the Visitor by avaki

[raw]
made by avaki for LD25 (COMPO)
In 'the Visitor' you take control of an alien that has secretly invaded a spaceship.

Nobody is suspicious of you because you managed to steal a spacesuit.

Your mission is simple, cut the oxygen supply of the spaceship and watch everyone die!!
But beware, humans are radioactive for you and the spaceship weapons have sensed an intruder.

Are you a bad enough alien? Prove it!

Feedback

angelk
17. Dec 2012 · 05:35 UTC
Really well done. The music is great (surprising no one). The gameplay is simple, challenging and addictive. I wish the fez mini-game was playable ;)
glbs
17. Dec 2012 · 11:12 UTC
Nice game, nice music, i love the screen effect for the radioactivity.
hissssssssss
17. Dec 2012 · 11:53 UTC
I love the atmosphere in this! And it's an interesting change to see strolling NPCs as hazards.

A possible bug(?): the bullets from the cannons were behaving a bit oddly. They'd emit from somewhere between a half and whole tile to the right from the barrel of the cannon.
gritfish
17. Dec 2012 · 20:09 UTC
Really nice. It was nice to see the mp3 in the zip, because that music loop is great. That radiation effect is really clever too. Got pretty lost at one point - I would have loved a map to get back to the victim, or the ability to attack people to regain health.
CappaGames
19. Dec 2012 · 08:30 UTC
Had fun with this. It's a tough game, but really like the idea of breaking into a spaceship and going undercover in the space suit.
pfirsich
21. Dec 2012 · 16:32 UTC
Excellent! Not much to say. It's just a bit hard though (or maybe I'm just bad at it).
epiplon
21. Dec 2012 · 19:14 UTC
Truly polished game, and the music count as well.
But there is a 'impossible room', at the end of the first corridor with lots of shooting stuff. There is no way to go there live.
dalbinblue
06. Jan 2013 · 17:14 UTC
This is really the mot polished and complete game I've played so far. I have two small nitpicky item that I found while playing.
1. The center of radiation on the humans seemed off. Sometimes I could walk pretty close and only get one bar of radiation, other times I'd be halfway across the room being hit with two bars.

2. With such a polished and well built game, the game just ends with a sudden wall of text. It would have been really nice to see some ending graphics like a room with a human passing out, or a scene wit the player looking around in a room of dead bodies. I'm guessing time was against you at this point considering all you did put together.

@epiplon - It is possible to dodge everything but difficult note that there is a small gap the layout of the guns. You can get there just in time to avoid the shots.
jfroco
07. Jan 2013 · 18:14 UTC
Excellent. Very polished and great art!!! A little too hard but I'll come back to try to finish it.
ilo
07. Jan 2013 · 21:18 UTC
Looks and sounds great! I found the difficulty a little unforgiving though.