Path to Death by Jeremias
Path to Death is a turn based tower defense game written in XNA and based on an own framework (GB2D). You need the .NET 4.0 [0] and the XNA 4.0 [1] framework to play my game. It's (sadly) Windows-only.
The good forces start on the left and after each round, they progress from location to location. You are the tyrant's saboteur which travels to the locations and manipulates them.
Collect your skillpoints, invest them in the location's skilltree and defend the throne on the right!
All gameplay relevant information is presented as tooltips within the game. The buttons are on the screen's bottom. You just need the mouse (cursor) and the left mouse button.
I hope you enjoy my art and the skilltree as the gameplay focus.
[0] http://www.microsoft.com/en-us/download/details.aspx?id=17851
[1] http://www.microsoft.com/en-us/download/details.aspx?id=20914
The good forces start on the left and after each round, they progress from location to location. You are the tyrant's saboteur which travels to the locations and manipulates them.
Collect your skillpoints, invest them in the location's skilltree and defend the throne on the right!
All gameplay relevant information is presented as tooltips within the game. The buttons are on the screen's bottom. You just need the mouse (cursor) and the left mouse button.
I hope you enjoy my art and the skilltree as the gameplay focus.
[0] http://www.microsoft.com/en-us/download/details.aspx?id=17851
[1] http://www.microsoft.com/en-us/download/details.aspx?id=20914
Ratings
| Coolness | 100% | 1 |
| Overall | 3.53 | 101 |
| Audio | 2.43 | 363 |
| Fun | 3.37 | 129 |
| Graphics | 3.46 | 180 |
| Humor | 2.51 | 375 |
| Innovation | 4.04 | 19 |
| Mood | 3.31 | 118 |
| Theme | 3.21 | 365 |
Amazing job for 48hours. Love your game.
Oh and love the art style :)
@TylerJones: Yeah, that could be a bug... sorry for that.
Will provide actual thoughts once I've finished my game :)
The game is very abstract however, and it's not obvious necessarily what's going on all the time. I kinda gave up looking at the numbers and ended up going by my "feeling" of how things were progressing haha.
All the choices of upgrades are cool, it seems weird however that a lot of really powerful ones (that even benefit the earlier locations) are stacked to the rear end of the game. It makes sense in a way, but it's almost more beneficial to target like the "+5 Attack" say at all locations earlier on so it holds the attackers back longer, no?
Anyway, thought it was really cool and quite different.
@Porpentine: That was my intention! Yeah!
@bradleypollard: Try to guess for what I had NO time during the 48 hours :P (beyond balancing...)
I think there's a bug with the level 2 throne skills. Instead of increasing the health everywhere once, I would gain extra health every time I get hit making me instantly immortal.
Really nice themed places, would love a more graphical version of this game. I hope you will continue it.
As for gameplay I found it too easy but I can see a lot of potential in the current systems. See what you can do to give players more meaningful choices. There are some interesting ones now and the upgrades are very thematic to the building.
Here's a screenshot of when I stopped playing: http://puu.sh/1Eyxv (all upgrades)
based on this game mechanic, and your comments are very helpful.
Better tutorials and better communication of what is going on are the main
points I noted.
@zazery: Respective the screenshot: holy shit :D
My intention was to place location specific images in the background of
the button which opens the skilltree. Additional I started to make paths
instead of arrows: if you look at the background near the arrows, you
see some color change. But there was absolutely no time left. For music
sadly too...
@Joozey: Did you install .Net 4.0 and XNA 4.0?
Encountered a bug of some kind; my king ended up gaining ~60 health when he got attacked. Still very interesting :)
Good overall feel to the game, but didn't feel much challenge or purpose after 10 minutes of play.
@rvmook: Did you install .Net 4.0 and XNA 4.0 or do you have just another OS then Windows?
Bad:
-Even with great graphics, without animations for troops, it lacks a bit.
-A lot of things are bugged out, like negative enemy health and really high health gains after you're supposed to be damaged.
-I, personally, had trouble getting immersed in it.
Good:
+Those graphics are pretty nice.
+The speed up feature is a nice touch.
+The whole thing is pretty original, in a way.