hunt by Zillix

[raw]
made by Zillix for LD25 (COMPO)
i... i think it's away. we have to act fast.

this may be our only chance to lift the curse it's laid on this land.
find the gems. search *everywhere*. you know what to do.

it has to be stopped. we've all lost family to it.

god help us if it catches us in here.


-- CONTROLS --

LEFT / RIGHT - walk
UP - enter door
UP / DOWN - climb ladder
SPACE - interact
DOWN - call to ally
+ / - - adjust volume
0 - mute

there are two endings. interact, experiment, see what happens.
don't be afraid to fail.
revel in the hunt.

inspired by the board game 'betrayal at the house on the hill'

note: contains blood

12/17 - added a 1.5x zoomed swf, and some spoilers if you get stuck. enjoy!

Ratings

Coolness 56% 3
Overall 3.82 34
Audio 2.54 326
Fun 3.45 96
Graphics 3.97 65
Humor 2.64 329
Innovation 3.82 50
Mood 3.97 16
Theme 4.11 26

Feedback

ethankennerly
17. Dec 2012 · 02:52 UTC
Hunt oozes spooky old school adventure. Interesting interactions in every room! And clever AI. They found me out and made my head explode.
Jesse Freeman
17. Dec 2012 · 03:57 UTC
I liked this, interesting concept. Just wasn't very clear at first what to do, even with the intro pictures. I liked the art, wish you would scale it up by a factor of 2 so i could see what was going on a little better.
ElScootro
17. Dec 2012 · 03:59 UTC
Had fun playing!
monomanio
17. Dec 2012 · 04:21 UTC
Nice! Love the art. Pretty good considering the time alotted!
deathray
17. Dec 2012 · 04:58 UTC
I love the interactive nature of the game, and you captured the theme perfectly! Great, simple graphics too.
My only suggestion (besides making it longer or more levels so i can keep playing), is to make it compatible with larger resolutions.
loren
17. Dec 2012 · 05:09 UTC
I liked the intro a lot, great sprites too
MrEvilGuy
17. Dec 2012 · 05:18 UTC
Love the Gothic themed idea of it. I should have made a game like this! What was I thinking?!?! This is excellent you should be proud. Couldn't figure out how to kill them once I turned into a dragon (or whatever it was). :(
ix
17. Dec 2012 · 05:27 UTC
Good single-screen graphics. Niftly little props. Feels complete (though I'm not really sure how the ending is supposed to work out).
feili
17. Dec 2012 · 13:25 UTC
I really liked it!
AlexFili
17. Dec 2012 · 19:19 UTC
I like this quite a bit, the ending is a bit confusing but I think that adds to the charm in games like this. Great job!
Sestren
17. Dec 2012 · 23:16 UTC
A bit confusing at first, but the use of the theme was excellent and interacting with the different traps was a lot of fun.
zatyka
18. Dec 2012 · 03:53 UTC
You really make some interesting games. This one was great, simple, great mood, fun game play. Keep up the awesome game making.

My only complaint was that the goal wasn't really clear... even with the instructions.
Volute
18. Dec 2012 · 15:53 UTC
Great idea !
Casino Jack
18. Dec 2012 · 22:36 UTC
Looks really great - fantastic attention to detail all across the house. Even though I didn't really know what I was doing, I found it very fun to mess around.
someone
20. Dec 2012 · 21:53 UTC
Played it through several times and still dont know what was going on or what I was supposed to be doing.
haxpor
22. Dec 2012 · 00:33 UTC
Pretty hard though as I try to use sword to kill some of them, really multiple times til he's dead. But love the art + AI (pretty clever) + lots of thing and places to hide. Nice work!
Mase
22. Dec 2012 · 04:22 UTC
I was confused when I got the "make their hunt a little more difficult" screen even after they were all dead; I finally managed to get the second ending after trying everything. . . the game was really intuitive up until that. I loved discovering new traps in each of my 4 playthroughs.

The graphics were wonderfully intricate during gameplay, but the 8x8 characters don't look very good enlarged (like on the title screen). I think a little animation of them marching to the mansion or something would be cool, under the title.
rvmook
28. Dec 2012 · 18:12 UTC
Great game, I'm definitely going to play this one again.
Puzzlem00n
28. Dec 2012 · 19:39 UTC
Very nice work! Let's see:

Bad:
-Certain things you can do completely break the outcomes. For example, if you pray to the altar when everyone's dead, but all five gems are found, then instead of the second ending you get the first anyway. Another time is if they reveal your disguise when you're in the crawlspace.
-It's a bit hard to understand what's going on at first, but you may have intended that.
-This one isn't too bad, but it would be nice if you could go off the ladder by pressing left or right rather than having to get to the bottom.

Good:
-The traps are indeed quite fun to play with, though I prefer the brute, thrashing simplicity of the sword. ;)
-The A.I. works well, it seems.
-The concept is very nice.

On a sidenote, I like the looks of the little engine you've thrown together for the past few LD's. It seems to be tailored well to your strengths and specifications.
Jeremias
28. Dec 2012 · 19:44 UTC
Very funny idea, but I didn't get why I got the losing screen after killing all the others and tranforming into a monster...

Nice graphics, a bit small but it's okay. The sound effects fit well, too. Good job!
Gareth Jenkins
29. Dec 2012 · 11:45 UTC
Absolutely no idea what to do -- but something very pleasing about moving the dude around and interacting with stuff.
Gornova
29. Dec 2012 · 16:15 UTC
really good concept, but lack of fun (IMHO): it's hard to escape hunt, besides good catch on theme!
azurenimbus
06. Jan 2013 · 00:31 UTC
Hey, this is really cool. I really liked the concept. I wish there were more ways to stop them.