Build-a-Bandit by hissssssssss
Adjust your villainous mustache, eyes and hat to defeat the sheriff in a shoot-out!
12/31/12 - Thanks for all the feedback, everyone!
I added the source file, made in Python with Pygame. It's messy, but feel free to take a look. Run it from the command line by typing "python main.py" if you're able to run python files.
I wrote a post-mortem here:
http://www.ludumdare.com/compo/2012/12/30/build-a-bandit-post-mortem/
The money is just for high-score purposes, which get totalled up at the end of the game. Can you beat my highscore of $34270?
TIP: Each stereotypical villain attribute will affect your prowess in battle in some way. One extreme will rob you of the benefits of the other side of the scale, so depending on your opponent, balanced physical features might be better than comical extremes. Try different hat sizes to see the most obvious effect. For example, my favourite bandit has a very short hat, a very thick mustache, and moderately squinty eyes, but that's not very appropriate for the Sheriff of Goatsville, Speedy Jim. What combination would work better?
12/31/12 - Thanks for all the feedback, everyone!
I added the source file, made in Python with Pygame. It's messy, but feel free to take a look. Run it from the command line by typing "python main.py" if you're able to run python files.
I wrote a post-mortem here:
http://www.ludumdare.com/compo/2012/12/30/build-a-bandit-post-mortem/
The money is just for high-score purposes, which get totalled up at the end of the game. Can you beat my highscore of $34270?
TIP: Each stereotypical villain attribute will affect your prowess in battle in some way. One extreme will rob you of the benefits of the other side of the scale, so depending on your opponent, balanced physical features might be better than comical extremes. Try different hat sizes to see the most obvious effect. For example, my favourite bandit has a very short hat, a very thick mustache, and moderately squinty eyes, but that's not very appropriate for the Sheriff of Goatsville, Speedy Jim. What combination would work better?
| Windows (.exe) | http://rpgland.com/ld25/buildabandit.zip |
| Windows (source) | http://rpgland.com/ld25/buildabandit_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18086 |
Ratings
| Coolness | 57% | 3 |
| Overall | 2.80 | 465 |
| Audio | 1.96 | 503 |
| Fun | 2.46 | 545 |
| Graphics | 2.90 | 383 |
| Humor | 3.46 | 88 |
| Innovation | 3.24 | 192 |
| Mood | 2.60 | 471 |
| Theme | 3.70 | 151 |
However, given the time and my lack of experience, I wasn't able to make the differences in each stat pronounced enough, nor was I able to implement enough visual feedback to give people more of a clue what was going on during battle. That's why it feels like an action game that fell flat, rather than the puzzle it's supposed to be.
That's the nature of the 48 hour, though. "Supposed to." But I'm happy with the experience I got from this, and if I pick this one back up I know I can make it better.
The dueling felt very detached. But I did enjoy watching the console output list the hit/miss status as well as the damage dealt on hit! Yay for debug output :D
I don't know how the characteristics affect your success in the duel. And can you spend money to upgrade your hat?
Curse you, Goatsville!
That was fun. I've always had a weak spot for low-interactive games since Settlers II so, I like this.
Good game I think.
@OU GDA: The money is just for high score purposes, though maybe a post-compo version might add a store for you to buy things. Your score is totalled after you beat Goatsville.
@goerp: Speedy Jim is incredibly fast, but weak. Your hat size is very important against him in particular: it's simply impossible to outspeed him, and he's got more health than you, so you need a way to take the multiple blows he dishes out. Experimenting with a different mustache can't hurt either, though the mustache comes down to a personal preference of how often you want to hit him for how hard.
It was great to see a novel mechanic, with lots of potential humour too. As a puzzle game, it might be better if the duels didn't take as long... Perhaps you could customise the appearance of the sheriffs too to give the player a clue about how to counter them!