Multigon: A story about an unloved mesh. by zompi
You are a multigon, a mesh created by multiple polygons. You live in a land of perfect cirles that think you are a monster. So show them how monstrous monster you are and stab them with your sharp angles!
First Ludum Dare, yay!
Notes:
Just extract and launch ldgame.exe (I forgot to change a name).
The game doesn't repeat, after game over you have to turn it off.
It's also endless :P
FIX NOTE:
I've fixed that strange bug and game should works also on ATI cards. Thank you spacechase0 for clue.
First Ludum Dare, yay!
Notes:
Just extract and launch ldgame.exe (I forgot to change a name).
The game doesn't repeat, after game over you have to turn it off.
It's also endless :P
FIX NOTE:
I've fixed that strange bug and game should works also on ATI cards. Thank you spacechase0 for clue.
Ratings
| Coolness | 77% | 2 |
| Overall | 3.58 | 82 |
| Audio | 3.31 | 98 |
| Fun | 3.33 | 141 |
| Graphics | 2.86 | 390 |
| Humor | 2.08 | 514 |
| Innovation | 4.28 | 7 |
| Mood | 3.58 | 56 |
| Theme | 3.42 | 279 |
On that note I liked the fact that you've managed to stick a functional story into a game about polygons and circles.
I wasn't expecting something this moody!
Really enjoyed it. :)
The game crashed on me one round after the text stopped appearing, just a heads up.
Very nice.
But was it necessary to keep polygons as graphics ?
Really enjoyed it tho! Love the audio and the after effect on the art.
I'm guessing the problem with the window not appearing for a lot of people is due to ATI graphics card combined with SFML 1.6. SFML 2.0 fixes that issue though.
Drawing your own character is fantastic. And the idea behind the game, as a narrative story, is great.
Unfortunately there isn't any challenge to it, nor any real goal. I really had fun playing it though and I'm not sure how I would adapt it to make it more challenging to be honest.
Once again, great idea.
I've also fixed a bug that cause crashes when the storyline ended. I hope the game will be more stable now :)
I also got stuck at the end message of the first level, never got prompted with the "add to yourself" thing.
The controls were also a bit laggy. Are you displacing on a keystroke, or changing velocity on a keystroke? The latter is probably what you want.
Nice shader.
-I like the general atmosphere of the darkly ambient music, black background, and minimal graphics.
-The AI on the spheres puts up a good fight.
-It seems that any vertex of your polygon is lethal to a circle, including the internal invisible ones. If that's the case, it would be nice to highlight these points.
-I had a lot of fun editing the story.txt to substitute my own sayings into the in-between level screens. Adding the ability to skip these screens would be nice.
-The gameplay concept is interesting, and I like the risk/reward of making yourself bigger and getting more HP, or staying small and making it easier to avoid bullets.
-Once I realized that you could rotate, it became even more fun, although I bugged out the K/left rotation and my polygon stopped rotating in that direction.
Very nice entry!
Game mechanics were not very balanced - too much hp and dodging bullets seems hard. Too easy.