None Shall Pass by cardboard
===== GAMEPLAY RELATED =====
-Arrow keys move, spacebar attacks.
-If you (or a knight) are hit when pulling your sword back after an attack, you will take damage. You can use this strategically if you want (it isn't a bug, I meant for it to be this way). You can also back off the screen to stop knights from attacking you, ie: pause.
-There are three types of knights (all wanting to go on noble quests) that are designed (poorly perhaps) to be defeated using different strategies: coward, brave, and heroic. Each has a slightly different AI. This was my first time ever coding AI.
-Get a lot of kills and beat the waves of (somewhat) varying difficulty to beat the game.
===== NOT(GAMEPLAY RELATED)======
-This is my second Ludum Dare. I am content with my creation :)
-The sprites were made with plasticine and photographed (then edited).
-Comments and critique are always welcome.
-Arrow keys move, spacebar attacks.
-If you (or a knight) are hit when pulling your sword back after an attack, you will take damage. You can use this strategically if you want (it isn't a bug, I meant for it to be this way). You can also back off the screen to stop knights from attacking you, ie: pause.
-There are three types of knights (all wanting to go on noble quests) that are designed (poorly perhaps) to be defeated using different strategies: coward, brave, and heroic. Each has a slightly different AI. This was my first time ever coding AI.
-Get a lot of kills and beat the waves of (somewhat) varying difficulty to beat the game.
===== NOT(GAMEPLAY RELATED)======
-This is my second Ludum Dare. I am content with my creation :)
-The sprites were made with plasticine and photographed (then edited).
-Comments and critique are always welcome.
Ratings
| Coolness | 73% | 3 |
| Overall | 2.80 | 465 |
| Audio | 3.08 | 148 |
| Fun | 2.29 | 608 |
| Graphics | 3.71 | 116 |
| Humor | 2.63 | 330 |
| Innovation | 2.49 | 540 |
| Mood | 2.44 | 545 |
| Theme | 2.95 | 473 |
btw: running fine on my computer its just found a bug that gives me a kill per second if I stand on the very left and hold space down
That first jousting knight nearly killed me. I was lulled into a sense of killing the easy ones...
It say something like:
The version of this file it's not compatible with your windows version. Check it out for a X86 version or X64 of this file (I am sorry, I have to translate the error message because was in spanish :P )
My system: Windows 7, intel i5, and nvidea graphics card.
Con: The game is really easy: I got > 100 kils by just standing at the left corner of the screen hitting space.
Music is great as well.
Plasticine graphics look nice and the music is good!
There is a way too be invincible by standing in the right place and just pressing space.
Nice game but I would rather not use momentum based movement here. Also you can go out from the screen to the left and kill as many heroes you want. Oh, and it would be good if you use something other that SPACE for start or use a timer because when the game ends the player most likely pressing SPACE for some more time.
Maybe you could've added something that makes him look even more of a villain, maybe a hanged citizen or a locked damsel behind him?