Reverse_Shmup by EARink0
You have the hero cornered, with just 3 lives left! Place fighters and battleships to finish him!
Note: I had a game breaking bug in the last minute, so the .exe is an older working version of the source code (the version of the source code that matches that .exe is gone).
Note: I had a game breaking bug in the last minute, so the .exe is an older working version of the source code (the version of the source code that matches that .exe is gone).
| Windows | http://dropcanvas.com/h0e3f |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15869 |
Ratings
| Coolness | 24% | 1027 |
| Overall | 2.69 | 536 |
| Fun | 3.08 | 247 |
| Graphics | 2.31 | 592 |
| Innovation | 3.23 | 197 |
| Theme | 3.31 | 313 |
Cool game. I think giving the "hero" 3 lives was unnecessary since his behavior doesn't seem to change (so the same strategy keeps working). Seemed the easiest strategy was to just make a ton of battleships, and then spawn fighters on the opposite side from him.
Would be cool to see this expanded.
A solid idea, and with some expansion, I think it'd become a very fun game. In particular, I think it would greatly benefit from some more collision detection. For instance, I noticed that the Battleship can pass through the outer walls and fire from beyond them, presumably out of reach of the Hero's bullets. Also, the Fighters spawn rather quickly when pressing down the mouse button, even if it's only held for a little bit (thus spawning a string when the player might have only intended to spawn one Fighter). I'd recommend changing that so a Fighter can only be spawned if the mouse is not currently over another fighter or something like that- this would also encourage the player to click and drag rather than just spawning in place. Of course, I wouldn't be surprised if you were planning on implementing one or both of these but ran out of time, or if doing so was even what caused the game-breaking bug you mention in the description- collision detection really is a pain. Good job finishing what you did!