vilain ^^