Abduct EVERYTHING by Krankdud

[raw]
made by Krankdud for LD25 (COMPO)
You have come to Earth in your UFO to abduct all those tiny little people.

Controls:
Arrow keys - Move
X - Abduct / Pickup
R - Restart
P - Pause
0 - Volume up
9 - Volume down

Ratings

Coolness 17% 1102
Overall 3.48 124
Audio 2.70 271
Fun 3.24 180
Graphics 3.62 134
Humor 2.96 222
Innovation 3.03 290
Mood 3.07 218
Theme 3.62 183

Feedback

Edocentrique
17. Dec 2012 · 09:50 UTC
It's a solid little game !
Erik Örjehag
17. Dec 2012 · 20:10 UTC
Very nice! The gameplay feels solid and the game is well polished.
SaintHeiser
18. Dec 2012 · 07:48 UTC
Nice entry! Like the game idea but fu**ing flash... Can't finish because of lags.
tomvert
18. Dec 2012 · 13:09 UTC
Squishing people was a lot of fun.
killmonday
18. Dec 2012 · 13:50 UTC
Cool retro feel!
Casino Jack
18. Dec 2012 · 19:53 UTC
Playing the first level I was thinking "well this is an interesting idea, but where's the challenge?" - level 2 and beyond was a "this is more like it :)" moment. Really fun and innovative little puzzle game. I think I'd enjoy it more if the craft moved a bit slower - at the current speed I was constantly whizzing past the crates while trying to get in line to pick them up.
haxpor
18. Dec 2012 · 20:06 UTC
Love squeezing sound effect. I can drag the box and do stuff all day if there's enough people to squeeze.
New things got introduced in consecutive levels, that's great, anyway I feel tired during in the latter mission (around 6-7) that maybe because I feel too repetitive.
loren
18. Dec 2012 · 22:21 UTC
Super fun, very crisp gameplay!
leafo
19. Dec 2012 · 01:56 UTC
Great game, love the graphics.
Colapsydo
19. Dec 2012 · 17:24 UTC
Really nice game.
Maybe the first squishing phase is a bit too long but, just a detail.
CireNeikual
20. Dec 2012 · 02:36 UTC
Nice, tight controls!
SonnyBone
23. Dec 2012 · 17:27 UTC
Awesome retro style. Great pacing and progression with the levels. My one suggestion is to make the beam a bit longer.
J
04. Jan 2013 · 11:26 UTC
I love how, unlike in many games, you actually move at a decent speed. Unfortunately, I'm still having a little trouble controlling it, since my keyboard is bad and won't do certain diagonals while holding X. This isn't really your fault, but could probably be mitigated by having X toggle the beam instead.

By the way, would you happen to be the Krankdud on the Dustforce leaderboards?
mcc
07. Jan 2013 · 04:38 UTC
This was neat. My favorite thing was the graphics. The game was only fun if you moved recklessly at all times (it would probably improve the game if there were something in the gameplay encouraging that, like a time limit). This was unusually coherent for an LD game, I liked seeing both skill and puzzle sections-- the puzzles weren't super elaborate but it was nice to see an effort for puzzles at all. I liked how a bat causes a UFO to explode. Does it get sucked into a jet intake?

In the early levels the spaces looked very naturalistic and real-world believable, like cities or something, and then you get into the later areas and suddenly the levels are weird and cavernous and video game-y and make no sense as spaces that someone would actually build, there was a nice creeping surrealness there.
JAH2488
07. Jan 2013 · 14:44 UTC
Great Stuff!
Dark Acre Jack
07. Jan 2013 · 22:25 UTC
Made me want to get out my classic Gameboy :)