TYRANOFORCE by blob

[raw]
made by blob for LD25 (JAM)
***About the game

TYRANOFORCE is about the last tyranosaurus coming back to earth in 25XX AD to get the planet back to dinosaurs. However, an intrepid hero is after you. Send your countless minions after him in a reversed bullet hell shoot 'em up style game.

To win, destroy the Hero until he runs out of lives. Hurry up, because he'll finish the level after a minute !

***How to play

Left or right to move the minion spawner

Hold space to spawn minion ships. The longer you hold it, the stronger the ship you spawn ( for a total of 4 different ships).

Learn the strength and weaknesses of each ship and swarm the hero till he gets the Game Over he deserves.

*** Extra Notes

The project was ambitious and we couldn't get all the stuff we wanted. Originally we planned that after a minute or so, the player would reach the villain for a final, traditional boss battle. The goal being to reduce his number of lives as much as possible during the level to make the boss fight easier to win for the villain.

We also wanted to add power ups for the Hero ship: a shield and stronger weapons to make the game more challenging as the level went on.

We thought of a reversed score system where your goal is to make the Hero have the lowest high score possible by killing him fast enough or by spawning ships he's not able to destroy.

And sadly, the game lacks musics.

***Credits:

Code: Xewlupus
Art: Blob

Ratings

Coolness 88% 2
Overall(Jam) 4.01 7
Audio(Jam) 2.67 180
Fun(Jam) 3.88 11
Graphics(Jam) 4.62 3
Humor(Jam) 2.72 140
Innovation(Jam) 3.97 13
Mood(Jam) 3.62 29
Theme(Jam) 4.31 6

Feedback

Dark Acre Jack
17. Dec 2012 · 07:12 UTC
Seen a few of these "reverse SHMUPS" so far, and this one is the prettiest.
MvT
17. Dec 2012 · 07:14 UTC
Awesome idea and graphics. :)
dredlockz
17. Dec 2012 · 07:59 UTC
Great concept! I liked how you balanced the enemy types by how long you had to charge it. Was there no sound? (played web version).
64Mega
17. Dec 2012 · 08:11 UTC
This is the first time I've encountered a reverse SHMUP, and I must say, it was executed perfectly.
CoffeeOnimal
17. Dec 2012 · 08:39 UTC
Wow, this was cool. Controls are very innovative. Well done!
Vic
17. Dec 2012 · 09:50 UTC
I liked it a lot! Good graphics, good balance.
Adok
17. Dec 2012 · 13:30 UTC
Very good graphics, but the game seems to be hard...
feili
17. Dec 2012 · 13:43 UTC
nice!!
SaintHeiser
17. Dec 2012 · 15:07 UTC
Amazing game, man! I love it!
Awesome game control idea!
arch.jslin
17. Dec 2012 · 16:35 UTC
Definitely the best graphics I've encountered so far!!
ethankennerly
17. Dec 2012 · 19:58 UTC
Awesome images and solid user interface. You made this weekend great!
Gornova
17. Dec 2012 · 21:40 UTC
Great, great, great. Idea, graphis, mechanics.. good!
TwilightFlandre
18. Dec 2012 · 04:52 UTC
Beautiful graphics and my favorite of the "reverse shmups" I've played so far. The only improvement really would be to add music but that is a lot to ask for in this competition especially with what you have made.
Faust
18. Dec 2012 · 04:53 UTC
Great reverse shooting game, the graphic is just awesome.
TwilightFlandre
18. Dec 2012 · 04:53 UTC
Beautiful graphics and my favorite of the "reverse shmups" I've played so far. The only improvement really would be to add music but that is a lot to ask for in this competition especially with what you have made.
bitwise-constructs
18. Dec 2012 · 05:41 UTC
Very good execution. The second ship seemed a bit unbalanced, though, as I won every time that I spawned it as a majority.
🎤 blob
18. Dec 2012 · 06:16 UTC
Thanks for the feedback :)
@dredlockz: There should be sound ( just no music ) not sure why it was broken for you.
@bitwise-constructs: Yes, I found that out today too. We didnt have enough time to test and balance the game properly.
nickworks
18. Dec 2012 · 07:32 UTC
Great ideas, nice art!
SonnyBone
18. Dec 2012 · 09:26 UTC
I love the little dino at the keyboard! This is so gorgeous, but it's a bit easy to beat once you get a few huge ships on the screen. Needs some rockin tunes and better sound effects to be STELLAR, but as of right now it's really friggin' solid. GREAT WORK!!!
Husky
18. Dec 2012 · 13:53 UTC
Wooho!!
The pixel art is great!
I like the Gozilla lol.
BlockBrains
18. Dec 2012 · 13:56 UTC
Great reverse design! The pixel art looks super neat! I suck at the game, haha. Congrats!!
dek
18. Dec 2012 · 13:58 UTC
Great game!
tompudding
18. Dec 2012 · 14:11 UTC
Absolutely brilliant. You should totally continue this in a post-compo version and add those features you talked about, I'd love to control a boss during a boss battle!
YopSolo
18. Dec 2012 · 17:23 UTC
great entry !
fishbrain
18. Dec 2012 · 18:16 UTC
All-around superb! Great job!
Frozen Fractal
18. Dec 2012 · 18:24 UTC
Great concept, and fantastic execution. This is way, way too good-looking for a game jam :) My main problem is that it's pretty hard, but I did notice some improvements if I tried different strategies, which means the idea of "hold longer for bigger ships" works quite well.
chas
18. Dec 2012 · 20:47 UTC
Fantastic job! Bravo!
dalbinblue
18. Dec 2012 · 21:13 UTC
Very impressive game, really good difficulty level and strategy in unit types. Got it in three tries, and on that third try I only had one second left.
jerombd
18. Dec 2012 · 21:18 UTC
Please make a post-gamejam version: the graphics are awesome and the gameplay is solidtoo. Once you'll add music and a boss battle, the fun will be x1000 higher :D
Cryovat
18. Dec 2012 · 23:00 UTC
Great idea and execution. :D
BNeutral
19. Dec 2012 · 03:06 UTC
Ahaha, amazing.
KWL_TW
19. Dec 2012 · 03:29 UTC
Super awesome artwork!
Great game concept, too!
bigbadwofl
19. Dec 2012 · 07:32 UTC
If all the assets were made during the comp I'm very impressed. Fun to play and very polished. Very well done.
🎤 blob
19. Dec 2012 · 08:56 UTC
Thank you ! Yes, all code and art done from scratch for the jam.

@Jerombd We're gonna try to get those stuff added during the holidays. Making the musics is gonna be challenging !
caranha
20. Dec 2012 · 15:24 UTC
Very Pretty game, and fun to boot!

I know everyone is talking about music, but what I really missed in this game was some way to restart! I tried to play three or four times, and having to reload the screen every time was a bit of a shore.

Congratulations on the great game!
Master0010
20. Dec 2012 · 15:49 UTC
awesome !! I want more lvls!!
Oreganik
20. Dec 2012 · 23:21 UTC
MWAHAHAHA! THE VILLAIN WINS! sweet game! love the one button interface
BrothersT
21. Dec 2012 · 02:34 UTC
Brilliant work guys. So simple, so much fun. And with more work you could extend this long long past a minute of gameplay and I think it'd be even more fun. The graphics are outstanding too.
mokujin
21. Dec 2012 · 15:07 UTC
Coool gameplay) awesome game. Would be nice to have restart button
Tanner
21. Dec 2012 · 15:26 UTC
best depiction of short armed TREX as protagonistic antagonist.
rylgh
21. Dec 2012 · 16:16 UTC
nice elegant ship spawning mechanic, fantastic art!
Casino Jack
21. Dec 2012 · 16:21 UTC
The top and bottom of the SWF are cut off on my screen, so I can't see if there's an easier way to restart than refreshing the page - if not, you should add one!

Fantastic art and sound, but I haven't been able to beat the game yet.
jujule
21. Dec 2012 · 18:37 UTC
Oh ! What a beauty, this one. Also the best spawning system so far amongst reverse shmups presented in this compo ( or that I have ever seen ). Will you later implement the ideas you talk about in your intro text ? That'd be sweet ! I think after putting so much effort in the graphics and design, it would be a waste to leave the game in such a state.
Colapsydo
21. Dec 2012 · 18:58 UTC
The pressure time based selection is a superb idea.
Really great job done on graphics.

(btw, thanks for your kind advice regarding my entry)
Jeremias
21. Dec 2012 · 20:20 UTC
I won the game between second 1 and 0. Best practice: spam ship of the third type and sometimes the biggest one.

The graphics are incredible. I would appreciate, if you make a commercial game based on this. As you said, further gameplay mechanics are needed.
LTyrosine
21. Dec 2012 · 20:31 UTC
Amazing graphics, amazing idea, top 10 for no doubt.
allinlabs
22. Dec 2012 · 06:58 UTC
One button game like Pax Britannica (http://paxbritannica.henk.ca/), you did very well in 72h. Very polished, the ships seems well balanced but the 60 sec limit is too hard in my opinion; the game's short but funny and would have a good re-play value without the 60 limit.
🎤 blob
22. Dec 2012 · 16:02 UTC
@casino jack try getting your browser into full screen ( usually F11) if you cant see the whole page. Sorry no better way to restart than reload the page yet, we'll add this in a post comp version.

@allinlabs Thanks for the link, that game looks interesting. Havent played local multiplayer on one keyboard in ages :)
Thanks for the comments ! ( we actually had to make the game in 48h because of full time jobs.) The 60s limit was a last minute addition because we had no lose condition !
hypp
22. Dec 2012 · 16:23 UTC
Nice graphics
lucky.luddite
22. Dec 2012 · 18:14 UTC
The single button control is perfect. This was fun.
Christina Antoinette Neofotistou
24. Dec 2012 · 02:30 UTC
I went at it till I beat the hero. Fantastic game, fantastic concept, marvellous execution! I've often thought of a reverse vertical scroller, but never had a good idea of how to implement being the bad guy. You solved it brilliantly.

I have no problem with the 60 second limit, the game is beatable.
Also, the 3-way bullet-spewing spaceship seems to be the player's best chance. They make a wide net of bullet fire, which the ship's AI (very clever by the way!) inescapably falls prey to. Having a mothership behind those doesn't hurt either. I found no use for the smaller drones, or the rocket-launching ships, since the AI would kill them instantly. Brilliant!
Dir3kt
24. Dec 2012 · 11:51 UTC
Cool game :)
Gungnir
24. Dec 2012 · 16:25 UTC
As has been mentioned, there's a few reverse-shmups floating about - but I have to say this is far and away the best. You've taken the idea beyond just a neat gimmick and made something highly playable. It's the most compelling game I've played in the dare thus far. Nailed the visuals and sound too. The lack of built-in restart is the only nitpick. I'm going back now for another round.
recursive frog
24. Dec 2012 · 22:12 UTC
The game feels a bit hard, with the hero having five lives. That said, it's a very nice take on the shooter theme, and a great table-flip in terms of controls and goal. Great work!
Mista Koo
25. Dec 2012 · 16:37 UTC
It looks so great it makes me a bit biased :P, but great pawn spawning mechanic.
krutech
25. Dec 2012 · 21:27 UTC
I beat the hero. I really loved how you excecuted the "reverse bullet hell shmup". I beat it after a couple of times by spawning a certain enemy =)
With that said,d really really cool sprites and environments. Lack of music dont bring this game down.
hirsch
25. Dec 2012 · 21:32 UTC
Well done. At first it was quity tricky to figure it out but then it worked better ;)
Norgg
25. Dec 2012 · 21:33 UTC
Victory at last! The AI on the hero is done really well.
matthias_zarzecki
29. Dec 2012 · 21:38 UTC
Love the unity-spawn-system :D
dremelofdeath
31. Dec 2012 · 01:47 UTC
This game is sick. Great work. I loved the T-Rex on the computer! Such a great concept for the game.
JaJ
06. Jan 2013 · 12:03 UTC
I did it! I like that in this game being deverse actually seems to help instead of hurt. In most of these type of games you just pick the ship that is balanced the best and keep spamming it, but this entry seemed to be balanced much better than that!
kato9
06. Jan 2013 · 22:53 UTC
Great concept and artwork.
hadesfury
23. Jan 2013 · 21:23 UTC
Really fun :D