Pathos by McFunkypants
Pathos - by McFunkypants
A tragic love story and pathfinding puzzle game.
The brave Princess Pea is on a quest to rescue her one true love, Sir Mushroom.
Torment them by building a labyrinth.
Can you drive the lovers apart without making it impossible?
// Art Credits:
// Johannes Sjolund
// Luke Mehl
// FantasyMapMaker
// Music Credits:
// Piotr Pawlowski
// Sound Effects by SFXR
// All assets are either public domain or CC-BY-ATTR
// Grateful thanks to the artists above and everyone
// who participated in the LPC at opengameart.org
// as well as the Ludum Dare and #onegameamonth communities.
Written in HTML5 (javascript) using canvas. Levels designed using TILED export to JSON data. The maps are done in two layers, one for background tiles like grass and flowers, and a second that represents objects that can block pathfinding.
There are 5 levels that you can select from on an overworld fantasy map, with a bonus level that is randomly generated.
This is a turn based strategy game that uses the a-star pathfinding AI algorithm as the base mechanic. Two lovers are randomly placed in the terrain and your job is to spawn new walls in such as way that instead of walking closer to each other for a tender reunion, our intrepid lovers are driven farther and farther apart.
The strategy here is that you can't make it completely impossible for them to reach each other. A true villainous spirit wants to have them never lose all hope - to never give up - but to experience the heartbreak of a love that is just out of reach.
I hope you like it! I had so much fun making this. Thanks to the Ludum Dare community for being so awesome.
P.S. Your new year's resolution: join www.onegameamonth.com in 2013! Follow the hashtag #1GAM or #onegameamonth on twitter. We've created a community of game jammers with OVER 1000 MEMBERS. Join us!
Kind regards,
Christer Kaitila
(@McFunkypants)
A tragic love story and pathfinding puzzle game.
The brave Princess Pea is on a quest to rescue her one true love, Sir Mushroom.
Torment them by building a labyrinth.
Can you drive the lovers apart without making it impossible?
// Art Credits:
// Johannes Sjolund
// Luke Mehl
// FantasyMapMaker
// Music Credits:
// Piotr Pawlowski
// Sound Effects by SFXR
// All assets are either public domain or CC-BY-ATTR
// Grateful thanks to the artists above and everyone
// who participated in the LPC at opengameart.org
// as well as the Ludum Dare and #onegameamonth communities.
Written in HTML5 (javascript) using canvas. Levels designed using TILED export to JSON data. The maps are done in two layers, one for background tiles like grass and flowers, and a second that represents objects that can block pathfinding.
There are 5 levels that you can select from on an overworld fantasy map, with a bonus level that is randomly generated.
This is a turn based strategy game that uses the a-star pathfinding AI algorithm as the base mechanic. Two lovers are randomly placed in the terrain and your job is to spawn new walls in such as way that instead of walking closer to each other for a tender reunion, our intrepid lovers are driven farther and farther apart.
The strategy here is that you can't make it completely impossible for them to reach each other. A true villainous spirit wants to have them never lose all hope - to never give up - but to experience the heartbreak of a love that is just out of reach.
I hope you like it! I had so much fun making this. Thanks to the Ludum Dare community for being so awesome.
P.S. Your new year's resolution: join www.onegameamonth.com in 2013! Follow the hashtag #1GAM or #onegameamonth on twitter. We've created a community of game jammers with OVER 1000 MEMBERS. Join us!
Kind regards,
Christer Kaitila
(@McFunkypants)
| Web | http://www.mcfunkypants.com/LD25/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2297 |
Ratings
| Coolness | 10% | 1150 |
| Overall(Jam) | 3.66 | 44 |
| Audio(Jam) | 3.19 | 104 |
| Fun(Jam) | 3.43 | 53 |
| Graphics(Jam) | 4.00 | 57 |
| Humor(Jam) | 2.83 | 121 |
| Innovation(Jam) | 4.02 | 11 |
| Mood(Jam) | 3.45 | 50 |
| Theme(Jam) | 3.95 | 36 |
Great game!
The game is very nice, though!
My only complaint is that sometimes it can be a bit hard to see whether they can walk over a certain tile or not (especially on Thando Shores)
Most realistic depiction of what evil really means.
Great idea, well executed - nice job.
Music and graphics is great as well!
One little detail, sometimes it's hard to know if a rock makes it impossible or not. Some kind of grid would have helped there.
Really quality entry. Not much I can offer in the way of improvements on this concept.