The White Rabbit by kato9

[raw]
made by kato9 for LD25 (COMPO)
"Do you remember the White Rabbit?"

Back again for my 5th consecutive Ludum Dare, but this time with my first ever game created with UNITY!

Not much gameplay here folks, but put on those headphones and enjoy the sights and sounds of an atmospheric trip down memory lane.

Use WASD to move

Space Bar to jump

Double click to hide mouse cursor

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Graphics created with Unity, Cinema 4d and Photoshop
Audio recorded and produced with Pro Tools

Ratings

Coolness 45% 776
Overall 3.63 69
Audio 4.12 2
Fun 2.53 511
Graphics 4.51 7
Humor 1.60 669
Innovation 3.00 301
Mood 4.42 3
Theme 2.79 543

Feedback

vrav
17. Dec 2012 · 04:29 UTC
Enjoyed the graphics and presentation. I like the story, but feel a bit confused. Am I the villain because I have allowed my curiosity (white rabbit) to decay in a modern world of preoccupation and instant gratification? Maybe.
masterboth
17. Dec 2012 · 04:31 UTC
emmmm, Can you please make a .exe build? i cant play it in the browser.
zazery
17. Dec 2012 · 04:48 UTC
Nice atmosphere. I saw an early screenshot of your game and it inspired me to explore Unity's image effects in mine. I especially liked the rooms with the curved walls near the beginning.
Prelucid
17. Dec 2012 · 05:10 UTC
Awesome work. Had to go through it a second time to pay attention.
Jiggawatt
17. Dec 2012 · 05:25 UTC
I'm a sucker for these "art games". I'd love to learn Unity and make one of my own in a game jam some day. Everything in the presentation contributes to the narrative, and its open-endedness is intriguing.

I felt like I was being talked down after having done something wrong. A bit alienating, a bit victimizing. It's a different, abstract take on the theme for sure.
angelk
17. Dec 2012 · 05:42 UTC
Excellent presentation; I'm a big sucker for atmosphere. Too short but of course that couldn't be helped, especially with your attention to quality.
bigbadwofl
17. Dec 2012 · 07:42 UTC
Very nicely done. I loved the atmosphere.
Robotic
17. Dec 2012 · 08:43 UTC
Damn, this game is beautiful. The story didn't have much impact on me, but the low poly models were a good surprise every time I walked into a new room
NuSan
17. Dec 2012 · 09:52 UTC
I like the style of graphics and music, it's realy high quality. I miss more gameplay (like the "puzzle" in the second room).
wallmasterr
17. Dec 2012 · 13:54 UTC
This game plays with perspective soo well. somehow reminded me of the unfinished swan prototype, well done
Mac.Mavws
18. Dec 2012 · 01:08 UTC
In between all the submissions, this thumbnail caught my eye... and i have to thank my eye he caught that thumbnail.
I simply loved the game's atmosphere, mainly because it's the kind of game i see myself doing but also cause it is very well made, the music, rooms, dialog, lights... the timing and everything.
I have to say, if this trial becomes a full game I'd buy it for sure :)
shaneshanekavanagh
18. Dec 2012 · 12:19 UTC
Great job. Seriously, great job.
TheSheep
18. Dec 2012 · 19:25 UTC
Doesn't work on Linux :( too bad, I really liked the screenshots.
drizzlybear
18. Dec 2012 · 21:09 UTC
Great experience! Great presentation. I want to know more about the white rabbit and what happened. :)
DiscoFish
19. Dec 2012 · 12:45 UTC
I love it!
mmorphinee
19. Dec 2012 · 18:21 UTC
great atmosphere (it first reminded me of Portal, dont know why) though I may have not understood everything
Codexus
20. Dec 2012 · 22:04 UTC
Interesting visual style. I just wish there was something to do in the game.
Pierrec
21. Dec 2012 · 15:34 UTC
I'm not sure I got what the white rabbit was, but I sure had a great (short) time!
BNeutral
22. Dec 2012 · 00:09 UTC
Not much of a game, but lovely in art and mood.
SamoojaMies
22. Dec 2012 · 18:20 UTC
Very nice ambient music and the mood is greaaat! Good job!
pereubu
23. Dec 2012 · 14:28 UTC
Oh cmon this game is a pure work of art, it just fcking beautiful (the 3D art reminds me of Timothy Reynlods aka Turnislefthom). It's just the kind of game where you wanna walk to the next room and still be surprised by what's in there, awesome job !
Gungnir
23. Dec 2012 · 19:31 UTC
Enjoyed it, very well presented.
nate427
24. Dec 2012 · 20:19 UTC
Very cool, loved the narrative!
TheSheep
25. Dec 2012 · 18:37 UTC
The unity entries really should not be called "Web", that suggests that they can be played on any platform :(
Alex Shestakov
27. Dec 2012 · 17:04 UTC
Awesome. Thanks for this entry.
mamoniem
29. Dec 2012 · 00:33 UTC
AMAZING style, music & everything;
recursive frog
29. Dec 2012 · 06:08 UTC
You win at mood. Or if you don't, you're in a really close tie with fishbrain's "snap".

From a technical standpoint, it's little more than a Unity tech demo, and it shows. You did say it was your first project after all. Where this differs completely from other Unity tech demos I've seen is the polish on the graphics and the execution on the concept. I *love* the way you guide the player through the story. I love the dramatic timing. It was all masterful.

This is very much making the most out of a very little.
DDRKirby(ISQ)
29. Dec 2012 · 09:10 UTC
Nice. You could have done more with this, but nice. The falling moment had so much potential, I liked that. Presentation and polish ftw!
mikemacdee
29. Dec 2012 · 10:04 UTC
looks and feels great, but the substance is really weak.
ArkadyDracul
29. Dec 2012 · 10:55 UTC
Nice, good job!
Chinchilla
29. Dec 2012 · 11:03 UTC
Its a shame there's not a bit more to it, as the presentation and sound are very good indeed. Visually it reminded me of a brighter version of Cactus' old game "Mondo medicals".
jhrrsn
29. Dec 2012 · 11:17 UTC
This was awesome, I'd love to read about how you made the geometric terrain and sweet fog effects!
krutech
29. Dec 2012 · 11:30 UTC
Excellent art direction!
AtkinsSJ
29. Dec 2012 · 11:37 UTC
I loved the atmosphere, and the moments that made me jump. Perhaps it's more of a ride than a game, but it's a very polished ride. :)
LTyrosine
29. Dec 2012 · 11:37 UTC
Nice graphics, but I would call it more a demo than a game...
Dark Acre Jack
29. Dec 2012 · 11:40 UTC
Pretty. Not as pretty as your previous non-Unity entries, but pretty nonetheless.

I would have tuned the mouselook down a bit, it was slightly herky-jerky which detracted from the mood.

Let's see who breaks their streak first ;)
Van Merwan
29. Dec 2012 · 14:02 UTC
This game is one of the most immersive of the competition.
SiENcE
29. Dec 2012 · 17:25 UTC
Hm nice demo but where is the theme or gameplay?
Madball
29. Dec 2012 · 18:15 UTC
For some reason I feel like it's a complete game, and it doesn't need a post-compo. Since there is no gameplay at all, I don't think you need to add it.
It's a really good job, I believe every player has his own representation of the plot. Here is mine:
"You started some scientific project. The target was to make people forget whatever they want. You succeded, but you used people as test subjects. These ones, not ones that tried the full version, became wierd. They either lost all of their memories, or gone mad, or anything else. You used this project called "The White Rabbit" to forget about it, but the game is here to remind."
*clap**clap**clap*
When I first read "The White Rabbit" I thought about "Alice in Wonderland".
Niavlys
30. Dec 2012 · 01:07 UTC
Beautiful game, well done! Even though there is not much to do, the mood is excellent, I was touched by the story. The music is great, but I think the mood could be even more great with some sound(s) aside the music.
dray
30. Dec 2012 · 14:23 UTC
Great graphics, the story is quite hard to understand for me but i see where you wanted to go. Nice work
saguaro
30. Dec 2012 · 14:50 UTC
Love the mood.
bentog
30. Dec 2012 · 23:08 UTC
It looks like your website is offline D: I'll check it later ;)
bentog
31. Dec 2012 · 13:11 UTC
This game is beautiful. 5 stars on the mood, for sure.
csanyk
01. Jan 2013 · 03:17 UTC
Man SUCH great mood. I really enjoyed this, minimal though it was.
Ashkin
02. Jan 2013 · 02:11 UTC
Great mood, but I wished there was more. I think it could make for an interesting story- uncovering something horrible that you had chosen to forget, and then having to make the choice- forget it again, or keep it in your memory so you don't make the same mistake?
Gornova
02. Jan 2013 · 14:50 UTC
wow, less than a game, more an "experience", quite interesting :D
Xavier
02. Jan 2013 · 17:17 UTC
Nice graphics and pretty awesome ambience. Have ever you played Kairo?
Benjamin
04. Jan 2013 · 00:47 UTC
Wow this is awesome graphics and ambient for 48h work. I definitively love those orange/purples colors you chooses.
And your first game with Unity ? Well you are a gifted designer :)

The lack of gameplay is still a problem for a gamejam. You could easily get the first rank in GFX or Mood with your entry, but it should at least have some interraction so we can call it a game. A switch is not enough ( Did I missed others ? )
I'm still counting topmark for mood, graphics and audio but I'm a bit uncomfortable with this fact.
It means that potentially, a good 48h-made mp3 could get to the top rank in audio...

Anyway, congrats for such an amazing entry.
leafo
07. Jan 2013 · 07:59 UTC
Beautiful graphics. Makes me want to check out unity.