SDIORETSA by Joshua Douglass-Molloy
A game for Ludum Dare 25, entirely by Josh Douglass-Molloy.
The idea was that instead of playing as the ship in Asteroids, you play as chaotic space herself, lobbing asteroids at a heroic ship. The idea was beautiful. I let it down. I suppose that makes me the villain.
It was supposed to be one player with AI controlling the ship, but due to poor time management you'll actually want two people for this.
Controls (Asteroids): Left mouse and drag to lob an asteroid - hold to increase size (reduces speed)
Controls(Ship): Cursor keys to move, Space to fire.
Note: I know there are collision problems. I'm sorry.
The idea was that instead of playing as the ship in Asteroids, you play as chaotic space herself, lobbing asteroids at a heroic ship. The idea was beautiful. I let it down. I suppose that makes me the villain.
It was supposed to be one player with AI controlling the ship, but due to poor time management you'll actually want two people for this.
Controls (Asteroids): Left mouse and drag to lob an asteroid - hold to increase size (reduces speed)
Controls(Ship): Cursor keys to move, Space to fire.
Note: I know there are collision problems. I'm sorry.
"The application was unable to start correctly (0xc000007b). Click OK to close the application".
Do I need to install something?
Interesting idea but hard to see how it would play without a second player. Collision detection aside, it seems a bit strange for the asteroids to spawn from the ship itself - maybe instead allow the attacker to throw them from a minimum radius from the ship.
If you're not on Windows, you'll want the LOVE2D runtime. It's a cool framework anyway.
Sim: I thought I had such a check, but that behaviour is clearly broken. Whoops.