TYRANOFORCE by blob
***About the game
TYRANOFORCE is about the last tyranosaurus coming back to earth in 25XX AD to get the planet back to dinosaurs. However, an intrepid hero is after you. Send your countless minions after him in a reversed bullet hell shoot 'em up style game.
To win, destroy the Hero until he runs out of lives. Hurry up, because he'll finish the level after a minute !
***How to play
Left or right to move the minion spawner
Hold space to spawn minion ships. The longer you hold it, the stronger the ship you spawn ( for a total of 4 different ships).
Learn the strength and weaknesses of each ship and swarm the hero till he gets the Game Over he deserves.
*** Extra Notes
The project was ambitious and we couldn't get all the stuff we wanted. Originally we planned that after a minute or so, the player would reach the villain for a final, traditional boss battle. The goal being to reduce his number of lives as much as possible during the level to make the boss fight easier to win for the villain.
We also wanted to add power ups for the Hero ship: a shield and stronger weapons to make the game more challenging as the level went on.
We thought of a reversed score system where your goal is to make the Hero have the lowest high score possible by killing him fast enough or by spawning ships he's not able to destroy.
And sadly, the game lacks musics.
***Credits:
Code: Xewlupus
Art: Blob
TYRANOFORCE is about the last tyranosaurus coming back to earth in 25XX AD to get the planet back to dinosaurs. However, an intrepid hero is after you. Send your countless minions after him in a reversed bullet hell shoot 'em up style game.
To win, destroy the Hero until he runs out of lives. Hurry up, because he'll finish the level after a minute !
***How to play
Left or right to move the minion spawner
Hold space to spawn minion ships. The longer you hold it, the stronger the ship you spawn ( for a total of 4 different ships).
Learn the strength and weaknesses of each ship and swarm the hero till he gets the Game Over he deserves.
*** Extra Notes
The project was ambitious and we couldn't get all the stuff we wanted. Originally we planned that after a minute or so, the player would reach the villain for a final, traditional boss battle. The goal being to reduce his number of lives as much as possible during the level to make the boss fight easier to win for the villain.
We also wanted to add power ups for the Hero ship: a shield and stronger weapons to make the game more challenging as the level went on.
We thought of a reversed score system where your goal is to make the Hero have the lowest high score possible by killing him fast enough or by spawning ships he's not able to destroy.
And sadly, the game lacks musics.
***Credits:
Code: Xewlupus
Art: Blob
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 4.01 | 7 |
| Audio(Jam) | 2.67 | 180 |
| Fun(Jam) | 3.88 | 11 |
| Graphics(Jam) | 4.62 | 3 |
| Humor(Jam) | 2.72 | 140 |
| Innovation(Jam) | 3.97 | 13 |
| Mood(Jam) | 3.62 | 29 |
| Theme(Jam) | 4.31 | 6 |
Awesome game control idea!
@dredlockz: There should be sound ( just no music ) not sure why it was broken for you.
@bitwise-constructs: Yes, I found that out today too. We didnt have enough time to test and balance the game properly.
The pixel art is great!
I like the Gozilla lol.
Great game concept, too!
@Jerombd We're gonna try to get those stuff added during the holidays. Making the musics is gonna be challenging !
I know everyone is talking about music, but what I really missed in this game was some way to restart! I tried to play three or four times, and having to reload the screen every time was a bit of a shore.
Congratulations on the great game!
Fantastic art and sound, but I haven't been able to beat the game yet.
Really great job done on graphics.
(btw, thanks for your kind advice regarding my entry)
The graphics are incredible. I would appreciate, if you make a commercial game based on this. As you said, further gameplay mechanics are needed.
@allinlabs Thanks for the link, that game looks interesting. Havent played local multiplayer on one keyboard in ages :)
Thanks for the comments ! ( we actually had to make the game in 48h because of full time jobs.) The 60s limit was a last minute addition because we had no lose condition !
I have no problem with the 60 second limit, the game is beatable.
Also, the 3-way bullet-spewing spaceship seems to be the player's best chance. They make a wide net of bullet fire, which the ship's AI (very clever by the way!) inescapably falls prey to. Having a mothership behind those doesn't hurt either. I found no use for the smaller drones, or the rocket-launching ships, since the AI would kill them instantly. Brilliant!
With that said,d really really cool sprites and environments. Lack of music dont bring this game down.