Dungeon Warden: Rise of the Goatman by Blodyavenger
You are the Goatman, young Dungeon Warden. Your task is to build a dungeon complex and fill those with various deadly creatures.
Heroes will try to save the kingdom from your evil plans. This is your test to become a Warden. Do you have what it takes to lead the hope out from people hearts?
Features:
- 5 different dungoes to build
- populate dungeons with various creatures
- watch heroes trying to reach your main dungeon and kill you
- 3 tiers of wizard and knights (heroes)
- pixelated graphics
- 8 bit sound effects
This is not Tower defense...
This is not RTS...
This is not Management game...
..
This is DUNGEON WARDEN: Rise of the Goatman!
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There is also Post LD (more balanced gameplay with some graphic additions) version to download but if you are here to vote this game, download original version and play that first.
Heroes will try to save the kingdom from your evil plans. This is your test to become a Warden. Do you have what it takes to lead the hope out from people hearts?
Features:
- 5 different dungoes to build
- populate dungeons with various creatures
- watch heroes trying to reach your main dungeon and kill you
- 3 tiers of wizard and knights (heroes)
- pixelated graphics
- 8 bit sound effects
This is not Tower defense...
This is not RTS...
This is not Management game...
..
This is DUNGEON WARDEN: Rise of the Goatman!
------------------------------------------------------
There is also Post LD (more balanced gameplay with some graphic additions) version to download but if you are here to vote this game, download original version and play that first.
| [Windows] | http://www.emberheartgames.com/Downloads/Games/LD25_DDW_ROT_01.zip |
| [Twitch.tv stream] | http://en-gb.twitch.tv/blodyavenger/b/348168483 |
| [Post LD version] | http://www.emberheartgames.com/Downloads/Games/LD25_DDW_ROT_02.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=3804 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.81 | 36 |
| Audio | 2.60 | 300 |
| Fun | 3.72 | 36 |
| Graphics | 4.12 | 41 |
| Humor | 3.19 | 146 |
| Innovation | 3.55 | 103 |
| Mood | 3.32 | 112 |
| Theme | 4.28 | 14 |
It could be a bit more balanced. I found it hard to save up money so I ended up just repeatedly buying monsters, but it was enough to win. I never got a really amazing dungeon. If it was balanced so it was easier to get money but much harder to keep your temples I think I might've enjoyed it more.
But, regardless, really nice art, really cool game. Well done.
Oh, I also nearly forgot: this is the first game this LD48 that I've actually laughed at (when the soldier shouted LEROOOY). Nice one.
@dalbinblue: Dungeon notification would be nice addition indeed like flag notifying the player there are creatures inside. About the victory - I remembered that I forgot to add victory condition 20 minutes before the deadline so I've thrown this in quickly. Game should end when all heroes die (there is also a hero boss comming after the victory screen) but I'll release that in next days as a patch.
@ix: I agree! Game needs a lot of balancing which will be done in the next patch. Thanks for input.
@Alex: Yeah, I simply had to add this LEEEROY thing :) Others said that they were waiting for "Jenkins" as well but I skipped that part. I'm glad it maked you laughed ^^
Thanks again! (I forgot to remove special command - if you press F1 while playing, hero boss will spawn on the mouse cursor position)
But I love it! :D Really nice art, really cool game. Well done.
I think of little things that could make it more challenging :
- Dungeon slot could include space for heroes too : when a dungeon is full, hero just skip them so player can't rely anymore on just one dungeon. After that you can alternate swarm and boss wave, so player have to pay more attention to position strategy
- paper/rock/scissor or whatever elementals damage mechanic to make some specific heroes stronger against some monsters. Make the road sequence unique to each level so player have to learn with experience which wave type come from which direction.
I think it will let you take full advantage of you dungeon+slots mechanic which is very good and bring some freshness to TD genre
And congratulation for making such a good game in 48h, I'm fond of the goat master, really help to feel like you are the villain :)
SWEET game! The retro graphics are super cool
@strong99: Yeah, it's totally doable with 2 dungeons. Balancing should be done.
@Hatscat: Thanks! I didn't put much care to the sounds due to the time limit. Maybe I should at least add TURN OFF sounds next time.
@Benjamin: Great input! Believe me or not I had that in plan, dungeon slots and some fighting system that would make everything more interesting like advantages and disatvantages to different dungeons. Or some dungeons that are for only 1 hero type so you can filter knights off the wizards.
I agree with everything and I wish I had more time for the game. Who knows, maybe I'll expand that to bigger game once ;)
@Christina: Well done! You trully know how to plain a villain ^^ Thanks :D
Changes log:
- Dungeons can accept X amount of heroes at once
- If there are any creatures in your dungeons the flag is placed as a notification
- Prices and gold drops are more balanced
- Creature and Hero stats are more balanced
- Stone Golem has lowered attack power and is locked for first 2/3 of the agme
- Dungeon window moved to the right
- Game ends when all heroes are dead including boss that spawns at the end
- Parties spawned are leveled up properly now
@VDZ: Yes, there are many things I didn't think about at start and then I simply didn't have time to implement. I've done some balacing in the update as you can se and added "Dungeon has creatures" notification. Who knows, maybe I'll make a true game out of this LD prototype. Thanks a lot for huge input :)
@sharbelf: you can right click on the dungeon to see monsters
- You can't reset a game (ESC -> New Game does nothing)
- You mixed up the expectations how a common player will use the GUI. I had some troubles with placing the monster. My expectation was to left click for opening a dungeon and then a single left click on a monster to place it in it. Rightclicking for opening is strange. Additional I had problems to place monsters in the open dungeon dialog.
- Respective the gameplay, I would make different strengths of the dungeons. It gets too easy to let your main dungeon generate gold for the biggest dungeon and then just spawn golems in.
- Different position should have some impact on gameplay. Here it is just the best to spawn the dungeon directly in front of your main dungeon. The managing aspect is somehow destroyed then.
amazing pixel art graphics... and... about those sound effects... it will be better change them xD