A small village by Edocentrique

[raw]
made by Edocentrique for LD25 (COMPO)
This is my first entry !
Classic FPS control, space to jump, shift to run.
You play as a character who can only shoot brick, in his quest to make trouble !

All was made in 48h, with javascript, unity, flash for design, a little bit of photoshop, and some music tools !

Let me know what you liked/disliked !

Edit: sorry about the Door Keeper, i wanted him to drop a key but instead you just have to deal with a lot of his clones and try to kill the good one ! When you'll kill him, a door will open...

Ratings

Coolness 100% 1
Overall 3.02 350
Audio 2.71 265
Fun 2.77 404
Graphics 3.01 337
Humor 2.71 304
Innovation 2.18 673
Mood 2.75 379
Theme 3.26 346

Feedback

MrAmazingSocks
16. Dec 2012 · 19:28 UTC
Cool
uuav
17. Dec 2012 · 06:09 UTC
I spent a lot of time shooting on that flag lol! cute game !
rasmusrn
17. Dec 2012 · 09:54 UTC
Couldn't find the door keeper :(
feili
17. Dec 2012 · 09:56 UTC
that was cute =)
Freakill
17. Dec 2012 · 10:06 UTC
Nice game! A little difficult to aim, so one has to correct the trajectory of the bullet, but nice, adds some difficulty :P Still guessing what are the little things that shoot and shout like puppies hahahaha :)
kroltan
17. Dec 2012 · 10:45 UTC
One of the best games I played this edition
🎤 Edocentrique
17. Dec 2012 · 12:17 UTC
Yeah sorry about the Door Keeper, i wanted him to drop a key but instead you just have to deal with a lot of his clones and try to kill the good one ! (i'll make an edit for this)
xgeovanni
17. Dec 2012 · 14:31 UTC
it's possible to walk off the game area: http://s659.beta.photobucket.com/user/bobbyboy00/media/glitch_zps8894dc2d.png.html
ParaPup
17. Dec 2012 · 14:34 UTC
Very Good job, KISS theory is used and it's a wonderful game :)
🎤 Edocentrique
17. Dec 2012 · 14:35 UTC
yeah i haven't make invisible wall all across the island but i allowed the player to make big jump or to get out, next time i'll keep the player from escaping so quickly !
Cthu
17. Dec 2012 · 14:39 UTC
KILL ALL THE VILLAGERS!

Liked the flag/soft cloth bit, nice touch.
shatterhand
17. Dec 2012 · 16:05 UTC
Killed everyone, escaped the village :)

The game would be more fun if it was more challenging. The way it is, everything is too easy.
🎤 Edocentrique
17. Dec 2012 · 16:46 UTC
I'm taking note about that too :)
sclark39
17. Dec 2012 · 16:56 UTC
Couldn't find the gatekeeper :(
faustine.suco
17. Dec 2012 · 16:57 UTC
There is no gatekeeper but to find the doorkeeper follow the instructions : kill everyone !!
dom2d
17. Dec 2012 · 17:18 UTC
Is the villager throwing you when you jump on them a voluntary thing? :P
🎤 Edocentrique
17. Dec 2012 · 17:22 UTC
Of course not ^^ they are innocent people who just scream around and are afraid !
Mythalore
17. Dec 2012 · 18:39 UTC
Quite good, nice gameplay.
Birchmountain
17. Dec 2012 · 18:49 UTC
A fun game! When you think it's all over you are presented with a new quest! Good job.
Dark Acre Jack
17. Dec 2012 · 18:55 UTC
I escaped the island by jumping off the waterfall >.<

I never found out why I have cash.
🎤 Edocentrique
17. Dec 2012 · 18:58 UTC
Maybe in the future cash could be used for buying new stuff !
Xavier
17. Dec 2012 · 19:11 UTC
Love music!
Mava
17. Dec 2012 · 21:01 UTC
That was a really nice little game, well done :) I really liked the graphics especially the textures.
Missbetty
17. Dec 2012 · 23:02 UTC
Nice game !! love textures, king, and princess!!!
EatenAlive3
17. Dec 2012 · 23:07 UTC
Very cool! I enjoyed killing everyone.
Nik
17. Dec 2012 · 23:12 UTC
A nice little game, I had fun playing. Nice work. Naturally I jumped off the castle into the endless abyss right at the end
cwilloughby
17. Dec 2012 · 23:43 UTC
Fun. I liked the jumping puzzle and the hidden path up.
crashbanito
18. Dec 2012 · 00:08 UTC
There's a lot of assets here to make a fun little game, but it's sort of weird that the only creatures that seem to fight back are bunnies.
WiseGAMER
18. Dec 2012 · 00:16 UTC
Good Job
Cat Burton
18. Dec 2012 · 00:21 UTC
Fun game! Killed all the dudes, and the sheep and escaped the island safely! I did find the aiming a little tough initially but once I got used to it, it was fine :) Nice touch adding the cloth for the flag! :D
lando walters
18. Dec 2012 · 01:36 UTC
REALLY good entry. Extra points for actually making a decent game in 3d :)
se1by
18. Dec 2012 · 01:41 UTC
Very nice game, but it needs some strong enemies.
ilo
18. Dec 2012 · 02:14 UTC
Although there's little challenge, the humour makes up for it - the normally defenceless rabbits being the only things to attack you, solving 'puzzles' through shooting, etc. :)

I also liked the use of physics and the inclusion of a story. The sprinting felt good too (though I only found out near the end!).
CireNeikual
18. Dec 2012 · 03:19 UTC
Nice! I like the clothe physics. I don't know much about Unity, but it would be nice if I could look the mouse somehow. Also, a mouse sensitivity adjustment slider would be nice.
zatyka
18. Dec 2012 · 03:23 UTC
Pros: I enjoyed the simple style.
Cons: The controls could have been a bit sharper. I had to mute the music.
ming_tea
18. Dec 2012 · 04:03 UTC
Really nice job!
OU GDA
18. Dec 2012 · 04:56 UTC
cute art style. man i wonder why all these villagers are so scared of me. +100 points for being able to escape from the level
Tanner
18. Dec 2012 · 05:27 UTC
[x] gun
[x] jumping
[x] cash
[x] mention of a goat
----
great entry!
vrav
18. Dec 2012 · 06:01 UTC
Nice, made me laugh when I escaped the island by ramping off the wall and falling into the abyss. (:
Blooperly
18. Dec 2012 · 06:33 UTC
Awesome 3d game for a 48 hour compo!
Husky
18. Dec 2012 · 06:55 UTC
Moar XP!
Cool MinCraft style game!
boena
18. Dec 2012 · 09:16 UTC
Great job! Nice graphics :D
frogmaster
18. Dec 2012 · 09:39 UTC
Hmm, it was fun. Nice audio and interesting art!
Jiggawatt
18. Dec 2012 · 10:12 UTC
The prompt to "find the gatekeeper" at the start is misleading if you have to kill everyone.

I wasn't very impressed by the rest either. There's not much interaction beyond throwing blocks, and even that is clumsy.
tompudding
18. Dec 2012 · 11:17 UTC
Cloth physics, awesome! The music was cool too.
har_g
18. Dec 2012 · 13:18 UTC
The only wrong point is that i take time to find the little stair to go to the doorkeeper. And the flag disturb me : i try to shoot it :)
SunShiranui
18. Dec 2012 · 13:50 UTC
I can walk on water D:
MaTX
18. Dec 2012 · 14:05 UTC
Nice graphic style (Although a bit too "minecraftian"). When I hit a human once, there was no real feedback that I was "hurting" him instead of just hitting him, so I did not understand that I was able to kill them.
I had to read the description to get it :(
Lashiz121
18. Dec 2012 · 14:30 UTC
pretty great game just a little bit short.
🎤 Edocentrique
18. Dec 2012 · 14:41 UTC
Thank you all for your comments so far !
I understand, i need to make objectives a little bit more clear, add some info on damage, stop player from getting out of playzone, and add some difficulty !
arch.jslin
18. Dec 2012 · 16:00 UTC
The flag is really out of place in a village full of cubes (I meant in a good way) :p Yeah, reminded me of some assassin/hitman like game... :)
ahm99
18. Dec 2012 · 17:56 UTC
That was fun. I also enjoyed shooting the flag :) good job
otus
18. Dec 2012 · 17:59 UTC
Here are a few things I found could be somehow fixed:
The camera controls - The mouse is still there, and if you ever let it leave the screen and then click... well.. you know. It's annoying.
A sense of purpose - I had no idea what I was doing. At first, I read the text and was like: Okay, which one of these ten dudes is he? And then when I killed all of them, the message changed to tell me to find the king. So I wondered: Where is he? I couldn't find it, and after a few more minutes attempting to, I just gave up. Why was I doing all of this anyway? Who am I? No purpose, no backbone to the story.

And in the end, I just couldn't find the experience enjoyable.
barigorokarl
18. Dec 2012 · 18:42 UTC
The sliding after running is a little bit too much, otherwise a nice game. Really cool music!
shaneshanekavanagh
18. Dec 2012 · 19:41 UTC
I'm a total goat killer. Great use of Unity btw
AhNinniah
18. Dec 2012 · 21:45 UTC
Good job! Very nice game.
daredevildave
18. Dec 2012 · 21:51 UTC
Interesting, not sure what the door keeper was, so I just shot everything, then found the slug/rabbit things, but couldn't escape the island
Codexus
18. Dec 2012 · 22:54 UTC
I made it to the end. Nice game, I liked how there was a sense of progression from one thing to the next.
Alex Rose
18. Dec 2012 · 23:54 UTC
Dude, that was so cool. I loved the physics and the graphics.
Shugor
19. Dec 2012 · 00:22 UTC
This game was pretty fun to play. A little bit more recognition when you complete and objective would be nice, as I didn't realise I had defeated the door keeper at first. Nice game though, excellent work for 48 hours!
Meep
19. Dec 2012 · 00:46 UTC
Nice little game; I feel a bit more difficulty would make it more enjoyable. Great work, though! :)
Faust
19. Dec 2012 · 02:05 UTC
Nice game, but I had some hard time finding the target.
csanyk
19. Dec 2012 · 04:29 UTC
Played the Web version, had a hard time with the controls not responding to my input. Couldn't find the Door Keeper:(

Wasn't sure what to do, but I liked the Minecraft-y graphics.
GreenPixelDev
19. Dec 2012 · 04:48 UTC
Nice job! Easy to get right into the game and start blasting away :D
bugninja
19. Dec 2012 · 04:49 UTC
It was interesting. I wish there was a voting option called "How did he do this in 48 hours, wow?!?!"
bigbadwofl
19. Dec 2012 · 05:33 UTC
Nicely done. I liked it. Also couldn't find the door-keeper though.
haxpor
19. Dec 2012 · 08:38 UTC
Nice game! A bit shock I after see the hero for the first time, I think he's an old man :)
blackmagic
19. Dec 2012 · 12:51 UTC
Good technic but gameplay a little blurry...
dremelofdeath
19. Dec 2012 · 15:31 UTC
Was a little too easy, but I enjoyed it. Goals weren't well defined, but I really liked the Minecraft-ish theme.
Rialgar
19. Dec 2012 · 16:44 UTC
Nice idea, I like how everyone has something to say. The game itself is very easy, as soon as you find out where to go. As was allready said: capturing the mouse, more story, more challenge would make it a great LD game.
zedutchgandalf
19. Dec 2012 · 18:36 UTC
I didn't really know what to do at first... So I randomly started shooting people, turns out that's what you're supposed to do :P
Sergey Mohov
19. Dec 2012 · 20:52 UTC
I assumed that the gatekeeper is hidden, so jumped off the terrain and kept falling until my character died of old age :-) Then I restarted and figured out what I'm actually supposed to do, and the game turned out to be pretty fun :-) Also, I think that the better way to do dialogs is via GUI, they are just billboarded properly.. See my game's source for it. Cheers ;-)
zenmumbler
19. Dec 2012 · 22:06 UTC
Nice, some good lines of text in there too. It's easy but I guess being a villain with some kind of semi-automatic gun in a medieval village of unarmed peasants would be easy :)
nitramgc
19. Dec 2012 · 22:10 UTC
"Look, a Goat!" => Best sentence ever in the game!
olkeencole
19. Dec 2012 · 22:36 UTC
Fun game, wish the controls had been tweaked to be more fun and there were more challenges throughout the game. When the hero started firing at me I was surprised, but his shots were easily avoided. Slaughtering villagers is fun though.
illugion
19. Dec 2012 · 23:22 UTC
"Escape from the island!" -me climbing a mountain that wasnt supposed to be climbed... falling out of the world... well.. at least i escaped LOL XD that was really fun
Christina Antoinette Neofotistou
20. Dec 2012 · 02:35 UTC
very cute! Kudos!
deathray
20. Dec 2012 · 05:44 UTC
Simple to play and enjoyable! Not sure why I have to leave though. I killed everyone, so I should take over. :)
Crowbeak
20. Dec 2012 · 14:23 UTC
I love how the NPCs said the silliest things. :D
Hatscat
20. Dec 2012 · 15:23 UTC
Cool game! What I like : The whole atmosphere (nice graphics, good and evil music even if it's a bit repetitive, funny sentences) and to kill innocent people make me fell villain ^^. What I dislike : lack more challenge, it's too easy; and some little details (you should hide the cursor : Screen.showCursor = false;)
raincole
20. Dec 2012 · 18:14 UTC
It's hard to aim. Except this everything goes well.
recursor
20. Dec 2012 · 21:41 UTC
I love the world you created and enjoyed running around in it. I wish the characters would react to being shot like run away or something. Also it would be cool if the hero would actually try to hurt you. I'm sure time constraints were a factor in that. I also enjoyed shooting at the cloth-physics flag you had in the center of town. Very nice entry.
OxyOxspring
21. Dec 2012 · 01:08 UTC
Pretty cute, it would have been great to see a little more challenge added to the game - but still pretty fun!
dekart
21. Dec 2012 · 04:48 UTC
Althrough I cannot find the doorkeeper, the overall impression is pretty good!
Strkl
21. Dec 2012 · 17:57 UTC
very nice game ! Very funny dialogue, awesome music (seriously, that music was goood !)
The control were a bit floaty, and the location of the objectives were not alway clear (or logical) but I laughed so much withthe little sentences ("It's for my reroll !"
ReveLorenfield
21. Dec 2012 · 21:25 UTC
Yeah, I escaped the island, that was fun.
Good job for your first LD entry
rinaka
21. Dec 2012 · 23:37 UTC
I liked the soundtrack and the graphics style, particularly the faces of the characters.
Jeremias
22. Dec 2012 · 21:35 UTC
Its very simple, but it was fun to play. More and stronger enemies are needed :)
Eniko
23. Dec 2012 · 08:29 UTC
Cute game, pretty well polished. Though some of the... turrets? Bugged out and wouldn't shoot at me making this very easy. Also as with all 3D LD games, an inverted mouse option for those of us who find it physically painful to play non-inverted would be nice. :)
Mesene
23. Dec 2012 · 18:55 UTC
short, funny and felt villain! great job :)
odrega
24. Dec 2012 · 02:32 UTC
Really Cool!
I especially liked how the terrain was shaped, and the textures used it.
pereubu
24. Dec 2012 · 13:00 UTC
the flag kept me for about 2 minutes, nice job :3
lotusgame
24. Dec 2012 · 16:36 UTC
Controls are difficult but it's better than force players to get in fullscreen mode for mouse lock. Anyway, make a game like this in 48h is incredible. Good work :)
SimianLogic
24. Dec 2012 · 21:15 UTC
I think I killed the gatekeeper (well, killed everyone), but can't find the king. Jumped off the edge fo the world, which was pretty entertaining.
Pierrec
29. Dec 2012 · 14:18 UTC
The aiming is a bit weird, but it doesn't spoil anything. I love the blocky graphics
recursive frog
02. Jan 2013 · 02:14 UTC
I love that you have a banner with actual cloth physics that bounces when you shoot at it.

It told me to find the king, but I had no idea where he was. I proceeded to wander into the lake, then fall off the side of the world. When I looked up, I could see a lone survivor through the culled backfaces of the ground. No idea how I would reach him though. :)
matthias_zarzecki
02. Jan 2013 · 14:33 UTC
Solid little shooter! Nice work on the music, it felt quite evil. Didn't like that ctrl also shot though.
bradleypollard
02. Jan 2013 · 16:29 UTC
The flag was nice, even if it is invisible one side. It's annoying that the gun shoots to the right of the crosshair, and hitting people multiple times is just effort. Otherwise solid game, even if I couldn't complete it and fell off the map :P
azurenimbus
06. Jan 2013 · 01:57 UTC
Loved the models and the crazy style of the game.
SonnyBone
06. Jan 2013 · 22:21 UTC
I have money and health but I never spend money and I never lose health! lol
Rad little song you got there... and the brick shooting was quite interesting.
leafo
07. Jan 2013 · 06:21 UTC
nice to see an fps. was able to beat it. none of the enemies attacked back or anything so I guess I was just walking around shooting everything.
ConflictiveLabs
07. Jan 2013 · 19:41 UTC
I first had no clue what I was supposed to do. I had to re-read the description (and pay attention to your EDIT note) to know exactly "how" to identify the door keeper. Then I retried your game and let me tell you, It's a fairly well-done FPS despite the fact it was done in 48hrs, so Kudos!
Sure, it's lacking music and SFX and a little bit of AI for your "targets" but it was nice to play the "classic" villain of a medieval/fantastic setting.
ConflictiveLabs
07. Jan 2013 · 19:46 UTC
Sorry, my mistake. It DOES have nice music and all. It just that my speakers were not working. I later discovered that and rated properly that section :)