SDIORETSA by Joshua Douglass-Molloy

[raw]
made by Joshua Douglass-Molloy for LD25 (JAM)
A game for Ludum Dare 25, entirely by Josh Douglass-Molloy.

The idea was that instead of playing as the ship in Asteroids, you play as chaotic space herself, lobbing asteroids at a heroic ship. The idea was beautiful. I let it down. I suppose that makes me the villain.

It was supposed to be one player with AI controlling the ship, but due to poor time management you'll actually want two people for this.

Controls (Asteroids): Left mouse and drag to lob an asteroid - hold to increase size (reduces speed)

Controls(Ship): Cursor keys to move, Space to fire.

Note: I know there are collision problems. I'm sorry.

Feedback

krutech
18. Dec 2012 · 09:21 UTC
Getting an error when I start the game saying:
"The application was unable to start correctly (0xc000007b). Click OK to close the application".
Do I need to install something?
Tavrox
18. Dec 2012 · 12:22 UTC
I couldn't run the game because of the same error :(
Prelucid
18. Dec 2012 · 12:49 UTC
Interesting idea. Cool take on a familiar game type. I've never played as chaotic space before.
Cthu
18. Dec 2012 · 22:16 UTC
Same 0xc000007b problem :(
gameXcore
18. Dec 2012 · 22:28 UTC
Same error, I think someone may need to put £1 into the NULL pointer jar? :p
Sim
19. Dec 2012 · 00:55 UTC
Seems to work if you download the .love file.

Interesting idea but hard to see how it would play without a second player. Collision detection aside, it seems a bit strange for the asteroids to spawn from the ship itself - maybe instead allow the attacker to throw them from a minimum radius from the ship.
🎤 Joshua Douglass-Molloy
19. Dec 2012 · 05:17 UTC
As per the crash fix guidelines, I tried putting the .dlls currently provided with LOVE in the Windows archive, instead of some old, old versions. Try that.

If you're not on Windows, you'll want the LOVE2D runtime. It's a cool framework anyway.

Sim: I thought I had such a check, but that behaviour is clearly broken. Whoops.
burtlo
04. Jan 2013 · 00:30 UTC
When I moved the ship it hit what I'll call "infinite warp" and continued that way for a long time until it reset all of a sudden.
leafo
06. Jan 2013 · 07:22 UTC
Cool idea. I wish I had someone else to play with me. I think this would be great with netplay, fairly simple but could be a lot of fun.