Cave Kappa by sockfolder

[raw]
made by sockfolder for LD25 (JAM)
Some foolish adventurers have stumbled into your cave. Place traps to kill them all!

Goal: Kill all the humans in each level. Place traps to kill the humans, or even reorder how they come out. Once you are prepared, click play to see them march out to their death. If they somehow avoid your devious plans, hit stop and try again.

Trap Tab: X to delete traps. Click on a trap, then click in the field to place.
Hero Tab: See the "heros" that will arrive. Drag them to change their order.
Run Tab: Click play to start the hero's arrival. Press stop to reset the map to rearrange your traps.

Some levels are fairly challenging. The different types of humans have different AIs, so try to figure them out. Learning the physics of the game is important too.

Note: This was intended for the compo, but I wanted to add more levels.

Ratings

Coolness 68% 3
Overall(Jam) 3.17 129
Audio(Jam) 1.90 245
Fun(Jam) 3.00 126
Graphics(Jam) 2.74 230
Humor(Jam) 2.46 184
Innovation(Jam) 3.29 81
Mood(Jam) 2.59 225
Theme(Jam) 3.71 77

Feedback

nickworks
18. Dec 2012 · 05:49 UTC
Nice. You added a lot of levels. I'm surprised by how difficult I found this game.
schnerble
19. Dec 2012 · 01:20 UTC
Quite cool; nice idea. I did find the difficulty ramped up very quickly, though - from a few very easy levels to one I got completely stuck on! It's probably something simple I'm missing, but that's often the way.
Logan
19. Dec 2012 · 02:10 UTC
I really liked this! Once I learned how the different people reacted (the guys venturing away from bloody spikes became a pain), I really got into the puzzles.
Ariake81
19. Dec 2012 · 03:06 UTC
nice!
angrygeometry
19. Dec 2012 · 03:36 UTC
this was a really cool puzzle game!!
illugion
19. Dec 2012 · 03:42 UTC
This is really not an easy game XD and i like how simple and complicated this can be
lando walters
19. Dec 2012 · 04:52 UTC
Nice job! I liked the graphics :)
ddionisio
19. Dec 2012 · 04:56 UTC
I love the mechanics and challenge! I manage to get to the level with a lava, how do you pass that when you are given no traps? is this a bug? Anyhow, great game and nice dialogs.
RosyPenguin
19. Dec 2012 · 04:59 UTC
Great game! I like the puzzle mechanic. The levels were difficult but fun to try and figure. I didn't realize I could use arrows to scroll the map at first, derp. Glad you took the extra time to add more levels!
bigbadwofl
19. Dec 2012 · 08:00 UTC
Very cool idea and refreshingly difficult. Nicely done!
Will Edwards
19. Dec 2012 · 08:03 UTC
Amazing how simple systems can combine to make such complex puzzles!

A very nice little game.
mcc
20. Dec 2012 · 06:00 UTC
cute pixel art and good concept! i'm struggling a lot with this third (i think?) puzzle but i'm sure my brain just isn't working right now
DTG
20. Dec 2012 · 09:33 UTC
Nice execution, simple mechanics to create some complicated puzzles eventually.
Novel little pixel art and opening too.
dray
21. Dec 2012 · 16:24 UTC
Cool little game, like the idea but a bit too challenging for me.
SaintHeiser
22. Dec 2012 · 04:05 UTC
Good puzzle game! But I can't beat second level after second dialogue.
I like it anyway =)
Spelchan
25. Dec 2012 · 23:10 UTC
Really enjoyable puzzle game. I kept playing until I reached a level where I was given no traps at all so all I could do was watch and notice that there was a single survivor. Might be missing something but I can't seem to move any existing traps so assumed this was the end. It would be nice to have more types of traps. Found a couple of the puzzles were tied a bit too much to understanding the AI.
Hatscat
25. Dec 2012 · 23:38 UTC
great idea! I like it
azurenimbus
06. Jan 2013 · 02:23 UTC
Fun stuff, good job with the level design. Will come back later to play some more.