{"author_link":"\/author\/savethejets1\/","author_name":"savethejets1","author_uid":"15315","comments":[{"author_name":"dan.jeffrey","author_uid":"17915","time":"Dec 17, 2012 @ 4:23am","epoch":1355717880,"text":"Controls are not solid at all, need work."},{"author_name":"lando walters","author_uid":"18228","time":"Dec 17, 2012 @ 4:24am","epoch":1355717940,"text":"Good idea, but the execution wasnt perfect. The game is almost impossible, I couldnt even get past the first level (supposing there were levels)\r<br\/>with some work though, this could be turned into a great game. I also really loved the minnimalistic graphical style :D"},{"author_name":"ripter","author_uid":"3640","time":"Dec 17, 2012 @ 4:31am","epoch":1355718360,"text":"Really loud! The controls seemed to have issues. Fun game."},{"author_name":"Rex Peppers","author_uid":"4914","time":"Dec 17, 2012 @ 4:33am","epoch":1355718480,"text":"Great job, worked great on OSX."},{"author_name":"SimianLogic","author_uid":"15570","time":"Dec 17, 2012 @ 4:33am","epoch":1355718480,"text":"Works fine on my mac, too (yay Java). I like the style and the sounds a lot, but I didn't feel like I had enough control over the gameplay. It actually gets more fun once you lose a bunch of ships and you have some more fine-grained control.\r<br\/>\r<br\/> It took me a few round sto realize that &quot;s&quot; is a toggle--I kept pausing, then hitting w\/d to resume moving and nothing would happen."},{"author_name":"Crowbeak","author_uid":"16689","time":"Dec 17, 2012 @ 4:37am","epoch":1355718720,"text":"Simple concept, good implementation."},{"author_name":"adnzzzzZ","author_uid":"7173","time":"Dec 17, 2012 @ 4:38am","epoch":1355718780,"text":"Controls are pretty weird and the game doesn't really end? Kinda nice music and glow effect, though."},{"author_name":"jhrrsn","author_uid":"18114","time":"Dec 17, 2012 @ 6:56pm","epoch":1355770260,"text":"Pretty fun, could've done with a little more work on the gameplay as I felt like I was losing because of buggy controls rather than player skill. Sweet effort for 48hrs though, well done!"},{"author_name":"Nik","author_uid":"8717","time":"Dec 17, 2012 @ 10:32pm","epoch":1355783220,"text":"Interesting idea"},{"author_name":"youdonotexist","author_uid":"1170","time":"Dec 19, 2012 @ 7:19am","epoch":1355901240,"text":"I found myself just using the Pause key (since the shifting left\/right was too complicated for me). I was able to beat it. It's a very interesting concept and could make a decent one-tap mobile game if you get rid of the A\/D controls."},{"author_name":"savethejets1","author_uid":"15315","time":"Dec 19, 2012 @ 4:12pm","epoch":1355933220,"text":"Yeah I'm working on a post compo version where you just use the pause key and then up\/down increase\/ decrease your speed. I was only using the pause key when I was making it so I didn't really notice the control issues with left\/right. \r<br\/>\r<br\/>lol not sure about releasing this on mobile I'd probably get sued into oblivion by the space invader owners :D. I'd love to do that though. I'm using libgdx so it'd be super easy to port to android!"},{"author_name":"Dioiminik","author_uid":"16076","time":"Dec 19, 2012 @ 5:06pm","epoch":1355936460,"text":"I think this one is, although pretty hard a good entry. Great work ;)"},{"author_name":"blackmagic","author_uid":"16703","time":"Dec 19, 2012 @ 9:40pm","epoch":1355952900,"text":"need a little smoothing (progression controls ) :)"},{"author_name":"cappelnord","author_uid":"7575","time":"Dec 21, 2012 @ 2:01pm","epoch":1356098160,"text":"I enjoyed that! The controls were confusing an limiting but also challenging and fun!"},{"author_name":"ceronman","author_uid":"4896","time":"Dec 21, 2012 @ 2:46pm","epoch":1356100860,"text":"Great game! Nice graphics, nice sound, nice music, nice game play!. I loved it. The controls need some polish, when you type S and then A or D, the enemies keep frozen. That shouldn't happen. It was hard but I could win the game."},{"author_name":"caranha","author_uid":"7847","time":"Dec 23, 2012 @ 5:45am","epoch":1356241200,"text":"Yeah baby, make it rain Pew Pews! A mortal game of &quot;red light green light&quot;\r<br\/>\r<br\/>I loved this game! The visuals of the enemy and player ships were spot on, the music, sound effects and particles were also great. This was a great take on the &quot;reverse-x&quot; game. \r<br\/>\r<br\/>Some thoughts:\r<br\/>- I think the game was a bit on the easy side, while it was fun, maybe you could have ramped the difficulty a bit. After about 10 levels or so, I had to sacrifice myself to die. Maybe make lasers faster over time, or jack up the shooting frequency of the enemy.\r<br\/>\r<br\/>- Some score would have done WONDERS for this game. Give some points for every enemy shipped killed, plus bonus points at the end of the stage for time\/surviving ships. Then a high score screen: BAM! Replayability!\r<br\/>\r<br\/>- If we always want to shoot all the time, why do we have to mash spacebar? Maybe you could have a lower rate of fire if the player held the space bar, and then he could fire a bit faster if he wanted to mash it.\r<br\/>\r<br\/>- Now I know I said the game was a bit on the easy side, but it would have been great, for the sake of nostalgia, if we could blow up the defensive walls. Not sure how to balance that - maybe the walls get stronger over levels?\r<br\/>\r<br\/>Thanks for the awesome game!"},{"author_name":"Neonlare","author_uid":"1913","time":"Dec 26, 2012 @ 6:54pm","epoch":1356547740,"text":"Controls are really hard to get to grips with, but I did enjoy the presentation and music! :D"},{"author_name":"Spelchan","author_uid":"15656","time":"Dec 26, 2012 @ 8:41pm","epoch":1356554160,"text":"Somehow managed to win. My lasers stopped working near the end. Not sure if this was due to ammo limit or if it was a bug. You are already aware of control issues. Graphics and sound really help the feel of the game."},{"author_name":"pl0xz0rz","author_uid":"17850","time":"Dec 26, 2012 @ 10:47pm","epoch":1356561720,"text":"It's all about hammering down spacbar, and my spacebar broke when  was working at my game, so it was a bit too difficult for me. Bu good grapics and overall mood, but too short."},{"author_name":"fishbrain","author_uid":"3007","time":"Dec 28, 2012 @ 5:24pm","epoch":1356715140,"text":"Excellent graphics and audio! Nicely executed, with satisfactory invader mechanics, and works well enough; but extra work on this idea could make it pure gold!"},{"author_name":"zenmumbler","author_uid":"17143","time":"Jan 2, 2013 @ 1:37pm","epoch":1357133520,"text":"I grokked the controls at some point but they are group-based and they get confused when the alien groups move to the next line.\r<br\/>\r<br\/>Few bugs here and there. I got two player ships at some point and to win I can let my numbers reduce to 1 or 2 on the same column and then keep going right to force them to move down all the time above a shielded area and win.\r<br\/>\r<br\/>Confused me at first as I was trying to control the spaceship (force of habit). Visual style looks nice with the pixelated  bloom effect to simulate old CRTs. Good sfx and music."},{"author_name":"vrld","author_uid":"3805","time":"Jan 3, 2013 @ 10:03am","epoch":1357207080,"text":"Very well executed. And once you forget about moving left\/right and use only &lt;s&gt; and &lt;space&gt; the controls are not so bad after all ;)"},{"author_name":"Benjamin","author_uid":"2952","time":"Jan 3, 2013 @ 11:34am","epoch":1357212540,"text":"Fantastic game top mark for fun despite the controls :)\r<br\/>The S Key is enough for move, maybe that holding it for pause would be even more intuitive.\r<br\/>For the firerate I think that you should slow it a bit because the earthling IA can't handle well a bunch of bullets comming at his face. Maybe going back to the old fashion &quot;one bullet per screen&quot;  ( one for each invader ).\r<br\/>You also have a bug on the fire emitter, sometime fire is not available some time its only one of your invader that can fire.\r<br\/>For more than one IA, difference in speed or IA parameters should be added so they dont finish stuck together doing the same moves.\r<br\/>And last ( but not the least ) if you want to work again on this game, I think that evolving invaders would be A.W.E.S.O.M.E I would like to buy more invader for my wave or invest in more expensive ones with better firerate or special habilies ^___^\r<br\/>Oh and I undestand the need for unbreakable protections but you should add breakable ones just for satisfy destructive intent of your players :)"}],"images":["ld25\/15315-2079d699fcdcc0e73590553d6ab4e923.jpg","ld25\/15315-fc6a478be1154bbd3611aeb6829a9e2a.jpg","ld25\/15315-c69f81a58f5977554cfad87638a62e0d.jpg","ld25\/15315-6b986a2926249d8f6bd7a02a8ca5520f.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/30484465\/All%20Earthlings%20Must%20Die.jar","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/30484465\/All%20Earthlings%20Must%20Die.jar","text":"OS\/X"},{"url":"http:\/\/dl.dropbox.com\/u\/30484465\/All%20Earthlings%20Must%20Die.jar","text":"Linux"},{"url":"https:\/\/github.com\/savethejets\/LudumDare25","text":"Source"}],"metadata":{"g_key":"27980","g_author":"15315","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28010","g_title":"ALL EARTHLINGS MUST DIE!!!!!!","g_status":"UCHK1","g_place":"340","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15315-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15315-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15315-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15315-shot3.png-eq-900-500.jpg"],"text":"ALL EARTHLINGS MUST DIE!!!!\r\n\r\n\r\nDESTROY THE PUNY EARTHLINGS!!\r\n\r\n\r\nA note about the controls... They suck lol\r\n\r\nS - pause is a toggle \r\n\r\nall your invaders need to be on the next line otherwise pressing left will move them right and reverse them back up to the top line they were on.<\/p>","title":"ALL EARTHLINGS MUST DIE!!!!!!"}