Karma by tembac
Karma: (in Hinduism and Buddhism) The sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences.
You are your own bad guy, avoid your own shots.
You are your own bad guy, avoid your own shots.
Ratings
| Coolness | 28% | 990 |
| Overall | 2.43 | 644 |
| Audio | 2.25 | 413 |
| Fun | 2.24 | 623 |
| Graphics | 2.52 | 530 |
| Humor | 1.54 | 681 |
| Innovation | 3.10 | 257 |
| Mood | 2.16 | 654 |
| Theme | 2.29 | 677 |
I know it is hard to understand because it lacks some kind of tutorial or difficulty progression.
Basics:
- you have to shoot everything to add points to the combo score.
- If the time of the combo finishes the combo score returns to 0.
- if you are hit the time of the combo returns to 0 and you lose a life.
- best combos are saved.
The shots could bounce back in random directions, and maybe it should check for a collision much closer to the screen than it currently does. I assumed I was the camera rather than the moving square, which may cause some confusion when players lose.