AI Rampage by FacticiusVir

[raw]
made by FacticiusVir for LD25 (COMPO)
This is a Silverlight 5, Out-of-Browser (update: now also Windows desktop!) game in which you (as the villain) are an AI that has gone quite mad, and starts killing all the crew on the space station that it oversees.

There's a tutorial to explain the gameplay, but in quick summary - left click to select, right click to give orders, WASD to scroll. Don't get spotted murdering people or doing anything suspicious, or the crew will shut you down. In Windows, hit Esc to exit.

Enjoy!

(Please note - the path finding is a bit slow over long distances, so if you click further that 7-8 squares away, especially near the end, the game might take a minute to work out the path)

Ratings

Coolness 48% 694
Overall 3.13 288
Fun 3.04 274
Graphics 2.29 597
Humor 2.75 286
Innovation 3.38 145
Mood 3.15 183
Theme 3.70 151

Feedback

goerp
17. Dec 2012 路 18:59 UTC
any chance of a port to anything else? I don't want to install sliverlight on my let alone another program
comrad_gremlin
17. Dec 2012 路 19:02 UTC
Very cool game :) Despite silverlight being a bit of a pain to install for me, was definetely worth it. Keep it up, man
jerrre
17. Dec 2012 路 19:05 UTC
Lots and lots of unskippable text
overal nice tho'
馃帳 FacticiusVir
17. Dec 2012 路 19:07 UTC
Could probably port to XNA, though that means installing XNA instead ;)
HardScore
17. Dec 2012 路 19:22 UTC
a well done game :)
MrAmazingSocks
17. Dec 2012 路 19:23 UTC
There should be an option to skip the dialogue.
Felix20
17. Dec 2012 路 19:56 UTC
Very nice, graphics were ok, gameplay was good the pathfinding was nice but I crashed it when I tryed to go from the airlock to the incinerator.
I'm glad I played again though because the ending was worth it, very nice theme integration. atmosphere was good, with music it would have been awesome.
alexlarioza
17. Dec 2012 路 23:15 UTC
Liked the plot you had going on, but after making a mistake I had to restart and sit through the intro text again. :(
Razion
18. Dec 2012 路 09:26 UTC
The text is horrifyingly difficult to sit through. Consider adding a skip option in the future. Well done overall. Fun concept, fun to play.
Keevor
19. Dec 2012 路 00:16 UTC
I think the consequence for losing is a bit to high. Skip text would have been nice
Benjamin
19. Dec 2012 路 00:19 UTC
well the unskipable text really dissuaded me from playing a second time despite the fact I really wanted to explore the game further after my first death. The story telling was ok but you really need to make the text prompt faster and skipable for the people who already know it.
馃帳 FacticiusVir
19. Dec 2012 路 02:00 UTC
Now ported to Windows, using Monogame!
Deykoweec
19. Dec 2012 路 15:49 UTC
you should add a text skipping button
mcc
20. Dec 2012 路 05:16 UTC
all the dialogue made this unnecessarily slow-moving and the controls were kind awkward. otherwise, i liked the writing quite a bit and you had a good concept.
Deril
20. Dec 2012 路 17:01 UTC
Very good game for patience training!
h.attila
21. Dec 2012 路 19:55 UTC
I'm sorry, but I'm not gonna sit through several minutes of text every time someone sees me.
sclark39
23. Dec 2012 路 17:35 UTC
Didn't want to run an installer
CoffeeOnimal
27. Dec 2012 路 14:37 UTC
I got the same crash going from airlock to incinerator, and the hours of unskipable text precluded another attempt at the game.
All in all, I'm pretty impressed with this. The unwilling villain is a very good interpretation. I could see this working as a very good game with more polish.