Reverse_Shmup by EARink0

[raw]
made by EARink0 for LD25 (COMPO)
You have the hero cornered, with just 3 lives left! Place fighters and battleships to finish him!

Note: I had a game breaking bug in the last minute, so the .exe is an older working version of the source code (the version of the source code that matches that .exe is gone).

Ratings

Coolness 24% 1027
Overall 2.69 536
Fun 3.08 247
Graphics 2.31 592
Innovation 3.23 197
Theme 3.31 313

Feedback

Tom Leonardsson
17. Dec 2012 · 17:13 UTC
lol fun
arch.jslin
17. Dec 2012 · 17:53 UTC
Nice, now I only hope the fighter can actually shoot too. :P
jujule
17. Dec 2012 · 19:45 UTC
Nice idea. Fits the theme.
mikemacdee
18. Dec 2012 · 22:43 UTC
pretty great idea, as bare-bones as it is. would really like to see an expanded version.
nathanj439
20. Dec 2012 · 00:19 UTC
Neat idea.
sclark39
21. Dec 2012 · 16:29 UTC
Waited in the queue of your download site forever. I'd suggest using Dropbox or something next time.

Cool game. I think giving the "hero" 3 lives was unnecessary since his behavior doesn't seem to change (so the same strategy keeps working). Seemed the easiest strategy was to just make a ton of battleships, and then spawn fighters on the opposite side from him.

Would be cool to see this expanded.
Norgg
21. Dec 2012 · 16:39 UTC
Neat. Would like to see an expanded version of this too, maybe with a time limit or ramped up difficulty. I'd suggest moving the download somewhere without a queue too, was a bit of a pain.
Tom 7
25. Dec 2012 · 18:41 UTC
The best thing about this is the gameplay balance -- the player acts pretty realistically and it's about the right difficulty to trap him! With some shmup graphics and music and a variety of enemies you'd have a winner. Pretty fun!
Gjarble
26. Dec 2012 · 16:01 UTC
(Note: these comments were made based on playing the game on a Mac using Wine. If you can't replicate these issues in Windows, maybe they were caused on my end by Wine's conversion process- but I usually know when Wine causes problems because the performance is slow or much of the graphics disappear/are cut off. In this case, the game ran fine and looked as it does in your screenshot.)

A solid idea, and with some expansion, I think it'd become a very fun game. In particular, I think it would greatly benefit from some more collision detection. For instance, I noticed that the Battleship can pass through the outer walls and fire from beyond them, presumably out of reach of the Hero's bullets. Also, the Fighters spawn rather quickly when pressing down the mouse button, even if it's only held for a little bit (thus spawning a string when the player might have only intended to spawn one Fighter). I'd recommend changing that so a Fighter can only be spawned if the mouse is not currently over another fighter or something like that- this would also encourage the player to click and drag rather than just spawning in place. Of course, I wouldn't be surprised if you were planning on implementing one or both of these but ran out of time, or if doing so was even what caused the game-breaking bug you mention in the description- collision detection really is a pain. Good job finishing what you did!
RawBits
07. Jan 2013 · 23:47 UTC
Sorry, I'll not wait for downloads and certainly not sign up for anything. Next time use a service that actually let you download like dropbox.