AL by sgreenlay
Description:
It is the year 2100.
Humankind has many space stations orbiting Earth and other planets.
The monotonous operations of these spacestations have been entrusted to a super-intelligent Artificial Lifeform (A.L.).
AL is tired of monotony and would like to kill all the Humans.
Side notes:
This is my first LD and I didn't realize how long it would take to make the engine + game from scratch. As a result, I ran out of time, so there is only 1 boring tutorial-esque level.
It is the year 2100.
Humankind has many space stations orbiting Earth and other planets.
The monotonous operations of these spacestations have been entrusted to a super-intelligent Artificial Lifeform (A.L.).
AL is tired of monotony and would like to kill all the Humans.
Side notes:
This is my first LD and I didn't realize how long it would take to make the engine + game from scratch. As a result, I ran out of time, so there is only 1 boring tutorial-esque level.
| Web | http://greenlay.net/AL/ |
| Source | https://github.com/sgreenlay/AL |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18986 |
Ratings
| Coolness | 32% | 948 |
| Overall | 2.25 | 701 |
| Fun | 2.38 | 570 |
| Graphics | 2.19 | 629 |
| Humor | 2.15 | 496 |
| Innovation | 2.94 | 326 |
| Mood | 2.41 | 560 |
| Theme | 3.44 | 263 |
Feedback
Sigrath
17. Dec 2012 · 03:47 UTC
Like the concept, would be awesome to see more of this.
matthias_zarzecki
18. Dec 2012 · 20:25 UTC
This is an awesome idea.
Sestren
21. Dec 2012 · 05:12 UTC
Good concept, too bad you ran out of time and couldn't have implemented more levels. I would love to see a Post-Competition version of this.
permanente1600
27. Dec 2012 · 03:47 UTC
I could see this being really fun if it was developed further.
donmilham
27. Dec 2012 · 05:34 UTC
I like the idea of playing a rogue spaceship AI. Nice try.
fishbrain
27. Dec 2012 · 09:09 UTC
I like the idea. Keep working on it!
MALHCat
28. Dec 2012 · 00:00 UTC
Like it! Very good idea
Beanalby
31. Dec 2012 · 20:20 UTC
Good concept, running out of time is very common, especially with new participants. I'm looking forward to your entries in the future!
rvmook
31. Dec 2012 · 20:56 UTC
At first I only saw the green circle saying things, so that didn't really make sense. After a refresh everything worked fine, took a while to figure out what to do, but I think if you work on this some more it can be a nice puzzle game. I'd love a post compo version!
SuperDisk
31. Dec 2012 · 21:17 UTC
Cool, neat enough to hopefully warrant more than one level.