Plebs vs. Mobs by Kurt

[raw]
made by Kurt for LD25 (COMPO)
DESTROY THE PLEB HOUSE C'MON DO IT
(By Pleb house I mean the house with the heart and health bar.)

Also, WASD to walk, in case that wasn't obvious.
Hold the SPACE BAR to attack! Don't tap it repeatedly, you'll embarrass yourself.

Ratings

Coolness 39% 867
Overall 2.57 596
Audio 1.83 517
Fun 2.24 623
Graphics 2.52 530
Humor 2.06 530
Innovation 2.25 645
Mood 2.21 639
Theme 2.52 625

Feedback

Team Superfluid
17. Dec 2012 路 20:42 UTC
Enjoyable romp! Really like the dynamic fire and the interaction between the agents, almost a puzzle-ish aspect to it. Plays super slick. Particularly like the whole "putting the fire out in water" mechanic. Sadly try as I might I couldn't seem to make it attack? Or not obviously anyway; prob just me though. Nice effort! -J
Starspell
17. Dec 2012 路 20:44 UTC
This game isn't particularly well explained. I never found the house with the heart and the health bar, I did get really confused about the different people. For the first few runs I couldn't tell who was on my side. And even when I could I didn't really know what I should be doing.

The graphics in the game are quite nice however.
EatenAlive3
17. Dec 2012 路 20:44 UTC
Very innovative, I like the idea of taking control where the AI leaves off. However, half of the time I had no idea what was going on. Also, the Plebs were very difficult to get past, and I couldn't figure out how to damage them. Fun, though!
jujule
17. Dec 2012 路 20:48 UTC
I didn't really understand what was happening. I like the graphics and the atmosphere though.
馃帳 Kurt
17. Dec 2012 路 21:25 UTC
Ah, sorry about the attacking thing; should mention it's hold down the space bar to attack; it was too tedious pressing it repeatedly! The house is in the center of the map.
strong99
19. Dec 2012 路 20:41 UTC
Plays rather nice, I liked the interaction between mobs and pleb. Enjoyable!
Cabral
20. Dec 2012 路 23:02 UTC
This was way too confusing, I could barely play it. There's a whole lot of reasons for this; there's a whole lot of dudes running around and you can't figure out who's what, there's more than one house, there's little indication of whether you're attacking or not, you're not told what the items are for and there are empty slots, there's a gold counter but no shop... At one point the health bar of the house disappeared and I was even more confused (was it a bug?).

It's not necessarily terrible for a game to be confusing, but in this case I simply didn't have fun with it. The graphics and the sounds were nice, though.
馃帳 Kurt
21. Dec 2012 路 00:34 UTC
@Cabral I assume the player can figure out that the guys who look like you are on your side. Gore (red dots) come out of whoever is being attacked. The house with the heart and health bar are the one to attack. The gold counter was meant to have a shop but I didn't have time to implement it. And the reason for the health bar disappearing is because the amount of health the house had was less than 10.
DaGamesta
22. Dec 2012 路 00:00 UTC
Somewhat confusing at first. If you require using wasd to move, you shouldn't use z to use items, it's kind of awkward. Aside from that, it's actually quite interesting, and I can tell a lot of work was put into it, especially for the 48 hour compo. Keep up the good work, but work on the intuitiveness of your gameplay and the feel of your game.
raincole
24. Dec 2012 路 10:50 UTC
the gameplay isn't clear. what are these items? how to get them?
SuperDisk
05. Jan 2013 路 06:32 UTC
No idea what I was doing. Controls say that I use space to use items, but it seems like Z and X to me.
RawBits
08. Jan 2013 路 01:11 UTC
I don't get what to do with the items and how to get more. Controls are very awkward!