The other side by vrld

[raw]
made by vrld for LD25 (COMPO)
Step in the shoes of the bad guys in your favorite game classics.

Invade Earth!

Kill the Pac Man!

Destroy the Jumper!


Linux users: You need LOVE 0.8 to run this game. Get it at http://love2d.org


NOTE with spoilers: There has be some confusion about winning and losing the game. You are not the hero of the games. In fact, you are not even player of the game (corrolary: you are not the one that inserts a coin to continue). You are there to amuse the player and the player is amused when he wins.

Ratings

Coolness 67% 3
Overall 3.54 99
Audio 2.98 181
Fun 2.96 304
Graphics 3.94 69
Humor 2.54 361
Innovation 3.40 138
Mood 3.40 89
Theme 3.94 62

Feedback

cappelnord
17. Dec 2012 · 03:50 UTC
super slick.
metadept
17. Dec 2012 · 03:56 UTC
Nice entry! I considered a few ideas of this sort (role-reversal in classic games), but you did lots of them! And a pretty well-polished execution, at that. It did take me a few tries in space invaders to realize that I was supposed to let the player win, though. Heh.
feiss
17. Dec 2012 · 04:01 UTC
I totally agree with metadept. Best entry until now! congrats :))
SelectricSimian
17. Dec 2012 · 04:51 UTC
MaxOSX download link is ineffectual... :(
looks great though
wish I could play it
Scott McBee
17. Dec 2012 · 04:56 UTC
Loved the visual style. I did end up getting an error on space invaders, though.
Graf_Grun
17. Dec 2012 · 06:53 UTC
It was pretty glitchy for me:
I won Pacman by not killing the Pacman...
The controls were stuck in Space Invaders: no l/r and only one invader would shoot
The Jumper worked though.

64 bit windows...
raincole
17. Dec 2012 · 06:59 UTC
Wow it seems that we used similar ideas... but I have to reluctantly admit the truth your game is much more mature than mine.
Hume
17. Dec 2012 · 07:01 UTC
Very polished presentation.

Pacman froze on me at one point.
🎤 vrld
17. Dec 2012 · 07:01 UTC
Thanks for the nice reviews!

SelectricSimian: Is the .app corrupted or can't you download the file? I can't test it because I don't have a mac :/

Scott McBee: Do you recall what the error said?

Graf_Grun: Not to spoiler you, but that's the point: You (or rather the computer) can only win PacMan if you don't kill him. And you have to follow the SpaceInvader pattern: Left until you reach the end, down one row, right until you reach the end, down one row, ... ;)
🎤 vrld
17. Dec 2012 · 07:03 UTC
Hume: Yeah, he does that from time to time. I really have no clue why though. But then again, it's easier to kill a paralyzed Pac Man...
TomK32
17. Dec 2012 · 09:57 UTC
Three games for one. Fantastic deal. All thee well executed and I managed to invade the planet on the very first try :D
SaintHeiser
17. Dec 2012 · 14:30 UTC
Really good entry, dude. I like visuals and game idea =)
caranha
17. Dec 2012 · 16:27 UTC
Ha, I was so happy about my reverse pacman... not only you did it, you also did two other reversed games, and with a gorgeous style to boot! :-) Awesome!

I loved your art style, and the controls were very slick. Everything fits nicely together. Also, what a gorgeous font!

That said, I did not have a lot of fun. I don't think the "you have to let the player win" idea really worked for me :-/ But great work on the visuals and polish!
lucky.luddite
17. Dec 2012 · 20:05 UTC
Whose team are those ghosts on anyways? Awesome entry!
GeorgeBroussard
18. Dec 2012 · 03:32 UTC
Very counter intuitive to have to act as the enemy and let the player win each round. Wasn't really fun that way. Making the player fall in Canabalt would be more fun or killing the PacMan, for example. Make the player the enemy and try to make them lose. Good visuals but the art is all from other games, so :) Should have maybe cloned the games yet used your own art.
GeorgeBroussard
18. Dec 2012 · 03:33 UTC
Very slick and good execution though. Presentation +++
sclark39
18. Dec 2012 · 05:11 UTC
Pretty polished. Nice work!
Jeremias
19. Dec 2012 · 18:54 UTC
Nice games and very... slick... shaders. Wasn't able to win the canabalt game while holding down the arrow key... at some point there always comes a building which is to high. Do I make something wrong? ^^
kddekadenz
21. Dec 2012 · 16:42 UTC
I didn't like that you needed to loose as villain to win :P
I really liked your version of canabalt, but the others.
Edocentrique
21. Dec 2012 · 16:43 UTC
Not glitchy for me, and a good time :D
naufr4g0
21. Dec 2012 · 17:17 UTC
The ways you have to complete levels are not-obvious, so they give more challenge! The game is extremely polished,too. High score for this entry! :)
jhrrsn
21. Dec 2012 · 17:22 UTC
So good! Flawless execution of an idea, using three well-known games so that no clumsy stage-setting is required. Very well done.
Birchmountain
21. Dec 2012 · 17:26 UTC
The games looks really good and the controls are awesome. But i can't figure out how to play? All my aliens in space invaders die and i win, i kill pac-man and i lose? Amazing that you managed to finish 3 games but i still couldn't get past pac-man, which probably is mostly my fault. Great job!
bentog
21. Dec 2012 · 17:58 UTC
I like the idea and art, but it was glitchy :(
Volute
21. Dec 2012 · 20:20 UTC
Great take on the theme !
StoneMonkeyStudios
22. Dec 2012 · 00:05 UTC
Great entry. Solid use of recognized games and patterns.

I personally appreciate the fact that you have to "lose" to "win". I believe that it introduces the (possibly uncomfortable) notion that as the villain, this game is not about themselves. These games are about the hero saving the day, and as the antagonist, you're not a part of that victory parade, even when your own actions may have allowed that triumph to occur.
hypp
22. Dec 2012 · 16:11 UTC
Nice one!
Gornova
23. Dec 2012 · 10:54 UTC
very polished 3-game in one package and do it in Love :D well done!
Christina Antoinette Neofotistou
23. Dec 2012 · 23:06 UTC
This was fantastic. Imagine how long it would have taken one person in 1980 to make one game... And we can now make 3 in 2 days, it's like throwing it in their faces! I've seen the reverse pacman implemented again in this LD, but I think I prefer your version of cycling through the ghosts. Top marks!
BlackBulletIV
23. Dec 2012 · 23:06 UTC
Very nice. I didn't find it particularly fun, but the theme is pretty sweet. I particularly liked the post-processing effects, although there were quite a few visual artefacts and glitches from them.
numpad
24. Dec 2012 · 00:21 UTC
Great Idea! Awesome done! Love the shader-effects! For me the best entry (until now)! But I think the canabalt game is a bit simple. Actually you just need to hold arrow-down.
amidos2006
24. Dec 2012 · 09:51 UTC
That's an incredible game :) the only thing was weird that you are villain but do nice stuff to win :D hehehe :D
ArkadyDracul
24. Dec 2012 · 10:14 UTC
Pretty cool style, but I think it's to easy to win
SuperDisk
29. Dec 2012 · 15:49 UTC
Might be some sort of bug. I'd defeat the protagonist once, the game-over screen would show up, count down about 4 seconds, then the game would restart. After I defeated the protagonist again, same thing would happen except it would only count down 1 second before it replayed. It did this infinitely. Shame because the games were quite neat. Idea wasn't very original though.
Madball
29. Dec 2012 · 16:53 UTC
Why? Why do I have to let the player win? It's not fun at all! In space invaders you can win by doing nothing!
The game crashed in space invaders when... I think when I touched the player with an alien, or reached the bottom...
ilo
29. Dec 2012 · 21:45 UTC
I agree with StoneMonkeyStudios - the idea that the villain's role is to let the player win is very clever!
TheSheep
30. Dec 2012 · 10:14 UTC
Very nice, but very random -- maybe it was the goal, but I didn't feel in control at all. Also, pacman is unwinnable because it leaves the last pellet and stops.
zenmumbler
31. Dec 2012 · 18:28 UTC
A double reversal! I'm bad but my role ultimately is to lose. Didn't get that in the beginning. Brilliant idea to take 3 well known simple games and implement them just far enough and in reverse. Visual style is nice even if I feel people cheat when they add Instagram filters to everything :) Well done, only missing an "all clear" screen when I (un)master all three games. Very nice.
leafo
06. Jan 2013 · 07:34 UTC
This game looks great! I love the effects. Going to peek around in your sourcecode :)