Dig Dastardly by luke161

[raw]
made by luke161 for LD25 (JAM)
Dig a tunnel from your hideout to the bank, steal the loot and carry it back again! Head back and forth between the Bank and your hideout to gather more.

Watch out for hidden bombs and the police invading your tunnel. Gold you collect from the bank won't be added to your score until you reach your hideout. Bombs and Ladders restock when you return home.

Team
-----
Luke Holland (@luke161) - Code
Chris Cox (@paperCaves) - Art & Music

Controls
-------
Move - Arrow keys/WASD
Dig - Space (dig direction set with Move controls)
Plant bomb - E
Create Ladder - Q

Made as a part of the Preloaded LD48 game jam in London. Our first Ludum Dare entry and my first ever game jam. Had a great time participating, I'm sure we'll be doing more in the future! Built with Unity 3.5. Hope you enjoy :)

Ratings

Coolness 58% 3
Overall(Jam) 3.66 44
Audio(Jam) 3.32 86
Fun(Jam) 3.45 46
Graphics(Jam) 4.27 27
Humor(Jam) 2.47 182
Innovation(Jam) 3.08 121
Mood(Jam) 3.44 52
Theme(Jam) 3.55 107

Feedback

amassingham
18. Dec 2012 · 03:03 UTC
Can't seem to play it, just says to install the Unity web player - which I have. Are you sure it's correctly embedded?

Unity website says I have:
Version of your web player
Unity Plugin version:4.0.1f1
Unity Engine version:3.5.7f6
permanente1600
18. Dec 2012 · 03:19 UTC
this is a really nice and clean presentation. The art is nicely polished and fun. Overall pretty great
NostraDamon
18. Dec 2012 · 03:33 UTC
I encounter the same problem with the web player.
Stryphe
18. Dec 2012 · 03:58 UTC
I am asked to install the web player as well.
bitwise-constructs
18. Dec 2012 · 04:22 UTC
Solid gameplay and controls, but those bombs frustrated the hell out of me ;P
DaGamesta
18. Dec 2012 · 05:32 UTC
Fantastic game you got here. It looks nice and stylized and is generally fun to play. It could benefit from some less randomized level design though.
ClownyBastards
18. Dec 2012 · 06:27 UTC
Very fun to play actually, but i dont get at the end what i have to do at the bank
🎤 luke161
18. Dec 2012 · 07:32 UTC
Sorry about the trouble some of you are having with the web player. It looks like an issue with using Chrome + Dropbox + Unity. Hopefully it's fixed now but if anyone's still having trouble please shout! :)
Peping
18. Dec 2012 · 07:56 UTC
Once played, the game loses its appeal. It is not very challenging. Despite having 3D graphics, the visual experience could be better.
lucky.luddite
18. Dec 2012 · 08:12 UTC
I also couldn't figure out what do to once at the bank. Nice game title :)
Razion
18. Dec 2012 · 08:16 UTC
Well polished! Plays smoothly. Clever gameplay. Controls were a little awkward, however. Great job!
nickworks
18. Dec 2012 · 08:51 UTC
Bravo! A very nice game. I wasn't sure how to carry the safe back though.
grouchotron
18. Dec 2012 · 09:32 UTC
Also couldn't figure out what I should do once I reached the bank. But nice visual style and music!
🎤 luke161
18. Dec 2012 · 09:43 UTC
Once you get to the bank your loot fills up, you then need to carry it back through your tunnel to the start. Keep repeating to build up your score :)
fishbrain
18. Dec 2012 · 09:55 UTC
I couldn't figure out what to do when i got to the bank?...
Nice little game, great presentation and graphics, could do with some enemies(?) and some level design enhancements.
SiENcE
18. Dec 2012 · 10:25 UTC
Wow very nice Gamemechanic. The graphic style is perfect for this game and it's well polished!
shaneshanekavanagh
18. Dec 2012 · 11:16 UTC
Very well polished, good job!
KWL_TW
18. Dec 2012 · 11:37 UTC
Plays well, good job.
But how to carry the safe?
1CoinTeam
18. Dec 2012 · 11:49 UTC
Great art style, very attractive and clean. The gameplay is simple but very polished and clean. Good job :)
killmonday
18. Dec 2012 · 12:09 UTC
I got hooked on this! Fun concept, would like to see more of it!
SunShiranui
18. Dec 2012 · 12:47 UTC
Very good game! Love the art style. Well done!
Ithildin
18. Dec 2012 · 13:03 UTC
Nice work! Art and music look quite polished, and gameplay is really fun :)
Maristak
18. Dec 2012 · 13:43 UTC
Wery well composed. It was fun playing and the graphics are just amazing. Well done
technobeanie
18. Dec 2012 · 14:18 UTC
I really like the music and the graphics! Good job! But, like the others, I didn't know what to do when I got to the bank. I went back to the beginning, and then my original path was gone. So I build a new one, and then got back home. I didn't realized if I got points or not. So, I didn't know if I did the right thing... It's really confusing.
I understand that this is a game jam so, for the concept, the art, and the possibilities, I'll say it's all pretty cool! Awesome job guys!
emveyh
18. Dec 2012 · 15:13 UTC
Awesome! The idea on how to get to bank is really great. And when you finally get there you have to fight your way back. That was really fun :D The art style is pretty and the music is awesome. The only thing that's missing are some cool sound effects :)
Christina Antoinette Neofotistou
18. Dec 2012 · 15:28 UTC
Very very cool! Lovely cute graphic. I'd like a more grid-like explosion, so I know where not to stand.

And a more intuitive control scheme. I get it having to press a key to build a ladder, but why not just dig to the right, like digDug or boulder dash?

Full marks, this is awesome
AhNinniah
18. Dec 2012 · 18:13 UTC
Nice looking game! Good idea, sound and mechanics.
RosyPenguin
18. Dec 2012 · 18:25 UTC
I am loving this art style: it's cute, minimal, and consistent! I think the bank confusion came from the feedback the player receives upon reaching the bank. I expected to carry it over my head or see it disappear. Though I noticed the second time through that there was a "loot collected, now carry it home" message. Overall, a neat and polished experience. Great job!
alwaysinbeta
18. Dec 2012 · 18:43 UTC
Really nice gameplay. Seemed to be a bug where it didn't detect that you got home to your safe after robbing the bank. Would have liked to try more levels.
Justin Kibbe
18. Dec 2012 · 18:51 UTC
I love these kind of games. I got stuff from the bank, but I don't know what to do with it afterwards.
Mava
18. Dec 2012 · 19:00 UTC
Nice art and was fun to play, well done :)

Dig mechanic is nice and simple too.
Floko
18. Dec 2012 · 19:04 UTC
that was pretty entertaining =]
prettymuchbryce
18. Dec 2012 · 19:36 UTC
Very cool visuals. I liked it. I couldn't tell if I was picking up the loot or not, or if there was a special button to do that ? Maybe make that a little more clear. I saw the gold vault, but I couldn't figure out how to pick it up. I liked this.
🎤 luke161
18. Dec 2012 · 19:43 UTC
Thank you all for the great feedback :) We need to work on the messaging a bit!!

When you enter the vault you automatically collect the loot (you should see the number increment in the top left) then when you get back home this is deposited in your own safe. The idea is to keep going back and forth collecting as much as you can as it gets more manic in the tunnels. We're gunna work on it more for sure :D
Alex Rose
18. Dec 2012 · 20:09 UTC
Really cool, the music in particular is great. It could be a bit harder though.

Having said that, I did end up playing for ages just to see if I could completely fill the map with ladders.

I think it'd be cooler if there more perma spawned blocks near the top middle so you couldn't just fill 2 rows on top of each other with ladders and walk across the top row. Alternatively if there were ceiling walkers, or flying monsters that'd put a bit more challenge into it, since you can just walk on the top ladder.

But yeah, most comments I leave are way shorter than this, and that's a sign of how good your game is. I actually played it for a good while. I'm really impressed. Graphics and sound are lovely.
waveon foxdale
18. Dec 2012 · 21:02 UTC
I think it's kind of too easy. It seems only one police per robbery will spawn, which means the difficulty will raise slowly. In fact, with your bombs you can just kill them, and thus "lower" the difficulty.

Other than that, it's still a solid and fun game, so you still get a "great job" from me. ;)
Vennril
18. Dec 2012 · 21:53 UTC
It was fun to play and I really liked the art style. Well done :)
Cake&Code
18. Dec 2012 · 21:55 UTC
While overall pretty great, it took me a while to realize that the numbers at the top right were the loot indicators, after I looted the bank and got home I was expecting some kind of new level or popup with "Good job!" etc... I had to read the comments to realize that I just had to keep going back and forth on the same level.

The enemy spawning, block regenerating, and all the mechanics work really well to make a challenging but not impossible experience. Really polished feel for the most part.

Nicely done!
amassingham
19. Dec 2012 · 03:56 UTC
Great game, got it working eventually - thanks!
Glad I managed to play it.
degtyarev
19. Dec 2012 · 06:53 UTC
Very polished and funny game i love it!
_Rilem
19. Dec 2012 · 18:34 UTC
Really like the graphics. It took me a while to figure out that my score was getting higher just by walking back and forth from the bank to my save.
The game controls work nice also.
Overall really impressed with what you were able to do in this short amount of time :)
Codexus
21. Dec 2012 · 18:53 UTC
Very nice game, fun and good production values. It just needs some ramping up of difficulty.
daredevildave
21. Dec 2012 · 19:24 UTC
Lovely, straightforward mechanics, great graphics, nice tune.
As noted elsewhere it's a little confusing the first time you get to the bank. But once I got that it was plain sailing.
TijmenTio
21. Dec 2012 · 19:42 UTC
It looks good and the gameplay feels nice, but I wasn't too sure what to do at the bank at first and after I figured that out the game became a bit simple and it didn't seem to have a clear end to it.
OrangeeZ
21. Dec 2012 · 19:45 UTC
Well done! Graphics are great, and gameplay is nice and fast-paced.
Patacorow
21. Dec 2012 · 22:04 UTC
Gameplay gets too repetitive but the design is gorgeous!!!!
Spacehunter
22. Dec 2012 · 00:38 UTC
Nice game! Somewhat addicting to me! Good job!
Gornova
23. Dec 2012 · 10:43 UTC
works fine for me! nice and polished, get out of ladder too soon and first play :D

i love music :D
Gungnir
24. Dec 2012 · 18:57 UTC
Nice work, has potential :)
Sestren
27. Dec 2012 · 11:08 UTC
Cool action-puzzle game with some very nice graphics. The controls felt a bit rough around the edges at times, but overall, it's pretty fun to play. Great job!