Nature's Villain by bach
Controls
********
Select Units with LMB, click on tile/enemy/base to attack/move.
Enter: Finish your turn.
Requirements
************
You need Java to run this. On windows simply double clicking the jar should do. On linux/mac you can run it via CLI (java -jar NaturesVillain.jar).
HTML5 port is coming tomorrow/tonight!
Goal of the game
******************
Your goal is the beat Nature by means of killing all their units or by capturing their bases. Alternatively, you also have the option to "bleed" your enemy out by capturing bases and defending them. If you capture an enemy base (the little wells/oasis in the forests), you receive an extra unit.
The first party to reach 0, or lose all units, loses the game.
The game is turn-based. That means you move all your units, finish your turn (press Enter), wait for the enemy's move and then it's back to you.
If you get stuck, try a few different strategies. The game should be relatively easy to beat.
Theme
*******
Unfortunately I didn't have enough time to fully develop the theme. But the basic idea is, that we as humans are Nature's Villain. So because of all the damage we do to our planet.. the planet is fighting back :)
I wanted to work this out a bit more, by making the player taint the map by moving around and taking over bases.
Keep earth green.
Created with
**************
Code: Libgdx
Music: Reaper
Sfx: bfxr
Pixels: GIMP
A*: Adapted from (http://www.cokeandcode.com/index.html?page=tutorials/tilemap2)
********
Select Units with LMB, click on tile/enemy/base to attack/move.
Enter: Finish your turn.
Requirements
************
You need Java to run this. On windows simply double clicking the jar should do. On linux/mac you can run it via CLI (java -jar NaturesVillain.jar).
HTML5 port is coming tomorrow/tonight!
Goal of the game
******************
Your goal is the beat Nature by means of killing all their units or by capturing their bases. Alternatively, you also have the option to "bleed" your enemy out by capturing bases and defending them. If you capture an enemy base (the little wells/oasis in the forests), you receive an extra unit.
The first party to reach 0, or lose all units, loses the game.
The game is turn-based. That means you move all your units, finish your turn (press Enter), wait for the enemy's move and then it's back to you.
If you get stuck, try a few different strategies. The game should be relatively easy to beat.
Theme
*******
Unfortunately I didn't have enough time to fully develop the theme. But the basic idea is, that we as humans are Nature's Villain. So because of all the damage we do to our planet.. the planet is fighting back :)
I wanted to work this out a bit more, by making the player taint the map by moving around and taking over bases.
Keep earth green.
Created with
**************
Code: Libgdx
Music: Reaper
Sfx: bfxr
Pixels: GIMP
A*: Adapted from (http://www.cokeandcode.com/index.html?page=tutorials/tilemap2)
Ratings
| Coolness | 47% | 711 |
| Overall | 3.75 | 43 |
| Audio | 3.31 | 98 |
| Fun | 3.31 | 148 |
| Graphics | 4.31 | 21 |
| Humor | 1.85 | 607 |
| Innovation | 2.83 | 375 |
| Mood | 3.33 | 105 |
| Theme | 3.22 | 362 |
Anything in particular you are confused about? :/ Would love to help & provide better description if needed.
Thats a lot better, stage 2 gets quite difficult!
Great graphics, great gameplay, great everything.
Bravo!
(Fyi I ran into a bit of a bug on the second level after my first turn where the cpu does nothing and the game can't progress)
Cheers to everyone for checking it out! Much appreciated.
By the way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. I'd love to see this game there! Either way, nice work!