The Launch by DTG

[raw]
made by DTG for LD25 (JAM)
Don't Stop the launch pits you against an FPS hero trying to stop the missile launching at the free world.

The Hero will move from room to room in search of 3 objectives he needs before he can stop the launch. These are the Armory, the Server room and the Library, which are different colours to the standard rooms. After completing this he moves to the center room and disarms the missile.

It is your job to place traps and upgrade doors to stop the hero from completing his task before the countdown timer reaches zero. You first select the room you wish to trap by clicking on it on the right hand side, this will show buttons on the left hand side to either upgrade doors, add minions to the room or place a trap from the list.

The traps have a variety of functions, explained in more detail in the How to play page, but generally they can force the hero to change direction or scare him away from entering a room, and defeat the hero forcing him to respawn in the previous room.

The hero will always move to an objective if he is next to it, take a normal door over an upgraded blast door and pick a new room over one he has cleared (shown by the light going out).

Linux Notes:
We don't have anyone with Linux to test if the new Unity 4 build actually works, so any feedback would be great.

Some more detailed How to play information can be found here:http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide


PLEASE NOTE: The resolution is locked at 1366x768.
People with a monitor of that resolution or smaller may have trouble seeing everything. Apologies for that, the downloadable version may work better than the Web.


Sound and music attributions:
Music: Made via Mixcraft 6.0 using included loops.

Sounds from freesound.org:
Wilhelm scream - http://archive.org/details/WilhelmScreamSample
S: microwave ding.WAV by samplecat | License: Creative Commons 0
S: negativebeep.wav by Splashdust | License: Creative Commons 0
S: Boo!.mp3 by freki3333 | License: Creative Commons 0
S: hydraul2.wav by swelk | License: Attribution
S: Clock Ticking.aif by jackstrebor | License: Sampling+
S: Lazer.wav by tmokonen | License: Attribution
S: Purse fidget.wav by caseydedore | License: Sampling+
S: grunz_huh.wav by grunz | License: Attribution
S: Confused by thecluegeek | License: Attribution
S: zoup.wav by themfish | License: Attribution
S: Vocal Man Hit 'Ohhh'.aif by RutgerMuller | License: Creative Commons 0
S: Medium Explosion.wav by ryansnook | License: Attribution Noncommercial
S: woman_Yvonne_screams_painfully.aiff by thanvannispen | License: Attribution
S: bamf.wav by themfish | License: Attribution
S: possiblelazer.wav by aust_paul | License: Creative Commons 0
S: boom4.wav by NoiseCollector | License: Attribution
S: rocketexpl.wav by nthompson | License: Sampling+
S: groans.wav by muses212 | License: Creative Commons 0
S: male_Thijs_loud_scream.aiff by thanvannispen | License: Attribution
S: worried breathing reverb.wav by Leady | License: Attribution
S: unassignable_fizzling_flashback-verb.mp3 by Connum | License: Attribution Noncommercial
S: Hey You.wav by Benboncan | License: Attribution
S: women_cry.aiff by thanvannispen | License: Attribution

Ratings

Coolness 82% 2
Overall(Jam) 3.31 108
Audio(Jam) 3.30 88
Fun(Jam) 2.86 157
Graphics(Jam) 3.86 71
Humor(Jam) 2.86 118
Innovation(Jam) 3.64 31
Mood(Jam) 3.30 79
Theme(Jam) 3.88 49

Feedback

dansludumdare
18. Dec 2012 · 05:16 UTC
So the goal is to delay the hero as long as possible?
Can you explain a typical strategy?
Rabbits...
18. Dec 2012 · 05:36 UTC
Um kinda confusing but the graphics were amazing and I had fun clicking randomly everywhere...
TehSkull
18. Dec 2012 · 05:42 UTC
What an interesting idea. Delaying the hero so you can launch the rocket. It took me a while to understand the game because I couldn't read the instructions, the text was too small.
moomoo112
18. Dec 2012 · 05:43 UTC
Interesting, but I feel as though I don't have enough time to setup before the hero arrives.
Also the hero made it to the missile room several times with over a minute left and I still got the 'missile launched' screen
ethankennerly
18. Dec 2012 · 05:44 UTC
The detailed rooms and first person camera impressed me! When I saw the menus, I felt confused. When I clicked on a few buttons I was not sure what was being activated and how I could send minions toward the hero.
🎤 DTG
18. Dec 2012 · 06:16 UTC
Thanks for the feedback everyone! Sadly the "How To Play" section wasn't completed in time, making it a bit obtuse. I promise it's not quite as tricky as all the buttons make it seem!

I've made a post that has the full "How to play" text included, as well as some other information:

http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide/
🎤 DTG
18. Dec 2012 · 06:20 UTC
moomoo112: Did the Hero actually go inside the Central Room? He will probably get to the adjacent rooms quite often, but he should only actually enter the room after visiting and clearing all 3 of the Objective Rooms.
Imperiopolis
18. Dec 2012 · 12:57 UTC
The controls were kind of confusing at first, but once you figure out what's going on it's pretty fun.
Husky
18. Dec 2012 · 13:00 UTC
It's a little busy and complicate, but the idea is cool!
koredozo
19. Dec 2012 · 10:38 UTC
I found a cheat: if you click the damsel scream button nonstop the hero will be paralyzed with curiosity!
Jiddo
19. Dec 2012 · 10:46 UTC
Awesome graphics! I liked the scientist patting his own shoulder in the missile room, nice touch!
Mythalore
19. Dec 2012 · 10:55 UTC
Interesting gameplay, graphics could use some work.
bigbadwofl
19. Dec 2012 · 11:40 UTC
The music sets a nice mood and as stated, the graphics are pretty nifty. Well done!
Spotlightor Gao
19. Dec 2012 · 11:43 UTC
I really enjoyed your game, although a little confused at the early stage. You've done a LOT of work in 72 hours!
Tanner
19. Dec 2012 · 13:54 UTC
there is so much content there.

Concept is a bit confusing but once you are aware of how to influence rooms and the hero the game mechanics play out very nicely.
cwilloughby
20. Dec 2012 · 07:38 UTC
Didn't know exactly what to do, but figured it out.

Very impressive for the time allowed.
dekart
20. Dec 2012 · 08:13 UTC
Interesting concept, good art.
Radiatoryang
20. Dec 2012 · 09:50 UTC
great concept and cool art, really unusable interface though / have no idea what to do
TyrusPeace
20. Dec 2012 · 19:47 UTC
Lounge music with evil muhahas as the hook: amazing.

I like the PIP of the hero's point of view, it's pretty sweet! It seems like my henchman got stuck after killing the hero, and I wasn't particularly effective with the other traps.

Very cool idea, though! Perhaps more obvious controls would help folks figure it out faster and have more fun with it.
Birchmountain
21. Dec 2012 · 11:54 UTC
Wow, i really liked this game and the idea of delaying the hero so you can launch a missile is genius! Well done! Damsel in distress is a little over powered though, i just spammed scream and the hero just stood there. But i really liked it and hope that you'll put down more time and make it even more awesome!
littleball
22. Dec 2012 · 11:23 UTC
Good game, well done. On a laptop, you can only see parts of the screen at once.
recursor
23. Dec 2012 · 01:07 UTC
Nice job on the music and sound effects.
recursive frog
23. Dec 2012 · 06:02 UTC
I like what you've done with the cameras here. This reminds me a little bit of Tecmo's Deception, but only in the sense that you're laying out traps for heroes. Nice job!
pereubu
23. Dec 2012 · 11:31 UTC
Really confusing game, but still funny and beautiful. The 1st person camera is a great idea. Really one of the best game i've played so far :3
Oreganik
27. Dec 2012 · 20:58 UTC
Yeah, that was really cool. I had a bit of trouble understanding the minion mechanic (and finding him on screen, in some cases), but the overall concept is totally solid and innovative. Well done!
lotusgame
28. Dec 2012 · 11:46 UTC
The size of your game is too big for my laptop ^^ I will try the downloadable version. It's quite fun and very novel. The amount of work is very huge. Congrats :)
monomanio
30. Dec 2012 · 14:52 UTC
Hmm, a bit confusing at start, but cool. Seems to be a lot of art assets, good job!
CoffeeOnimal
08. Jan 2013 · 01:03 UTC
Loved it, especially the evil laugh that popped in every once in a while.