Dig Dastardly by luke161
Dig a tunnel from your hideout to the bank, steal the loot and carry it back again! Head back and forth between the Bank and your hideout to gather more.
Watch out for hidden bombs and the police invading your tunnel. Gold you collect from the bank won't be added to your score until you reach your hideout. Bombs and Ladders restock when you return home.
Team
-----
Luke Holland (@luke161) - Code
Chris Cox (@paperCaves) - Art & Music
Controls
-------
Move - Arrow keys/WASD
Dig - Space (dig direction set with Move controls)
Plant bomb - E
Create Ladder - Q
Made as a part of the Preloaded LD48 game jam in London. Our first Ludum Dare entry and my first ever game jam. Had a great time participating, I'm sure we'll be doing more in the future! Built with Unity 3.5. Hope you enjoy :)
Watch out for hidden bombs and the police invading your tunnel. Gold you collect from the bank won't be added to your score until you reach your hideout. Bombs and Ladders restock when you return home.
Team
-----
Luke Holland (@luke161) - Code
Chris Cox (@paperCaves) - Art & Music
Controls
-------
Move - Arrow keys/WASD
Dig - Space (dig direction set with Move controls)
Plant bomb - E
Create Ladder - Q
Made as a part of the Preloaded LD48 game jam in London. Our first Ludum Dare entry and my first ever game jam. Had a great time participating, I'm sure we'll be doing more in the future! Built with Unity 3.5. Hope you enjoy :)
| Web | http://goo.gl/R0Cgl |
| Post Mortem | http://www.ludumdare.com/compo/2012/12/21/dig-dastardly-a-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18519 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.66 | 44 |
| Audio(Jam) | 3.32 | 86 |
| Fun(Jam) | 3.45 | 46 |
| Graphics(Jam) | 4.27 | 27 |
| Humor(Jam) | 2.47 | 182 |
| Innovation(Jam) | 3.08 | 121 |
| Mood(Jam) | 3.44 | 52 |
| Theme(Jam) | 3.55 | 107 |
Unity website says I have:
Version of your web player
Unity Plugin version:4.0.1f1
Unity Engine version:3.5.7f6
Nice little game, great presentation and graphics, could do with some enemies(?) and some level design enhancements.
But how to carry the safe?
I understand that this is a game jam so, for the concept, the art, and the possibilities, I'll say it's all pretty cool! Awesome job guys!
And a more intuitive control scheme. I get it having to press a key to build a ladder, but why not just dig to the right, like digDug or boulder dash?
Full marks, this is awesome
Dig mechanic is nice and simple too.
When you enter the vault you automatically collect the loot (you should see the number increment in the top left) then when you get back home this is deposited in your own safe. The idea is to keep going back and forth collecting as much as you can as it gets more manic in the tunnels. We're gunna work on it more for sure :D
Having said that, I did end up playing for ages just to see if I could completely fill the map with ladders.
I think it'd be cooler if there more perma spawned blocks near the top middle so you couldn't just fill 2 rows on top of each other with ladders and walk across the top row. Alternatively if there were ceiling walkers, or flying monsters that'd put a bit more challenge into it, since you can just walk on the top ladder.
But yeah, most comments I leave are way shorter than this, and that's a sign of how good your game is. I actually played it for a good while. I'm really impressed. Graphics and sound are lovely.
Other than that, it's still a solid and fun game, so you still get a "great job" from me. ;)
The enemy spawning, block regenerating, and all the mechanics work really well to make a challenging but not impossible experience. Really polished feel for the most part.
Nicely done!
Glad I managed to play it.
The game controls work nice also.
Overall really impressed with what you were able to do in this short amount of time :)
As noted elsewhere it's a little confusing the first time you get to the bank. But once I got that it was plain sailing.
i love music :D