A small village by Edocentrique
This is my first entry !
Classic FPS control, space to jump, shift to run.
You play as a character who can only shoot brick, in his quest to make trouble !
All was made in 48h, with javascript, unity, flash for design, a little bit of photoshop, and some music tools !
Let me know what you liked/disliked !
Edit: sorry about the Door Keeper, i wanted him to drop a key but instead you just have to deal with a lot of his clones and try to kill the good one ! When you'll kill him, a door will open...
Classic FPS control, space to jump, shift to run.
You play as a character who can only shoot brick, in his quest to make trouble !
All was made in 48h, with javascript, unity, flash for design, a little bit of photoshop, and some music tools !
Let me know what you liked/disliked !
Edit: sorry about the Door Keeper, i wanted him to drop a key but instead you just have to deal with a lot of his clones and try to kill the good one ! When you'll kill him, a door will open...
Ratings
| Coolness | 100% | 1 |
| Overall | 3.02 | 350 |
| Audio | 2.71 | 265 |
| Fun | 2.77 | 404 |
| Graphics | 3.01 | 337 |
| Humor | 2.71 | 304 |
| Innovation | 2.18 | 673 |
| Mood | 2.75 | 379 |
| Theme | 3.26 | 346 |
Liked the flag/soft cloth bit, nice touch.
The game would be more fun if it was more challenging. The way it is, everything is too easy.
I never found out why I have cash.
I also liked the use of physics and the inclusion of a story. The sprinting felt good too (though I only found out near the end!).
Cons: The controls could have been a bit sharper. I had to mute the music.
[x] jumping
[x] cash
[x] mention of a goat
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great entry!
Cool MinCraft style game!
I wasn't very impressed by the rest either. There's not much interaction beyond throwing blocks, and even that is clumsy.
I had to read the description to get it :(
I understand, i need to make objectives a little bit more clear, add some info on damage, stop player from getting out of playzone, and add some difficulty !
The camera controls - The mouse is still there, and if you ever let it leave the screen and then click... well.. you know. It's annoying.
A sense of purpose - I had no idea what I was doing. At first, I read the text and was like: Okay, which one of these ten dudes is he? And then when I killed all of them, the message changed to tell me to find the king. So I wondered: Where is he? I couldn't find it, and after a few more minutes attempting to, I just gave up. Why was I doing all of this anyway? Who am I? No purpose, no backbone to the story.
And in the end, I just couldn't find the experience enjoyable.
Wasn't sure what to do, but I liked the Minecraft-y graphics.
The control were a bit floaty, and the location of the objectives were not alway clear (or logical) but I laughed so much withthe little sentences ("It's for my reroll !"
Good job for your first LD entry
I especially liked how the terrain was shaped, and the textures used it.
It told me to find the king, but I had no idea where he was. I proceeded to wander into the lake, then fall off the side of the world. When I looked up, I could see a lone survivor through the culled backfaces of the ground. No idea how I would reach him though. :)
Rad little song you got there... and the brick shooting was quite interesting.
Sure, it's lacking music and SFX and a little bit of AI for your "targets" but it was nice to play the "classic" villain of a medieval/fantastic setting.