The other side by vrld
Step in the shoes of the bad guys in your favorite game classics.
Invade Earth!
Kill the Pac Man!
Destroy the Jumper!
Linux users: You need LOVE 0.8 to run this game. Get it at http://love2d.org
NOTE with spoilers: There has be some confusion about winning and losing the game. You are not the hero of the games. In fact, you are not even player of the game (corrolary: you are not the one that inserts a coin to continue). You are there to amuse the player and the player is amused when he wins.
Invade Earth!
Kill the Pac Man!
Destroy the Jumper!
Linux users: You need LOVE 0.8 to run this game. Get it at http://love2d.org
NOTE with spoilers: There has be some confusion about winning and losing the game. You are not the hero of the games. In fact, you are not even player of the game (corrolary: you are not the one that inserts a coin to continue). You are there to amuse the player and the player is amused when he wins.
Ratings
| Coolness | 67% | 3 |
| Overall | 3.54 | 99 |
| Audio | 2.98 | 181 |
| Fun | 2.96 | 304 |
| Graphics | 3.94 | 69 |
| Humor | 2.54 | 361 |
| Innovation | 3.40 | 138 |
| Mood | 3.40 | 89 |
| Theme | 3.94 | 62 |
looks great though
wish I could play it
I won Pacman by not killing the Pacman...
The controls were stuck in Space Invaders: no l/r and only one invader would shoot
The Jumper worked though.
64 bit windows...
Pacman froze on me at one point.
SelectricSimian: Is the .app corrupted or can't you download the file? I can't test it because I don't have a mac :/
Scott McBee: Do you recall what the error said?
Graf_Grun: Not to spoiler you, but that's the point: You (or rather the computer) can only win PacMan if you don't kill him. And you have to follow the SpaceInvader pattern: Left until you reach the end, down one row, right until you reach the end, down one row, ... ;)
I loved your art style, and the controls were very slick. Everything fits nicely together. Also, what a gorgeous font!
That said, I did not have a lot of fun. I don't think the "you have to let the player win" idea really worked for me :-/ But great work on the visuals and polish!
I really liked your version of canabalt, but the others.
I personally appreciate the fact that you have to "lose" to "win". I believe that it introduces the (possibly uncomfortable) notion that as the villain, this game is not about themselves. These games are about the hero saving the day, and as the antagonist, you're not a part of that victory parade, even when your own actions may have allowed that triumph to occur.
The game crashed in space invaders when... I think when I touched the player with an alien, or reached the bottom...