Power Grab by Milo

[raw]
made by Milo for LD25 (COMPO)
In this game, you play as a villain who wants more power, and thus steals artifacts. This attracts more enemies. Thus, in a sense of gameplay, you are your own enemy as you summon your own enemies. So, if a level is too hard, maybe you should consider not taking so many artifacts.

Ratings

Coolness 42% 817
Overall 3.10 304
Audio 2.06 477
Fun 3.11 234
Graphics 2.11 661
Humor 1.76 637
Innovation 2.95 321
Mood 2.71 398
Theme 2.22 692

Feedback

mcc
19. Dec 2012 · 02:57 UTC
there's the seed of something that could be really fun here, but i just found the controls too awkward and frustrating for me to get into it.
Logan
19. Dec 2012 · 03:00 UTC
I like the idea that each powerup you take will end up making things harder for you down the road. It's a neat concept.
goulding57
19. Dec 2012 · 03:21 UTC
Cool idea. Love overhead shooters like smash TV. with some time this could be very entertaining. Loved the pointy stick.
OrangeeZ
20. Dec 2012 · 21:10 UTC
The core idea is essentially brilliant, I love how bullet hell is combined with the ability to pay for new skills with increased difficulty. Given enough time this idea can be transformed into a great game.
DaviDeMo
20. Dec 2012 · 23:44 UTC
the sword is epic!
Puzzlem00n
21. Dec 2012 · 21:34 UTC
I definitely like the idea here. Let's give some bad and good comments.

Bad:
-Graphics are a bit incomplete in areas like the background and title(which has a few typos).
-After a while, having tons of weapons at once starts to not make any sense. Then again, many games don't make sense...
-The enemies get stuck in corners sometimes and behave weird.

Good:
+It's definitely a brilliant concept, and it isn't too hard to imagine this being really great.
+The weapons choosing system works flawlessly.
caranha
22. Dec 2012 · 17:51 UTC
Nice music, and a somewhat fun game. The link to the theme is a bit tenous - you could improve it by using enemies that reinforce your idea of "a villain stealing artifacts". So instead of robots and aliens, put in some police officers or something like that!

Thanks for the game.
Neonlare
26. Dec 2012 · 08:54 UTC
Definitely has a lot of potential, do like the bullet hell aspects but it is a little sparse.
ceronman
26. Dec 2012 · 16:18 UTC
I like the idea. The game is fun, but a bit frustrating after the third level. I didn't see much of the theme here.
ix
27. Dec 2012 · 04:56 UTC
I like the idea of self-selecting difficulty (vs) upgraded weapons.
BlackBulletIV
27. Dec 2012 · 23:07 UTC
For some reason the game wouldn't let me attack, making the maximum score 60.
pl0xz0rz
28. Dec 2012 · 21:40 UTC
Can't run this for some reason. It shows a black screen and then disappears.