The Day Before Monkeymass by Lashiz121

[raw]
made by Lashiz121 for LD25 (COMPO)
It's the very day before Monkeymass. But look your job is to do so that those little monkey DO NOT get their presents. So get in there kill all the melves(monkey-elves) and the Manta(Monkey-Santa).

Controls:
1-9(Select ball color)
R(torch)
T(hide torch)
Mouse left(shoot)
Mouse(look)
WASD(move)
Space(jump)

Ratings

Coolness 66% 3
Overall 2.48 630
Fun 2.19 638
Graphics 2.94 366
Humor 2.07 524
Innovation 2.03 706
Mood 2.36 580
Theme 2.25 687

Feedback

Felix20
17. Dec 2012 · 21:35 UTC
Graphics are nice, I don't know if using the suzanne head is allowed though.
It was fun, but it ran a bit slow on my computer.
JaJ
17. Dec 2012 · 22:53 UTC
I like the look of the buildings. Having to switch between so many colors seems an unnecessarily frustrating mechanic, even though in the end I only found a whole bunch of yellow monkeys and a single red (maybe orange?) one. I also like how you made the player more evil for not just having to kill monkies, but monkyELVES.
delpes
18. Dec 2012 · 13:27 UTC
First game that was able to scare me :) Sounds would have been nice though to be able to check if there's a monkey behind you. Died sometimes without knowing what happened. Lazy me just bombed the melves from a distance but got surprised by those living on the 1st floor :) I liked it
Starspell
18. Dec 2012 · 16:29 UTC
I don't think my laptop can handle this. It crashed as soon as I clicked Start Game. I'll try it again later on on a different computer.
lucasncv
19. Dec 2012 · 16:38 UTC
The first monkey I saw really scared me haha
DeathBySnail
19. Dec 2012 · 17:13 UTC
Pretty weird. Sort of game i'd love to play drunk.
TylerJones
19. Dec 2012 · 17:39 UTC
Clever use of Suzanne head, but you don't really feel like a villain, and there's no point to the game. You're shooting monkey people just because they're there.
timtipgames
19. Dec 2012 · 18:12 UTC
The game looks a bit as if it was designed to demonstrate the basics of blender ;) Found it funny for a shortwhile, but I couldn't find a difference in the colored projectiles or any goal to achieve. But I laughed while reading your description :)
naufr4g0
21. Dec 2012 · 09:27 UTC
Monkeys made me really scared at first. :)
Anyway I didn't understand if ball colors really affect the game.
jackspinoza
27. Dec 2012 · 19:57 UTC
something quite jarring about those floating, limbless chimps.
Aslai
31. Dec 2012 · 14:59 UTC
125 megabytes? One-hundred-twenty-five megabytes. For this? What on earth is it all being used on? You have 3 meshes: the building, the ground, and the monkey. You have a few textures for them, but 125 megabytes? I have no idea how you managed to achieve that.

That aside, it was somewhat jarring to see that first monkey float down on to me from several stories up. It's also freaky when I turn around to see one right in front of my face :p
Actually killing the monkeys and getting to the end was too tedious and I gave up after 3 deaths.I was able to go by the backs of the buildings though and get to the red one, but I couldn't kill it before it killed me :(
Pacifist Games
04. Jan 2013 · 23:53 UTC
I played through and killed all of the monkeys. Very difficult, they're so fast! Wasn't expecting them to go through the floors at first! Wasn't sure what the point of the multi-colored balls or torch were either... Great effort!