Dungeon Mastermind by 7Soul
In this game you must find the weaknesses of the hero by making him go through you dungeons.
There are 3 things you need to know: his class, his attack and his elemental alignment.
Class: If he is better against magic, he is a mage, otherwise he is a warrior.
Attack: If he has good attack, enemies with shields are easier, otherwise he is better against enemies without shields.
Element: You need to see what element he is worst against. Use the same element trap and enemy to see if he is particularly vulnerable against it.
Choose an enemy and trap for the dungeon, then click "Done". The hero will move to the next level, and you can see how much time he took.
When you're sure what to use for your final attack, choose the "Doom Spell" or "Doom Strike" (doesn't matter which actually) and see if your attack was successful!
Pro Tip: You have 10 chances, start by testing the element, then move to the attack.
Also, some goat references here and there.
I've added a link to download some of the game assets, mainly icons and some unused loot icons.
Made with Construct 2
There are 3 things you need to know: his class, his attack and his elemental alignment.
Class: If he is better against magic, he is a mage, otherwise he is a warrior.
Attack: If he has good attack, enemies with shields are easier, otherwise he is better against enemies without shields.
Element: You need to see what element he is worst against. Use the same element trap and enemy to see if he is particularly vulnerable against it.
Choose an enemy and trap for the dungeon, then click "Done". The hero will move to the next level, and you can see how much time he took.
When you're sure what to use for your final attack, choose the "Doom Spell" or "Doom Strike" (doesn't matter which actually) and see if your attack was successful!
Pro Tip: You have 10 chances, start by testing the element, then move to the attack.
Also, some goat references here and there.
I've added a link to download some of the game assets, mainly icons and some unused loot icons.
Made with Construct 2
| Web (HTML5) | http://www.kongregate.com/games/7Soul/dungeon-mastermind |
| Timelapse | http://www.youtube.com/watch?v=sBepXntoQXw |
| Source (Construct 2 .capx file) | https://dl.dropbox.com/u/3954039/LD25/dungeon_mastermind_ld25.capx |
| Free assets | https://dl.dropbox.com/u/3954039/LD25/ld25_free_assets.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2958 |
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.46 | 69 |
| Audio(Jam) | 3.95 | 15 |
| Fun(Jam) | 3.15 | 94 |
| Graphics(Jam) | 4.35 | 19 |
| Humor(Jam) | 2.34 | 199 |
| Innovation(Jam) | 3.85 | 21 |
| Mood(Jam) | 3.38 | 65 |
| Theme(Jam) | 3.80 | 60 |
~AlucardX60
That was the plan initially but it couldn't be implemented
The only problems that I have with it is the interface - which is very slow and a lack of tutorial.
I did also have a graphical glitch where all the interface seemed to be replaced by mangled sprite sheets - but I expect that's just my computer.
Fantastic entry.
Audiovisually, this is in the highest tier of entries. The gameplay is fairly unique and simplistic enough not to collapse under its own scope (like many management games in Ludum Dare).
I feel like the interface is hiding something from me. There's not enough feedback on what I'm doing and whether I'm doing it right, so it's hard to learn. But I guess that's kind of the point in a game about deduction, so yeah.
The initial idea was to have a part of the hud for you to see more stats, but I had to cut that out to finish in time
@bitwise-constructs I joined the jam because I wasnt home for sunday, so it's still technically a compo game :P
The music was incredible and the concept was great. The game's concept was a little confusing at first but it ends up being quite awesome in the end. It's very responsive and well-thought-out too. Definitely my favorite one I've rated so far. I'd love to see this made into a full game, and quite frankly, I'd pay for it.
Awesome, very professional, and I lol'd at the intro messages!
Top marks for innovation, fun, them, graphics, humor and mood!
PS the font is fantastic, bitmap font or webfont?
PS2 what an awesome award, thank you!
Congratulations man!
I think the "attack" trait didn't make as much sense as the class and element. Why would a hero with low attack power fight a weak creature better than a hero with high attack power?
The idea is great, the music from incompetech.com really fits the game, and graphics are fantastic. I would like to see this taken further - with some in-game tutorial and some more feedback to the player, this could be fantastic. HTML5 is a plus, though I had to unblock every blocking addon in Firefox to run it without problems. Congrats!
It was fun to try and find the hero's weakness though the interface wasn't instantly intuitive. A little overview or tutorial would have been appreciated but I can understand the time constraints.
Hope you develop this further! :)