THE PRINCESS IS MINE by emveyh

[raw]
made by emveyh for LD25 (COMPO)
::::::::Story::::::::

You are the most evil villain and king of the goblins named Grakkor. Just a few hours ago you kidnapped the princess. Too bad that the King knows you very well ... and where your dungeon is located

He has send 9 Armies to bring his daughter safely back.

And that is exactly what you have to prevent. I mean it's YOUR princess, right? Exactly!

You have 3 loyal minions that will fight for you until the end. Defeat all 9 Armies and the princess will be yours. You lose the princess if the knights can free her or if all your minions are dead. Good luck!




::::::::Game Instructions:::::::::

(Hint: There is a instruction menu on the titlescreen)
- Select a minion by clicking on it
- Move the minion by clicking on the destination
- Fight your opponents by standing next to them
- Pick up upgrades by standing next to them
- The princess is located at the center of the map, protect her!

IMPORTANT: You don't have to intercept the enemies. They have a 2 tile wide radius. If your minion is within that radius they will automaticly attack you. You could say that they have the ability to attract them.

Update:
Since someone was asking what the upgrades do: The "shield" upgrade increases your maximum health. The "sword" upgrade increases your damage. The hearts just heal you :)




::::::::Development Info::::::::

The tools i've used:
- Language: Java
- OS: Linux (Ubuntu)
- IDE: Eclipse
- Libraries: Libgdx, libgdx-contribs
- Audio: as3sfxr, Sunvox, Audacity
- Graphics: Gimp, Google Web Fonts

- Total time spent (break, sleeping included): ~ 43 hours

- This was my 4th Ludum Dare Compo


Thanks for playing :D




::::::::UPDATE:::::::::

Added new platforms Web (Java Applet) and Android (.apk). If you want to play it as intended use the desktop version (first link). You can maximize the window and that makes it easier to play.

Timelapse now available! :)





Ratings

Coolness 71% 3
Overall 3.73 48
Audio 3.42 66
Fun 3.42 108
Graphics 3.86 85
Humor 2.98 214
Innovation 3.22 199
Mood 3.49 71
Theme 3.68 156

Feedback

SaintHeiser
17. Dec 2012 路 15:27 UTC
Good game idea! And nice Job!
I don't like tactical game, but your game is good=)
jahlgren
17. Dec 2012 路 16:20 UTC
Good game. The difficulty could have been more linear
馃帳 emveyh
17. Dec 2012 路 17:15 UTC
@jahlgren Thanks for playing :) I've spent a long time trying to balance it. I thought it would be good if the game starts easy and becomes harder the further you get. Besides that, the difficulty depents heavily on the upgrades that spawn / you pick up. The idea behind that was that there is a reason to move around. Before I've implemented the upgrades you could basicly just stand near to the princess and that was too boring :)
Edocentrique
17. Dec 2012 路 17:18 UTC
A little bit old school and good, i like it
CMaster
17. Dec 2012 路 17:19 UTC
Pretty good, quite creepy feeling
Vennril
17. Dec 2012 路 17:23 UTC
Neat gameplay and great atmosphere. I really liked the oldschool CRT look too. Well done! :)
Birchmountain
17. Dec 2012 路 17:50 UTC
I really like the art style, i get the feeling i'm looking through a surveillance camera. The pathfinding isn't that great, one of my minions just ran away and ultimately cost me the game! D:

Still a great game and a neat concept!
馃帳 emveyh
17. Dec 2012 路 18:09 UTC
@Birchmountain Sorry about that :( yeah the pathfinding is really not that great, it was quite hard to implement that in such short time. If your minion is still selected, it helps to just click again on the destination tile. That will update his path. Anyways, thanks for playing :)
jhrrsn
17. Dec 2012 路 18:31 UTC
Crashes under Mac OSX 10.8.2 with Java 7 :(
馃帳 emveyh
17. Dec 2012 路 18:34 UTC
@jhrrsn any error messages? try to open it via console (java -jar ld25.jar)
Spierek
17. Dec 2012 路 19:17 UTC
Amazing execution. Loved the variety of enemy sprites, that 8-bit CRT filter and those hilarious taunts thrown by "the king of all evil". My only complaint is with the controls (allowing you to switch between minions using 1,2,3 would've been much easier), other than that - just wow.
krutech
17. Dec 2012 路 22:47 UTC
I like the rogue like TD ish like gameplay. Nice graphics aswell.
pereubu
17. Dec 2012 路 23:33 UTC
one of the best game i've played so far, don't know what to say except i want more levels naow D:
ilo
17. Dec 2012 路 23:45 UTC
It looks great and the design is really quite elegant!
voidstar69
17. Dec 2012 路 23:53 UTC
Android version works well and is fun. Well done for a good game, and for porting it so quickly.
Dark Acre Jack
18. Dec 2012 路 17:02 UTC
Very impressive. I can see a lot of potential for an expanded version of this.
atrodo
18. Dec 2012 路 17:07 UTC
I really enjoyed playing this game, it was very well done. I wish I could tell what effect the shield and sword powerups did. But very well executed.
馃帳 emveyh
18. Dec 2012 路 17:09 UTC
@atrodo The shield increases your max health and the sword increases your damage :) I wanted to add that to the instructions but the time played against me :/
pighead10
18. Dec 2012 路 17:58 UTC
Some bugs screwed the game several times for me, my minions got stuck and couldn't move and pathfinding made them walk from one place to another. Otherwise, fun game.
Harrk
18. Dec 2012 路 21:04 UTC
I really enjoyed this, it had a nice challenge to it and I ended up playing it a couple of times. Really nice job you've done on this!
dalbinblue
18. Dec 2012 路 21:05 UTC
Really good solid game, quite fun. Is there any difference in the heroes that come to attack. Didn't really notice, but I was wondering if there were any different patterns that that may affect strategy.
Ed Okonik
18. Dec 2012 路 21:07 UTC
Awesome
AdventureIslands
18. Dec 2012 路 21:55 UTC
Nice graphical look, this was quite fun until it suddenly until the game window went all white, did the java applet broke? well, anyway, good job with the game!
soy_yuma
18. Dec 2012 路 22:27 UTC
I enjoyed it a lot! But as @AdventureIsland says it broke on wave 9/9 (:'<) Nevertheless, the graphics are neat, the game is fun, and I'm happy to have played it!
vrav
19. Dec 2012 路 01:34 UTC
Micromanagement at its finest! Great job, had a lot of fun. Beat it on the second or third attempt. The old orc with the moustache is pretty funny, too.
Christina Antoinette Neofotistou
19. Dec 2012 路 04:14 UTC
Awesome! Presentation is fantastic, way to go!!! Top marks on everything
Christina Antoinette Neofotistou
19. Dec 2012 路 04:15 UTC
Also: I love it that there were female heroes in the game, most people forget about that. Thanks!!!
GeorgeBroussard
19. Dec 2012 路 09:51 UTC
Fun. Polished. Enjoyed it.
wzl
19. Dec 2012 路 12:15 UTC
Thats a nice game. I chuckled when mario came to save the princess :D
The pathing seems broken and the unit interaction seems to bug out more often than not. I'd love to see more gameplay variety, like laying traps or building mazes, maybe creating more units. PostCompo version? :D
Also I love the telly overlay.

Minireview: http://ldmr.wzl.vg/#emveyh
monomanio
19. Dec 2012 路 13:13 UTC
Amazing art!
馃帳 emveyh
19. Dec 2012 路 13:28 UTC
@wzl Defenitely wanted to implement traps and barricades. Had to cancel that feature because of time issues ;(
h8urf8
19. Dec 2012 路 19:57 UTC
Fun game to play!
Was pretty astonishing to see you coding this, next to me.
Hope we can do this again!
Ludonaut
20. Dec 2012 路 22:08 UTC
Good idea, well executed. Love the atmosphere.
Niavlys
21. Dec 2012 路 12:35 UTC
It turned out to be challenging and fun, I liked it! I had to use the pinky in order to click the right place (I'm playing on Android), though, but I'll try again with a stylus :)
Niavlys
21. Dec 2012 路 12:36 UTC
(not sure stylus is the correct word, but I hope you see what I mean
Niavlys
21. Dec 2012 路 12:38 UTC
)
Great audio and graphics too!
Sorry for the triple comment.
caranha
21. Dec 2012 路 13:34 UTC
This game is incredibly fun! I loved it!

The graphics are simple and to the point, they work very well. It would be interesting if there was some indication of what upgrades a minion had. Or are the upgrades applied to all minions? After a while I lost track of which minion had which upgrade.

The movement is very smooth. Although I found some bugs: once two of my minions got stuck and wouldn't move. Other times the minions or enemies would jerk around.

The music works very well! It could get boring if the game was longer, but it was the right length. The ending screens are also OK.

Loved the little cameos of the enemies.

Thanks for recommending this game to me :-D
caranha
21. Dec 2012 路 13:36 UTC
Oh, one extra comment - you should name your .jar file something other than LD25.jar! Imagine if everyone tried to use the same name? ;-) Name it "yourgamename.jar" or something instead :-)

Cheers,
馃帳 emveyh
21. Dec 2012 路 14:01 UTC
@Niavlys Yeah, it's not really optimized for phonescreens, the tiles are a bit too small. Also, the filters won't work :)
馃帳 emveyh
21. Dec 2012 路 14:04 UTC
@caranha thanks for the long comment :) You're right, there should be a visual feedback about the stats of your minions, but only 48 hours ;( And yeah, i should probably rename the file. Thanks for playing :)
lekochen
23. Dec 2012 路 15:43 UTC
Decent pixel art, great music with well-polished game balance. Very enjoyable, love it.
Xavier
23. Dec 2012 路 18:05 UTC
Good job! nice graphics and music background.
Deril
24. Dec 2012 路 10:34 UTC
Nice art! Did you draw it yourself? or just painted over oryx sprites?
馃帳 emveyh
24. Dec 2012 路 11:25 UTC
@Deril of course i've drawn them by myself. I know that they look like the oryx ones, but that was not really intentional. I wanted to use 16x16 sprites, but since they take more time to draw, I've decided to go for 8x8 sprites. I'll upload the timelapse within the next few days, so you can see that i have NOT painted over the oryx sprites or something like that.
Dir3kt
24. Dec 2012 路 11:42 UTC
Very good entry was lot of fun to play :)

Looking forward a post compo version :D
Hatscat
24. Dec 2012 路 12:24 UTC
Nice! well done
Deril
24. Dec 2012 路 13:42 UTC
Cool! I cant really draw... and making compelling game with squares is quite challenging...
Your game play is nice too.
Good job!
kibertoad
24. Dec 2012 路 17:27 UTC
Solid entry, enjoyed playing it, even though it didn't have any special twists.
recursive frog
24. Dec 2012 路 20:05 UTC
This was pretty fun on my Transformer Prime. :) It did crash at about wave 8, and it started losing track of who I had touched, but it was still a fun game.
Falkreon
27. Dec 2012 路 01:54 UTC
One of my minions got hit with the knockback effect, which pushed him *through* the princess, and he got stuck on the opposite side. After that I could select him but not move him. Controls are tight, just needs one or two bugfixes to round out this delightful and hilarious game.
Team Superfluid
27. Dec 2012 路 17:12 UTC
A superb entry! Really strong presentation style, absolutely love the big pixels and filter effects. The retro style and pop culture references really sell the game. The controls are slick and the realtime nature creates some interesting dynamics. Some compelling reason to move away from the centre a bit more would have been good .. perhaps some alternative weapons etc, but tbh the amount of content and polish for 48h is extremely impressive as is.
馃帳 emveyh
28. Dec 2012 路 20:54 UTC
The timelapse is now available: http://www.youtube.com/watch?v=HSN4f8pHdpk . Thank you for playing :)
saampahlavan
29. Dec 2012 路 22:12 UTC
pretty nice. like the screen effect over the game
csanyk
01. Jan 2013 路 06:54 UTC
Very Zeldesque:) I liked it.
Gornova
04. Jan 2013 路 22:13 UTC
really nice atmosphere, well done in average!
KevinWorkman
05. Jan 2013 路 04:36 UTC
I really liked this game! Pretty perfect: good visuals, well balanced, and actually fun to play. Great job. It wouldn't surprise me to see you on the leaderboards.

By they way, if you're looking for a better host than dropbox, you might check out the free Java hosting I offer at http://StaticVoidGames.com. We just added Android support too!