Earthmination by Dreauw

[raw]
made by Dreauw for LD25 (COMPO)
-= Description =-
You are a villains who want destroy the earth.
Destroy all the obstacles that you might encounter.
Sometimes you will get bonuses from destroying things.
Absorb the goats and cows on the ground to recover life.
Upgrade your ship at the end of a level.


-= Controls =-
Arrow keys / WASD : Ship movement
Shift / Q : Shoot
Enter / Space / E : Absorb
M : Mute


-= Tools =-
- Language : ActionScript 3
- Library : FlashPunk - Mochi Scores API
- Graphic : GIMP, MS Paint and Pyxel Edit
- Audio : FL Studio && as3sfxr


-= Tips =-
- You can recover you life by "absorbing" things on the ground, press Enter/Space/E.
- The game is more fun after the first level :)



Enjoy & thanks for playing :)

Ratings

Coolness 72% 3
Overall 3.51 111
Audio 3.17 127
Fun 3.53 74
Graphics 3.18 266
Humor 2.83 265
Innovation 2.37 597
Mood 3.06 224
Theme 2.89 510

Feedback

loren
17. Dec 2012 · 07:15 UTC
not bad, I liked the art style :)
syawqy
17. Dec 2012 · 12:47 UTC
i play till the boss appeared and died, the boss is really tough
noKid
17. Dec 2012 · 13:22 UTC
Great game. Even if it's kind of classic, that's perfectly done !
Cabral
18. Dec 2012 · 13:26 UTC
It was fun, but it got repetitive. After a short while I had all the upgrades maxed out and more gold than I could spend, and the bosses are really easy to break once you have the vertical shots, by standing in one of the right-side corners of the screen where they can't hit you.

The regular segments were a bit more challenging, but I wish there were some more mechanics to it. The sounds and art were pretty good!
cooper6581
18. Dec 2012 · 20:44 UTC
Really well done! Great job!
Alink
20. Dec 2012 · 13:52 UTC
Good game. Looks too simple at first, but then the upgrade curve (slightly OP) made it more fun. I would just suggest icons instead of colors for the bonus (even if most other games do like you).
rylgh
20. Dec 2012 · 16:10 UTC
Cool game, more to it than it appeared at first. Took me a minute to figure out how to shoot (since I didn't read the instructions, naturally) - might want to go with Space/Z/X instead, Shift/Q don't seem to be used as buttons often.
goerp
21. Dec 2012 · 10:03 UTC
Quite a lot of types of enemies, weapon upgrades, graphics and music.
A pretty solid game.
I do agree with the comment for using icons for upgrades. They looked like coins. But the text revealed what the upgrades did.
Bobrocket
21. Dec 2012 · 22:52 UTC
very fun! however the boss seems to be too hard for me..
someone
21. Dec 2012 · 23:00 UTC
Very nice solid game. Missed the beaming up goats to get health text on my first run. The game seems to get quite hectic fairly fast after the second level.
Couldn't buy a lot of the upgrades, they maxed out or something really early.
TyrusPeace
22. Dec 2012 · 07:57 UTC
Okay, the cow at the end of the third level was fabulous. I'm sad it killed me but happy it can now move on to the rest of its life, jetpackin' around light and fancy free.

The healing and upgrading added a surprising amount of depth to this. I do wish upgrades didn't max out so early, but the difficulty seemed to be pretty well balanced. I enjoyed all three levels I managed to get to. That's a lot of (fun!) gameplay for 48 hours!
Hatscat
22. Dec 2012 · 11:56 UTC
Really fun! it reminds me one of my own game (http://www.stencyl.com/game/play/15361) with more contents! :D
raincole
22. Dec 2012 · 13:13 UTC
Very solid game. I'm surprised at that you even made the boss fights.
Cake&Code
23. Dec 2012 · 11:09 UTC
Classic gameplay. :) It's a little slow and repetitive at first. The different power ups were a nice addition. My favourite part was beaming up the cows and goats! I feel like that adds a nice touch to the game.
GagaPete
23. Dec 2012 · 11:13 UTC
Great game, but I think there is a lack of cows / goats in the second level. :)
Neonlare
27. Dec 2012 · 17:40 UTC
Good little game, this is. Lots of enemies and upgrades. :3
lotusgame
28. Dec 2012 · 14:33 UTC
The number of features is incredible ! It's a complete game here, with upgrades, bosses, shop... Impressive to do the job in 48h. Bravo :)
TehSkull
29. Dec 2012 · 19:54 UTC
Liked the game, and the art classic art style :) Only I would like to see is maybe a health bar for boss fights. Some of the fights felt like they would never end
AdricZero
30. Dec 2012 · 14:25 UTC
Highest mood score I have given thanks to the great eerie alien music track.
Joseph Miller
31. Dec 2012 · 17:14 UTC
I really like the difficulty curve of this game. You get a lot of powerups but the difficulty keeps up with you to keep it challenging. Really fun. The theme interpretation was solid, but if anything could be better, I would say a more creative/in-depth exploration of the theme. The goat mechanic was great.
h.attila
04. Jan 2013 · 20:36 UTC
Very good! Nice presentation, good gameplay, cool music.