Earthmination by Dreauw
-= Description =-
You are a villains who want destroy the earth.
Destroy all the obstacles that you might encounter.
Sometimes you will get bonuses from destroying things.
Absorb the goats and cows on the ground to recover life.
Upgrade your ship at the end of a level.
-= Controls =-
Arrow keys / WASD : Ship movement
Shift / Q : Shoot
Enter / Space / E : Absorb
M : Mute
-= Tools =-
- Language : ActionScript 3
- Library : FlashPunk - Mochi Scores API
- Graphic : GIMP, MS Paint and Pyxel Edit
- Audio : FL Studio && as3sfxr
-= Tips =-
- You can recover you life by "absorbing" things on the ground, press Enter/Space/E.
- The game is more fun after the first level :)
Enjoy & thanks for playing :)
You are a villains who want destroy the earth.
Destroy all the obstacles that you might encounter.
Sometimes you will get bonuses from destroying things.
Absorb the goats and cows on the ground to recover life.
Upgrade your ship at the end of a level.
-= Controls =-
Arrow keys / WASD : Ship movement
Shift / Q : Shoot
Enter / Space / E : Absorb
M : Mute
-= Tools =-
- Language : ActionScript 3
- Library : FlashPunk - Mochi Scores API
- Graphic : GIMP, MS Paint and Pyxel Edit
- Audio : FL Studio && as3sfxr
-= Tips =-
- You can recover you life by "absorbing" things on the ground, press Enter/Space/E.
- The game is more fun after the first level :)
Enjoy & thanks for playing :)
| Web | https://dl.dropbox.com/u/50961547/LD25/index.html |
| Source | https://github.com/Dreauw/Earthmination_LudumDare25 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=9890 |
Ratings
| Coolness | 72% | 3 |
| Overall | 3.51 | 111 |
| Audio | 3.17 | 127 |
| Fun | 3.53 | 74 |
| Graphics | 3.18 | 266 |
| Humor | 2.83 | 265 |
| Innovation | 2.37 | 597 |
| Mood | 3.06 | 224 |
| Theme | 2.89 | 510 |
The regular segments were a bit more challenging, but I wish there were some more mechanics to it. The sounds and art were pretty good!
A pretty solid game.
I do agree with the comment for using icons for upgrades. They looked like coins. But the text revealed what the upgrades did.
Couldn't buy a lot of the upgrades, they maxed out or something really early.
The healing and upgrading added a surprising amount of depth to this. I do wish upgrades didn't max out so early, but the difficulty seemed to be pretty well balanced. I enjoyed all three levels I managed to get to. That's a lot of (fun!) gameplay for 48 hours!