hunt by Zillix
i... i think it's away. we have to act fast.
this may be our only chance to lift the curse it's laid on this land.
find the gems. search *everywhere*. you know what to do.
it has to be stopped. we've all lost family to it.
god help us if it catches us in here.
-- CONTROLS --
LEFT / RIGHT - walk
UP - enter door
UP / DOWN - climb ladder
SPACE - interact
DOWN - call to ally
+ / - - adjust volume
0 - mute
there are two endings. interact, experiment, see what happens.
don't be afraid to fail.
revel in the hunt.
inspired by the board game 'betrayal at the house on the hill'
note: contains blood
12/17 - added a 1.5x zoomed swf, and some spoilers if you get stuck. enjoy!
this may be our only chance to lift the curse it's laid on this land.
find the gems. search *everywhere*. you know what to do.
it has to be stopped. we've all lost family to it.
god help us if it catches us in here.
-- CONTROLS --
LEFT / RIGHT - walk
UP - enter door
UP / DOWN - climb ladder
SPACE - interact
DOWN - call to ally
+ / - - adjust volume
0 - mute
there are two endings. interact, experiment, see what happens.
don't be afraid to fail.
revel in the hunt.
inspired by the board game 'betrayal at the house on the hill'
note: contains blood
12/17 - added a 1.5x zoomed swf, and some spoilers if you get stuck. enjoy!
Ratings
| Coolness | 56% | 3 |
| Overall | 3.82 | 34 |
| Audio | 2.54 | 326 |
| Fun | 3.45 | 96 |
| Graphics | 3.97 | 65 |
| Humor | 2.64 | 329 |
| Innovation | 3.82 | 50 |
| Mood | 3.97 | 16 |
| Theme | 4.11 | 26 |
My only suggestion (besides making it longer or more levels so i can keep playing), is to make it compatible with larger resolutions.
My only complaint was that the goal wasn't really clear... even with the instructions.
The graphics were wonderfully intricate during gameplay, but the 8x8 characters don't look very good enlarged (like on the title screen). I think a little animation of them marching to the mansion or something would be cool, under the title.
Bad:
-Certain things you can do completely break the outcomes. For example, if you pray to the altar when everyone's dead, but all five gems are found, then instead of the second ending you get the first anyway. Another time is if they reveal your disguise when you're in the crawlspace.
-It's a bit hard to understand what's going on at first, but you may have intended that.
-This one isn't too bad, but it would be nice if you could go off the ladder by pressing left or right rather than having to get to the bottom.
Good:
-The traps are indeed quite fun to play with, though I prefer the brute, thrashing simplicity of the sword. ;)
-The A.I. works well, it seems.
-The concept is very nice.
On a sidenote, I like the looks of the little engine you've thrown together for the past few LD's. It seems to be tailored well to your strengths and specifications.
Nice graphics, a bit small but it's okay. The sound effects fit well, too. Good job!