Firepower! by cwilloughby
UPDATED WITH POST COMPO LINK. Check it out to see what another 24 hours of work towards this idea produced.
Premise:
You are a new god with the power of fire and water.
Burning things brings you power.
Growing things gives you things to burn.
Fret not that those things are living, for you are a villain.
Backstory:
You are new to this god thing...
Your thirst for power is but a tickle...
Soon it will take everything you have to control it...
Fail to quench and it will consume you entirely...
Take this little island of Peacewellington...
Bend it to your will...
Harness the power of our ancestors...
FIREPOWER!
Controls:
Left click - create fire
Right click - create water
Libraries used:
Unity 3.5
SmoothMoves - 2d within Unity
iTween - animated text
Drumcircle - music
Content used:
Free 8bit font
Personal code used:
2d positioning code
Didn't end up using any of the other personal code I declared
Declarative post:
http://www.ludumdare.com/compo/2012/12/09/my-first-ludum-dare-heres-my-setup/
Progress reports:
http://www.ludumdare.com/compo/2012/12/15/202440/
http://www.ludumdare.com/compo/2012/12/15/firepower-alpha-progress-report/
http://www.ludumdare.com/compo/2012/12/15/firepower-progress-report-3/
http://www.ludumdare.com/compo/2012/12/16/firepower-progress-report-4/
Broadcasts:
http://www.twitch.tv/cwilloughby/
Final game:
http://www.gravypockets.com/firepower/firepower.html
Final source:
http://www.gravypockets.com/firepower/Source.zip
Post Competition:
Timelapse:
http://www.youtube.com/watch?v=zxoiW0X0FdI&feature=youtu.be
Announcements:
http://www.ludumdare.com/compo/2012/12/26/post-compo-expansion-to-firepower/
http://www.ludumdare.com/compo/2012/12/28/firepower-post-competition-version/
Premise:
You are a new god with the power of fire and water.
Burning things brings you power.
Growing things gives you things to burn.
Fret not that those things are living, for you are a villain.
Backstory:
You are new to this god thing...
Your thirst for power is but a tickle...
Soon it will take everything you have to control it...
Fail to quench and it will consume you entirely...
Take this little island of Peacewellington...
Bend it to your will...
Harness the power of our ancestors...
FIREPOWER!
Controls:
Left click - create fire
Right click - create water
Libraries used:
Unity 3.5
SmoothMoves - 2d within Unity
iTween - animated text
Drumcircle - music
Content used:
Free 8bit font
Personal code used:
2d positioning code
Didn't end up using any of the other personal code I declared
Declarative post:
http://www.ludumdare.com/compo/2012/12/09/my-first-ludum-dare-heres-my-setup/
Progress reports:
http://www.ludumdare.com/compo/2012/12/15/202440/
http://www.ludumdare.com/compo/2012/12/15/firepower-alpha-progress-report/
http://www.ludumdare.com/compo/2012/12/15/firepower-progress-report-3/
http://www.ludumdare.com/compo/2012/12/16/firepower-progress-report-4/
Broadcasts:
http://www.twitch.tv/cwilloughby/
Final game:
http://www.gravypockets.com/firepower/firepower.html
Final source:
http://www.gravypockets.com/firepower/Source.zip
Post Competition:
Timelapse:
http://www.youtube.com/watch?v=zxoiW0X0FdI&feature=youtu.be
Announcements:
http://www.ludumdare.com/compo/2012/12/26/post-compo-expansion-to-firepower/
http://www.ludumdare.com/compo/2012/12/28/firepower-post-competition-version/
Ratings
| Coolness | 100% | 1 |
| Overall | 3.70 | 55 |
| Audio | 2.97 | 182 |
| Fun | 3.70 | 42 |
| Graphics | 3.08 | 305 |
| Humor | 2.38 | 401 |
| Innovation | 3.98 | 28 |
| Mood | 3.04 | 231 |
| Theme | 2.92 | 490 |
Why are red trees bad?
The build-up of the soundtrack is great too, and I found myself cackling as I watched things burn.
Well done!
I almost lasted 6 days. The audio is great and the graphics are fun. Nice little interpretation of the theme as well.
Well done!
Add further gameplay (twists) and place it in a store for mobile games!
graphics are ok, music end to be horrible to ear, concept is fine, realization is good (not bug appeared).
Thanks for the game !
plus: I've checked your recorded stream, nice to see how ideas go on "paper" and become a gamge! well done!
WRT to theme: I pushed the limits of the theme a bit on purpose - I wanted to make a game where you had to be good (planting trees) and evil (burning trees); without being evil you'd die. You are forced to be villainous to survive.
There's some analogy in that to the modern meat industry (don't get me wrong, I love meat), but I thought going directly with something like that would be a bit too on the nose.
I like the balance of the thing and how the Island looks.
I did find it a bit confusing in the beginning: I didn't see the water I placed because it was behind the green. After that it went Ok.
The music I li9ked as well.
You stop the plague by starving it. Either surround it with rock or fire and it will starve out.