Bunnie by Dmitrix
Made in under 72 hours for Ludumdare 25!
This is the first time any of us have entered Ludumdare!
Sorry about how buggy everything is, it will eventually be
fixed.
Made with Love2D!
Marcel - Code!
Daniel - Code!
Jesse - Art
Cosmo - Music
EDIT: To play on windows, drag bunnie.love onto love.exe
www.dmitrix.blogspot.com
This is the first time any of us have entered Ludumdare!
Sorry about how buggy everything is, it will eventually be
fixed.
Made with Love2D!
Marcel - Code!
Daniel - Code!
Jesse - Art
Cosmo - Music
EDIT: To play on windows, drag bunnie.love onto love.exe
www.dmitrix.blogspot.com
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.67 | 248 |
| Audio(Jam) | 2.81 | 159 |
| Fun(Jam) | 2.31 | 263 |
| Graphics(Jam) | 3.00 | 195 |
| Humor(Jam) | 2.50 | 178 |
| Innovation(Jam) | 1.96 | 307 |
| Mood(Jam) | 2.43 | 254 |
| Theme(Jam) | 2.96 | 220 |
The jump physics are great.
Also the main character is cool.
Error: [string "loadPeanut.lua"]:20: attempt to call field 'setNewFont' (a nil value)
stack traceback:
[string "loadPeanut.lua"]:20: in function 'loadPeanut'
[string "main.lua"]:9: in function 'load'
[string "boot.lua"]:310: in function <[string "boot.lua"]:308>
[C]: in function 'xpcall'
The .love file from the Windows build gives me the same error.
Other than that, I think it's pretty complete as far as visuals and sound are concerned. Good job.
fixed." On the contrary! It all worked flawlessly.
Jumping on top of those poor little bunnies was quite fun! Though the fact that there are no rewards and no progression made me stop after about ten or so killed. The physics felt right, and the bunnies spawning out of mid-air was quite hilarious.
You've got a solid base and it's only the Ludum Entry time that has ended, not this game. I urge you all to add some rules and gameplay. It could be quite fun! :D
I liked the music and effects, and I'm amused by the idea of killing virtual bunnies, unfortunately it is only really good for a few minutes! Solid entry, though!