Karma by tembac

[raw]
made by tembac for LD25 (COMPO)
Karma: (in Hinduism and Buddhism) The sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences.

You are your own bad guy, avoid your own shots.

Ratings

Coolness 28% 990
Overall 2.43 644
Audio 2.25 413
Fun 2.24 623
Graphics 2.52 530
Humor 1.54 681
Innovation 3.10 257
Mood 2.16 654
Theme 2.29 677

Feedback

NuSan
17. Dec 2012 路 10:18 UTC
I have trouble understanding how it work, th 3D is difficult to see, so its pretty random shooting. But graphic style is cool and i like the "you are your own vilain" idea.
joecarrot
17. Dec 2012 路 18:56 UTC
took a bit to get used to the shooting situation. still don't understand how I lost.
Klakwa
17. Dec 2012 路 18:56 UTC
It's hard to tell where you're going to be hit by this bounced projectile, and I would like to see the score since only combo counts I guess. But I like the idea and the fact you need to be aware of your own shots. Pretty cool !
Geoege
17. Dec 2012 路 18:58 UTC
That perspective completely wreck my mind. It was pretty cool.
馃帳 tembac
17. Dec 2012 路 19:36 UTC
Thanks for the comments!

I know it is hard to understand because it lacks some kind of tutorial or difficulty progression.
Basics:
- you have to shoot everything to add points to the combo score.
- If the time of the combo finishes the combo score returns to 0.
- if you are hit the time of the combo returns to 0 and you lose a life.
- best combos are saved.
Loren
20. Dec 2012 路 05:11 UTC
Pretty cool, I liked the graphics, really crisp!
Pierrec
21. Dec 2012 路 10:22 UTC
This is hard to play, but VERY interesting, I love that 2D/3D shooter idea! Very innovative!
haxpor
23. Dec 2012 路 02:53 UTC
I don't understand the goal of this game. But this is a first game I played so far that support joypad (but shooting not work on xbox360 controller, but movement does work!).
Royal Jellyfish
23. Dec 2012 路 09:16 UTC
I like the idea, especially "you are your own villain". like others have mentioned, getting hit is a little bit odd and hard to see, but I think that otherwise it was fairly straight forward... play for a high score. Movement also seemed very smooth.
LTyrosine
23. Dec 2012 路 18:11 UTC
Didn't catch it... And I'm failing to see where it fits the theme.
mangosarecool
23. Dec 2012 路 23:47 UTC
its a good game and so addicting but doesn't fit the theme
fishbrain
24. Dec 2012 路 07:15 UTC
Interesting... there's something in this idea, but is a little too random at the moment.
ilo
29. Dec 2012 路 00:19 UTC
The premise is interesting. You could elaborate on it by having the player able leave a trail of destruction that she/he would also have to avoid (I could survive forever by circling and shooting rapidly).

The shots could bounce back in random directions, and maybe it should check for a collision much closer to the screen than it currently does. I assumed I was the camera rather than the moving square, which may cause some confusion when players lose.