Conquer The Kingdom by DaGamesta

[raw]
made by DaGamesta for LD25 (JAM)
Hey, DaGamesta here! This is me and WojWork's first Ludam Dare Jam, as well as our first ever completed game coincidentally. I'm the programmer, and he was the game designer/artist. There are still some errors in this game as it is, but we hope to polish it up and re-release it without any known issues. In the meantime, enjoy! And here's a message from WojWorks:

Wreck havoc as a villain making his way to become the evil ruler of a medieval kingdom!

Z-jump
X-attack

arrow keys-move/fly

f4-fullscreen

esc-exit game

sound effect credit goes to these guys over at soundbible.com:
Brandino480
Stephan Schutze
Mike Koenig


We've learned a-lot this time around, but here's what I know I couldn't get to fixing:

-Knights occassionally move oddly on contact with the ground, nothing big.
-Villagers with pitchforks aren't affected by fire on the ground.

This game was programmed with:
-C++
-Visual Studio 2010
-Allegro 5.0.5
-A general game engine engine made to go with Allegro programmed by me beforehand.

Note: I will not be porting this game to Linux/Mac ATM, it's' not worth the trouble I've realized it is. I've learned my lesson, though, and Next Ludum Dare I will be working with Java!

A Post Mortem has been made, albeit not with many changes. Essentially it's just the following changes:

-You can now properly close the window by clicking the "X" button.
-You can now mute the game by pressing the M key.
-The sounds have been re-balanced a bit in terms of volume.
-The Knights no longer have any collision errors with the ground.
-Villagers and the hero are now properly affected by fire on the ground.
-Villagers now face left initially like they're supposed to.
-A fire sound plays with the regular shooting sound when you have the ultimate weapon.

Sadly I didn't see much room for actually expanding this into a longer game, especially in the world outside of the Ludum Dare and its theme as an excuse for what the game is. Would probably be good as a Flash/Java game, but... I don't really feel like porting into another language entirely just for that purpose.

So I'll leave it at this, if you aren't voting please be sure to play the post-mortem, it is error-free and pretty much what we'd intended the game to be in the first place.

Ratings

Coolness 91% 2
Overall(Jam) 3.51 61
Audio(Jam) 2.62 188
Fun(Jam) 3.80 16
Graphics(Jam) 3.43 128
Humor(Jam) 2.87 117
Innovation(Jam) 2.73 187
Mood(Jam) 3.21 90
Theme(Jam) 3.82 57

Feedback

SirJson
17. Dec 2012 路 16:33 UTC
Wow that game was fun! :D I liked to burn everything down :3
Cthu
17. Dec 2012 路 16:54 UTC
This was surprisingly good and really fun to play. Initially, i thought that the first upgrade was useless, but the following ones were great!
馃帳 DaGamesta
18. Dec 2012 路 02:02 UTC
Well, I'd say the first upgrade made it easier to hit those dang knights at first, but thanks for the input! The positive reviews are a nice confirmation that this game isn't terrible, haha.
Diventurer
18. Dec 2012 路 02:49 UTC
I like the art, but at the same time - it is too small. The sounds are great, but at the same time - some are too loud compared to others, so you hear the annoying differences or whatever. :D
It was a fun game to play, I liked it.
馃帳 DaGamesta
18. Dec 2012 路 03:13 UTC
Thanks for the rating, Diventurer. Yeah, the sounds could have used some more work in terms of volume, I agree, but it's too late for that now. I guess you could say the sprites are the size they are because that's the style. Thanks for the feedback, we're here to learn!
HeroesGrave
18. Dec 2012 路 03:45 UTC
Quite good.
Quantumvm
18. Dec 2012 路 04:14 UTC
VERY FUN. the game progresses very nicely I absolutely loved it.
lur
18. Dec 2012 路 04:25 UTC
Lots of havoc to wreck! Not very challenging but lots of fun.
馃帳 DaGamesta
18. Dec 2012 路 04:36 UTC
Quantumvm: Thanks, we put a lot of effort into the flow!

Lur: Well, we were going more for the power-lust feel, but it's good to know that it was lots of fun regardless of whether it was too easy or not.
Stryphe
18. Dec 2012 路 05:39 UTC
I liked near the end of the level with max power it was like a fire work show.

Good work!
Gungnir
18. Dec 2012 路 08:28 UTC
It's great to be evil :) Nice work.
BlockBrains
18. Dec 2012 路 13:18 UTC
yay! I conquered the kingndom! The MAX is awesome!
Gravity Games
18. Dec 2012 路 15:09 UTC
I really liked this one. It progresses very nicely and is fun to play. The graphics and sound go together quite nicely. I also liked the ending, but to answer it, go back and kill the knights you skipped. All in all, great game, and I say you could make a pretty good platformer with this engine.
馃帳 DaGamesta
18. Dec 2012 路 16:38 UTC
Gravity Games - Thanks! All this positive feedback is too fantastic. :D As for the engine, it actually is pretty sloppy, I'd say, but then again it was made in the 72 hours, at least the platforming part. I'll upload the source today.
bigbadwofl
19. Dec 2012 路 06:49 UTC
Loved it. Awesome powerups and cool art. Well done. Could have done with music though.
Harrk
20. Dec 2012 路 03:09 UTC
All this needs is a little music and you've got yourself a masterpiece!
馃帳 DaGamesta
20. Dec 2012 路 03:21 UTC
Argh, I knew the music would be an issue. Sadly we didn't have a composer, and WojWorks didn't feel that any of the songs he found fit well enough. We'll try to include music in the post-mortem if we end up doing one, though.
Kuulog
20. Dec 2012 路 18:17 UTC
Very fun game, I really liked the powerups.
Beerman
20. Dec 2012 路 19:20 UTC
Entertaingly destructive, the maxed out power at the end was great fun.
pighead10
20. Dec 2012 路 20:06 UTC
Fun game, especially with all the graphical effects near the end. Reallly easy, I held down two buttons and didn't lose any health. Loved the "DESTROY EVERYTHING" ending!
ReveLorenfield
20. Dec 2012 路 23:38 UTC
Overpowered weapon is overpowered
Thank you for your game, it was really funny, especially at the end with the ultimate upgrade. The progression is very good so we can actually enjoy having a so great power.
Nice work !
youdonotexist
22. Dec 2012 路 00:05 UTC
is it possible to get a Web/Mac build?
馃帳 DaGamesta
22. Dec 2012 路 00:43 UTC
Actually, I'm working on that, youdonotexist. But I need to get my hands on a Mac before I can get a Mac build, and that's the holdup. Sadly, Allegro does not compile for the web. At least not as far as I know... I'll get to work on seeing about that too.
BrothersT
22. Dec 2012 路 01:18 UTC
Haha, that was really fun. Wasn't expecting a boss after all that unchallenged carnage. Nice one!
Puzzlem00n
23. Dec 2012 路 03:06 UTC
Very, very cool. It all feels so fit together, and the art reminds me of Knytt Stories. Thoughts-

Bad:
-Tiny little glitches here and there that throw you off, but it's not so bad.

Good:
+Very cool making the title screen part of the level, pretty sweet.
+Graphics are nice and uniform, as well as the fact you made some fantastic choices in sound effects.
+It has a well defined beginning, middle and end, which really brings it together. Good work.
joaorequiao
23. Dec 2012 路 17:07 UTC
Awesome! I Had REAL fun!
馃帳 DaGamesta
23. Dec 2012 路 18:17 UTC
Puzzlem00n - Thanks! We worked hard on the little details, glad someone noticed. :)

As for the little glitches, my platforming engine is really sloppy, but I'm hoping to turn what I made in this competition into an even crisper, cleaner platforming engine.
LoneStranger
24. Dec 2012 路 05:10 UTC
At one point when I had fire, I found I was unable to move at all. The game kept going and a jumpy dude eventually killed me, but I couldn't do anything. Up until that point though, I thought it was entertaining, destroying everything.
馃帳 DaGamesta
24. Dec 2012 路 05:42 UTC
LoneStranger - Odd, I've never experienced that error before, and no-one has said anything about such an error as of yet. Did you get stuck in a wall or something? Elaboration is key when it comes to fixing errors.
SuperDisk
25. Dec 2012 路 18:02 UTC
Was actually kind of cool to see the transition from peace to ultimate destruction.
krutech
26. Dec 2012 路 18:00 UTC
I loved te progression in this game. Cute graphics and a somewhat buggy control. God game nontheless =)
goerp
30. Dec 2012 路 13:42 UTC
That was a lot of fun to play.
The graphics were small but cute. The bad guy was very good!
Good game.
You might say that it was a bit easy, but during a Ludum you don't play most gamres for very long and now I have seen all content (in contrast to my game that was so difficult that most people didn't even get to see beavers or lumberjacks.
馃帳 DaGamesta
02. Jan 2013 路 01:47 UTC
goerp: Thanks! That's what we were going for. Originally the game was harder, but we decided we wanted both the hardcore and casual gamers to get through and see all the content, not to mention people who get easily bored or distracted.
bradleypollard
02. Jan 2013 路 16:53 UTC
Daaaamn! I was wondering where it was going with all the powers, and then you get MAX and everything goes crazy! I smiled playing this game, great fun.