Your Mind Hates You by Peltast

[raw]
made by Peltast for LD25 (COMPO)
"Your Mind Hates You" is a text-based game where you're playing as your own brain; specifically, the part of your brain that is purely negative and loves to berate you. Your goal is to demoralize and beat down yourself until breaking point.

Lower your health to zero, and you'll be able to take an action that finishes the scenario.

NOTE: If you want to leave a scene in the middle of it, just type "exit".

Ratings

Coolness 45% 776
Overall 2.61 576
Audio 1.69 534
Fun 2.07 674
Graphics 2.58 505
Humor 2.92 239
Innovation 3.29 172
Mood 2.70 409
Theme 3.74 132

Feedback

mattmitchell45
17. Dec 2012 · 07:40 UTC
Awesome. I fear it is too close to my finals experience, so I will have to play it after I'm done :p
SkyWolf
17. Dec 2012 · 11:31 UTC
Upsetting that he doesn't understand "LEROOOOOY JENKINS" :D on a serious note, i liked it a lot but i'm bad at playing it, maybe you should give some tips instead of "I don't understand". :P
goerp
17. Dec 2012 · 11:32 UTC
This was hard. I couldn't get him to jump.
I like the concept. The graphics were OK and sound is not really necessary for a text bases game.
When I read the instructions I thought 'will the program understand me?" and it didn't most of the time.
kroltan
17. Dec 2012 · 11:36 UTC
I feel so limited on what the dude understands, but nice idea.
spolvid
17. Dec 2012 · 11:36 UTC
Really creative interpretation of the theme, but in practice it's more frustrating than anything because so few commands are recognized. Would like to see this concept expanded with more development time so that it understands more.
raincole
17. Dec 2012 · 11:42 UTC
It's way too hard... I feel clueless after several tries.
LucaPavone
17. Dec 2012 · 12:14 UTC
It was a little tricky to deal with the text parser, but it definitely was a morbid bit of fun. I got him to punch the computer in scenario 2.
dj_pale
17. Dec 2012 · 23:51 UTC
Very creative, but too hard as others have pointed out
Gravity Games
18. Dec 2012 · 00:32 UTC
Its a nice start, but this game needs a lot of polish. It took a long time to figure out the stages, as the game really needs to recognize more phrases. The graphics aren't spectacular, but a text game doesn't really need them, so they aren't a problem. I did, however, really like the humor when you type something unexpected (and by that, I mean the you like poop from the screenshot...)Its an okay game, but it just needs so much more before it can become a great game.
MaTX
18. Dec 2012 · 16:44 UTC
Cool idea. I like to talk with myself sometimes :)
xandy
18. Dec 2012 · 18:44 UTC
i like the idea but i can only agree with the others that some tips or more sentences would be helpful.
Nolan C
20. Dec 2012 · 20:57 UTC
It's just too hard to know what to type, unfortunately.
recursive frog
24. Dec 2012 · 05:10 UTC
Your source code is fun. Looking at the keywords you have reveals a few ideas you didn't seem to get around to (or that I didn't quite find in the game.)

And now *I* am on the receiving end of an open ended game where the controller is everything you can think to input. :)
🎤 Peltast
28. Dec 2012 · 21:56 UTC
Thanks! I've never had anyone refer to my code as fun! I found coding it to be fun, so maybe it carried over. You're right, some keywords are things I didn't get around to implementing in acceptable statements ("clock" for instance). Some are there, but in obscure ways.

The entire list of acceptable commands isn't actually visible in the source, since I used an embedded text file for that. If for some odd reason anyone's curious, I added an "Assets" download which contains it. It's not very flattering, but oh well.

Anyway I completely, 100% agree with all of the feedback here; the game is way too hard and unresponsive. This was my first text-based game, and I took the task of making a good text-parser way too lightly.