Event Horizon by SelectricSimian

[raw]
made by SelectricSimian for LD25 (COMPO)
Play as the Ultimate Villain - a black hole! In this fast-paced arcade game, a fleet of ships is sent to stop you before you suck all goodness out of the universe. Through your cunning use of gravity, propulsive ion jets, teleportation, and powerups, destroy the ships by smashing asteroids into them.

Thanks for playing my game! Don't forget to vote!

Made with Lua, Moonscript, and Love2D for MacOSX and Windows.

tips for windows users:
-- you must extract the contents of the zip before playing
-- you must not move the executable away from the folder it's extracted to (shortcuts are okay)

Ratings

Coolness 82% 2
Overall 3.72 49
Audio 3.38 71
Fun 3.50 81
Graphics 4.00 58
Humor 1.99 563
Innovation 4.04 19
Mood 3.16 178
Theme 2.62 598

Feedback

earlya781@yahoo.com
17. Dec 2012 · 01:55 UTC
very fun game
Petertiger1594
17. Dec 2012 · 02:05 UTC
awesome
mr steaz muffin
17. Dec 2012 · 03:15 UTC
nice job
LeCherLich
17. Dec 2012 · 03:28 UTC
very nice game idea AND very well executed!
solidplasma
17. Dec 2012 · 03:28 UTC
Very impressive, and slick. Slightly unclear how to play at first, though.
pfirsich
17. Dec 2012 · 03:30 UTC
This is absolutely great. This is why I participate in this.
Zillix
17. Dec 2012 · 03:37 UTC
fantastic. great aesthetic and implementation.
netgrind
17. Dec 2012 · 04:16 UTC
That was a fucking sexy as hell hexagon effect you had going on.
Datw
17. Dec 2012 · 04:16 UTC
Nice, altough a bunch hard to play.
feiss
17. Dec 2012 · 04:16 UTC
great job, loving the hexagons
monomanio
17. Dec 2012 · 04:19 UTC
Very good! Spot on with the art direction and coherency, and interesting gameplay.
deathray
17. Dec 2012 · 04:29 UTC
Amazing concept and very polished!
Suggestions: Can i be gentler to the eyes without sacrificing the cool hex graphic style? Also an easy level to start would be good.

How are they even hurting a black hole anyway? :)
Falkreon
17. Dec 2012 · 04:46 UTC
Very hard to master, very visually appealing. Hard to believe it was a 48-hour.
karlin
17. Dec 2012 · 05:08 UTC
Really pretty game and a great concept too. Found it a little difficult though, although I'm generally not great at this kind of game.
Freakill
17. Dec 2012 · 05:11 UTC
Difficult but really neat game! Visuals at the end made me sick, but really nice looking and background music hehehe.
ripter
17. Dec 2012 · 05:13 UTC
Very fun! It took a few tries to figure out the controls and how the game works.
metadept
17. Dec 2012 · 05:14 UTC
Excellent. Graphics and sound (and gameplay) are simple but very well polished. Controlling the asteroids accurately is quite challenging!
enfyrneaux
17. Dec 2012 · 05:45 UTC
You had me at hexagons.
Scott McBee
17. Dec 2012 · 06:00 UTC
Very well done. Definitely one of the best so far.
SelectricSimians Friend
17. Dec 2012 · 06:26 UTC
Hey, friend!
Very incredible, had me hooked for half an hour with a final score of 2:27!
Controls are hard to learn, but once you get the hang of them they are brilliant.
Music is way too catchy. Seriously, music is WAY too catchy.
This is INCREDIBLE. I absolutely ADORE it.
You, sir, have earned a PERMANENT spot on my hard drive. :3
arkeus
17. Dec 2012 · 06:31 UTC
Very cool!
leafo
17. Dec 2012 · 06:38 UTC
Really cool game idea. The entire thing is nicely polished as well. Great work.

Also glad to see someone else writing games in MoonScript! ;)
hints
17. Dec 2012 · 07:53 UTC
very cool, very addictive, very gorgeous.
MvT
17. Dec 2012 · 08:01 UTC
Great idea.
adnzzzzZ
17. Dec 2012 · 09:04 UTC
Pretty original with nice and simple graphics. Really good job.
jmk
17. Dec 2012 · 09:31 UTC
Really unique gameplay idea! And you're only thirteen? Very impressive; well done.
TomK32
17. Dec 2012 · 09:41 UTC
It's loud, fun, quick. Great game but please get this destroying ships a little easier. Using astroids worked once or twice a round for me.
Cy4n1d
17. Dec 2012 · 09:48 UTC
really really nice. :-)
rasmusrn
17. Dec 2012 · 11:05 UTC
I click "Instructions" and read "You are a black hole". What an epic way to start.

Took me a while before I understood how the green and red areas work (which is impressive considering I did read the instructions).

Very well done. My favorite so far :)
pl0xz0rz
17. Dec 2012 · 12:10 UTC
Awesome idea and graphics. Not the best audio, however.
Robotic
17. Dec 2012 · 12:31 UTC
Although I didn't feel very villainous, the concept is ace ! oh, and that effect is wonderful, especially with the blue explosions. Will you blame me if I ever attempt to copy it ?
jsmars
17. Dec 2012 · 12:48 UTC
Great game! Very fun, polished and hard to master.. a bit hard control scheme, I think it may be easier if the rotation was changed by a mouse cursor (in direction of mouse)
GeorgeBroussard
17. Dec 2012 · 12:49 UTC
>>Very impressive, and slick. Slightly unclear how to play at first, though.

Agree with this statement. Nice job though. Very slick and well done. There's something here that warrants you developing this further. Really cool visuals and music, imo.
gameXcore
17. Dec 2012 · 13:50 UTC
Very fun, although I feel the black hole should have move slightly quicker so as to allow the player to easily kite the mobs.
ParaPup
17. Dec 2012 · 14:10 UTC
Very nice game you made, Awesome graphics.
frogmaster
17. Dec 2012 · 14:43 UTC
Wow! New masterpiece. One of the games I will be playing long after Ludum Dare :)
Jiggawatt
17. Dec 2012 · 15:17 UTC
I do like the concept, but I only see asteroids like once every dozen ships, so I can't get much out of the traction mechanic.
SaintHeiser
17. Dec 2012 · 15:31 UTC
Fun game =)
I like idea with black hole. It's really unique.
Rex Peppers
17. Dec 2012 · 15:40 UTC
Quite a challenge to play, but fun once you get the hang of it...
jahlgren
17. Dec 2012 · 16:37 UTC
The game is simple but fun :)
pbdiode
17. Dec 2012 · 17:44 UTC
Had some problems playing it: trying to unzip it on OSX (Mountain Lion) results in a .cpgz file and using unzip from the command line results in this error message:

Archive: event_horizon MacOSX.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of event_horizon MacOSX.zip or
event_horizon MacOSX.zip.zip, and cannot find event_horizon MacOSX.zip.ZIP, period.
Mythalore
17. Dec 2012 · 18:11 UTC
The new (if slight more complicated) super hexagon! Great!
yokcos700
17. Dec 2012 · 18:23 UTC
Very fun. A bit bland and something I wouldn't play again, but fun nonetheless. Also, the difficulty seems to ramp up far too quickly.
Tapestry
17. Dec 2012 · 19:05 UTC
Awesome game, good job!
Spierek
17. Dec 2012 · 20:02 UTC
Really cool game with a new, fresh mechanic. That menu effect is some slick stuff, and the gameplay itself kinda reminds me of Hexagon (not just because of the background).
dark_hunter
17. Dec 2012 · 21:31 UTC
Very cool graphics and sound. The gameplay is hard to catch on the first time. After that is becomes even more fun!
Crimsoneer
17. Dec 2012 · 22:51 UTC
Very cool, and new. Not sure how villainous I feel though :P
JaJ
17. Dec 2012 · 22:52 UTC
This is a hard one to get the hang of. The trick seems to be to get the asteroids as close as possible for as long as you don't need them, and then proppel them away. I love the visual style. It's very original too.
Cat Burton
18. Dec 2012 · 00:46 UTC
Fun game! The art style is lovely - it looks great!
soupy
18. Dec 2012 · 01:22 UTC
This game is amazing. It's just what a 48 hour game should be: compact, fun, with excellent presentation, and a reason to keep playing. I wish the asteroids moved a little faster, though.
amassingham
18. Dec 2012 · 01:27 UTC
Nice game, I love the concept - Id suggest changing the colours, anyone with red/green colourblindness might have a bit of a problem!
drewfitz
18. Dec 2012 · 02:38 UTC
WOW. What a great game! I'd love to see this expanded into a more full-featured game.
Meep
18. Dec 2012 · 03:18 UTC
Beautiful :)
ilo
18. Dec 2012 · 03:25 UTC
Looks brilliant! Rather tricky but I started to get the hang of it.
saampahlavan
18. Dec 2012 · 04:24 UTC
Visuals are pretty cool. Super Hexagon inspired? hmmmm
OU GDA
18. Dec 2012 · 05:14 UTC
really fun interesting idea. crazy hard though
Lashiz121
18. Dec 2012 · 15:13 UTC
Great game really liked it mostly sucked at it but what can i do 5/5
Rabbits...
19. Dec 2012 · 04:37 UTC
Its visually amazing! I love it
ClownyBastards
20. Dec 2012 · 07:03 UTC
Great idea, compelling execution.
It took me about 5 tries to feel confident with the controls and mechs; and then you get the pleasure of control on controlling the asteroids. Very fun.
mokujin
22. Dec 2012 · 18:43 UTC
Hard to play, but fun) Innovative gameplay
sPe
29. Dec 2012 · 13:55 UTC
Had few disturbing game stutters but the gameplay is very interesting and tactical.
Benjamin
05. Jan 2013 · 02:47 UTC
Good concept and fun control. The asteroid spawn sequence is very chaotic. I guess that half of them starting in red zone is the problem. Maybe that gradual power for red ( repel ) could be the solution, in sort of in a max distance every hex turn green. Not sure if I'm understandable...