{"author_link":"\/author\/littlegreenflame\/","author_name":"LittleGreenFlame","author_uid":"16110","comments":[{"author_name":"bradleypollard","author_uid":"17874","time":"Dec 17, 2012 @ 4:28pm","epoch":1355761380,"text":"Ahhhhhh this goes really badly with two monitors! Not something you were expecting I imagine, but still. Luckily you included the source so I will try and edit out the full screen and see if I can actually play."},{"author_name":"bradleypollard","author_uid":"17874","time":"Dec 17, 2012 @ 4:34pm","epoch":1355761740,"text":"Couldn't work out how to fix it I'm afraid :("},{"author_name":"pl0xz0rz","author_uid":"17850","time":"Dec 17, 2012 @ 4:37pm","epoch":1355761920,"text":"Can't run it. It throws a generic error screen without any useful info."},{"author_name":"DeathBySnail","author_uid":"2507","time":"Dec 17, 2012 @ 4:48pm","epoch":1355762580,"text":"No idea what was going on. Loved every second of it."},{"author_name":"Atomic","author_uid":"1556","time":"Dec 17, 2012 @ 4:50pm","epoch":1355762700,"text":"The idea of tower defense with monsters is quite cool but the &quot;status&quot; screens get in the way and there's not enough time to set up the dungeons properly before the hero comes. Battle sounds and animation would make this a lot cooler. The music is great!"},{"author_name":"Faust","author_uid":"18319","time":"Dec 17, 2012 @ 5:24pm","epoch":1355764740,"text":"Cool game, the music is great. I suppose it's a tower defense game but the clue is not so clear to me, the ghoul seems can't do much damage to the hero."},{"author_name":"dom2d","author_uid":"1893","time":"Dec 17, 2012 @ 5:54pm","epoch":1355766540,"text":"Can't run :("},{"author_name":"jujule","author_uid":"13894","time":"Dec 17, 2012 @ 6:53pm","epoch":1355770080,"text":"I really like the concept of a sort of reverse tower defense. Really smart. Sadly there are several problems that make the game difficult to play :\r<br\/>- the interface is not so intuitive\r<br\/>- pathfinding doesn't really work\r<br\/>- I killed the good guy but nothing happened, only his life going into the negative range\r<br\/>I'd really like to play again a more polished version of this game. So all in all, I'll give it a good rating."},{"author_name":"Sim","author_uid":"19126","time":"Dec 17, 2012 @ 8:02pm","epoch":1355774220,"text":"Doesn't display properly on multiple monitors :S\r<br\/>\r<br\/>@bradleypollard - Change line 53 in Dungeon.cs from:\r<br\/>Size = new Size(SystemInformation.VirtualScreen.Width, SystemInformation.VirtualScreen.Height);\r<br\/>\r<br\/>to:\r<br\/>Size = new Size(1024, 768);\r<br\/>\r<br\/>Will reply again once I've had a proper play."},{"author_name":"Sim","author_uid":"19126","time":"Dec 17, 2012 @ 8:16pm","epoch":1355775060,"text":"A good game idea, but there are several issues that make it difficult to enjoy:\r<br\/>- There's not enough time to prepare before the player comes. There should either be more time, or a 'Begin level' button.\r<br\/>- The stats windows got in the way, even with the ability to close them. Perhaps make them appear on click rather than on mouse over.\r<br\/>- I couldn't tell how effective the health\/damage\/armour stats were. Maybe little health bars on the enemies would help.\r<br\/>\r<br\/>If those issues get ironed out then it'd be interesting to see how it plays."},{"author_name":"LittleGreenFlame","author_uid":"16110","time":"Dec 17, 2012 @ 8:26pm","epoch":1355775660,"text":"Thank you everyone who played my game!  I'm sorry about the multi-monitor issue, that something I didn't account for in my coding ]=  The game is very unpolished.  I would have liked to add health bar on top of the monsters and hero but didn't have time, and also I need something to happen when you kill the hero.  Have the stats appear on click instead of on mouse-over is a great idea.  Sound effects is something I wanted to add but ran out of time."},{"author_name":"Neonlare","author_uid":"1913","time":"Dec 28, 2012 @ 6:17pm","epoch":1356718320,"text":"Can't run this sadly :(."},{"author_name":"wademcgillis","author_uid":"3444","time":"Jan 2, 2013 @ 6:11pm","epoch":1357149960,"text":"This was very.... difficult to play. I didn't really know what was going on. I could place monsters near the red squares with monsters on them, and wait for the hero to appear."}],"images":["ld25\/16110-5e7ee37277edeff2eed2beb1b5727cc8.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/sh\/tfaod3pv9xvujuq\/JcaQs-uxkZ","text":"Windows"}],"metadata":{"g_key":"27872","g_author":"16110","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27902","g_title":"Lord of the Dungeons!","g_status":"UCHK1","g_place":"99999","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/16110-shot0.jpg-eq-900-500.jpg"],"text":"Second LD, first semi finished game.  The mechanics are very interesting in this game, and I think you'll like the music I made for it too :)  There is a separate music track for the credits, so make sure you play through to level 9.  \r\n\r\nHope you like it!\r\n\r\nThank you everyone who played my game! I'm sorry about the multi-monitor issue, that something I didn't account for in my coding ]= The game is very unpolished. I would have liked to add health bar on top of the monsters and hero but didn't have time, and also I need something to happen when you kill the hero. Have the stats appear on click instead of on mouse-over is a great idea. Sound effects is something I wanted to add but ran out of time.  Also, the Armour stat doesn't do anything, so I wouldn't put any points into it :)  The main menu is makeshift, and I plan on adding much better instructions in the future.  \r\n\r\nBug - when you place a monster on top of another one, neither monster can move.  I know how to fix this I just forgot =\/\r\n\r\nI used C#\r\nPaint.NET\r\n& LMMS<\/p>","title":"Lord of the Dungeons!"}