The Launch by DTG
Don't Stop the launch pits you against an FPS hero trying to stop the missile launching at the free world.
The Hero will move from room to room in search of 3 objectives he needs before he can stop the launch. These are the Armory, the Server room and the Library, which are different colours to the standard rooms. After completing this he moves to the center room and disarms the missile.
It is your job to place traps and upgrade doors to stop the hero from completing his task before the countdown timer reaches zero. You first select the room you wish to trap by clicking on it on the right hand side, this will show buttons on the left hand side to either upgrade doors, add minions to the room or place a trap from the list.
The traps have a variety of functions, explained in more detail in the How to play page, but generally they can force the hero to change direction or scare him away from entering a room, and defeat the hero forcing him to respawn in the previous room.
The hero will always move to an objective if he is next to it, take a normal door over an upgraded blast door and pick a new room over one he has cleared (shown by the light going out).
Linux Notes:
We don't have anyone with Linux to test if the new Unity 4 build actually works, so any feedback would be great.
Some more detailed How to play information can be found here:http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide
PLEASE NOTE: The resolution is locked at 1366x768.
People with a monitor of that resolution or smaller may have trouble seeing everything. Apologies for that, the downloadable version may work better than the Web.
Sound and music attributions:
Music: Made via Mixcraft 6.0 using included loops.
Sounds from freesound.org:
Wilhelm scream - http://archive.org/details/WilhelmScreamSample
S: microwave ding.WAV by samplecat | License: Creative Commons 0
S: negativebeep.wav by Splashdust | License: Creative Commons 0
S: Boo!.mp3 by freki3333 | License: Creative Commons 0
S: hydraul2.wav by swelk | License: Attribution
S: Clock Ticking.aif by jackstrebor | License: Sampling+
S: Lazer.wav by tmokonen | License: Attribution
S: Purse fidget.wav by caseydedore | License: Sampling+
S: grunz_huh.wav by grunz | License: Attribution
S: Confused by thecluegeek | License: Attribution
S: zoup.wav by themfish | License: Attribution
S: Vocal Man Hit 'Ohhh'.aif by RutgerMuller | License: Creative Commons 0
S: Medium Explosion.wav by ryansnook | License: Attribution Noncommercial
S: woman_Yvonne_screams_painfully.aiff by thanvannispen | License: Attribution
S: bamf.wav by themfish | License: Attribution
S: possiblelazer.wav by aust_paul | License: Creative Commons 0
S: boom4.wav by NoiseCollector | License: Attribution
S: rocketexpl.wav by nthompson | License: Sampling+
S: groans.wav by muses212 | License: Creative Commons 0
S: male_Thijs_loud_scream.aiff by thanvannispen | License: Attribution
S: worried breathing reverb.wav by Leady | License: Attribution
S: unassignable_fizzling_flashback-verb.mp3 by Connum | License: Attribution Noncommercial
S: Hey You.wav by Benboncan | License: Attribution
S: women_cry.aiff by thanvannispen | License: Attribution
The Hero will move from room to room in search of 3 objectives he needs before he can stop the launch. These are the Armory, the Server room and the Library, which are different colours to the standard rooms. After completing this he moves to the center room and disarms the missile.
It is your job to place traps and upgrade doors to stop the hero from completing his task before the countdown timer reaches zero. You first select the room you wish to trap by clicking on it on the right hand side, this will show buttons on the left hand side to either upgrade doors, add minions to the room or place a trap from the list.
The traps have a variety of functions, explained in more detail in the How to play page, but generally they can force the hero to change direction or scare him away from entering a room, and defeat the hero forcing him to respawn in the previous room.
The hero will always move to an objective if he is next to it, take a normal door over an upgraded blast door and pick a new room over one he has cleared (shown by the light going out).
Linux Notes:
We don't have anyone with Linux to test if the new Unity 4 build actually works, so any feedback would be great.
Some more detailed How to play information can be found here:http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide
PLEASE NOTE: The resolution is locked at 1366x768.
People with a monitor of that resolution or smaller may have trouble seeing everything. Apologies for that, the downloadable version may work better than the Web.
Sound and music attributions:
Music: Made via Mixcraft 6.0 using included loops.
Sounds from freesound.org:
Wilhelm scream - http://archive.org/details/WilhelmScreamSample
S: microwave ding.WAV by samplecat | License: Creative Commons 0
S: negativebeep.wav by Splashdust | License: Creative Commons 0
S: Boo!.mp3 by freki3333 | License: Creative Commons 0
S: hydraul2.wav by swelk | License: Attribution
S: Clock Ticking.aif by jackstrebor | License: Sampling+
S: Lazer.wav by tmokonen | License: Attribution
S: Purse fidget.wav by caseydedore | License: Sampling+
S: grunz_huh.wav by grunz | License: Attribution
S: Confused by thecluegeek | License: Attribution
S: zoup.wav by themfish | License: Attribution
S: Vocal Man Hit 'Ohhh'.aif by RutgerMuller | License: Creative Commons 0
S: Medium Explosion.wav by ryansnook | License: Attribution Noncommercial
S: woman_Yvonne_screams_painfully.aiff by thanvannispen | License: Attribution
S: bamf.wav by themfish | License: Attribution
S: possiblelazer.wav by aust_paul | License: Creative Commons 0
S: boom4.wav by NoiseCollector | License: Attribution
S: rocketexpl.wav by nthompson | License: Sampling+
S: groans.wav by muses212 | License: Creative Commons 0
S: male_Thijs_loud_scream.aiff by thanvannispen | License: Attribution
S: worried breathing reverb.wav by Leady | License: Attribution
S: unassignable_fizzling_flashback-verb.mp3 by Connum | License: Attribution Noncommercial
S: Hey You.wav by Benboncan | License: Attribution
S: women_cry.aiff by thanvannispen | License: Attribution
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.31 | 108 |
| Audio(Jam) | 3.30 | 88 |
| Fun(Jam) | 2.86 | 157 |
| Graphics(Jam) | 3.86 | 71 |
| Humor(Jam) | 2.86 | 118 |
| Innovation(Jam) | 3.64 | 31 |
| Mood(Jam) | 3.30 | 79 |
| Theme(Jam) | 3.88 | 49 |
Can you explain a typical strategy?
Also the hero made it to the missile room several times with over a minute left and I still got the 'missile launched' screen
I've made a post that has the full "How to play" text included, as well as some other information:
http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide/
Concept is a bit confusing but once you are aware of how to influence rooms and the hero the game mechanics play out very nicely.
Very impressive for the time allowed.
I like the PIP of the hero's point of view, it's pretty sweet! It seems like my henchman got stuck after killing the hero, and I wasn't particularly effective with the other traps.
Very cool idea, though! Perhaps more obvious controls would help folks figure it out faster and have more fun with it.