Renegade Theologian by rpgwhitelock
"Renegade Theologian"
Collect (steal!) the 8 books. Avoid the guardian angel. Look to the sky.
Best played full screen in a dim environment with speakers or headphones.
Completed solo in 48hours using Unity 4, Blender, Photoshop, Ableton Live and a Piano. However I just realised I can not submit to the 48 owing to a piece of code I am not permitted to redistribute. Maybe next time. Was a great learning experience!
OSX tested on Snow Leopard 10.6.8.
Windows tested on Windows 7 64bit.
Web tested on OSX & win7 chrome Unity Player.
Collect (steal!) the 8 books. Avoid the guardian angel. Look to the sky.
Best played full screen in a dim environment with speakers or headphones.
Completed solo in 48hours using Unity 4, Blender, Photoshop, Ableton Live and a Piano. However I just realised I can not submit to the 48 owing to a piece of code I am not permitted to redistribute. Maybe next time. Was a great learning experience!
OSX tested on Snow Leopard 10.6.8.
Windows tested on Windows 7 64bit.
Web tested on OSX & win7 chrome Unity Player.
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.40 | 86 |
| Audio(Jam) | 4.03 | 6 |
| Fun(Jam) | 2.77 | 171 |
| Graphics(Jam) | 4.17 | 33 |
| Humor(Jam) | 2.15 | 226 |
| Innovation(Jam) | 2.55 | 237 |
| Mood(Jam) | 4.39 | 2 |
| Theme(Jam) | 2.41 | 287 |
Very atmospheric, a good feeling.
Glad it's atmospheric!
Are you inspired in Slender, no?
I think if I updated it, I would ensure that every time you collected a book it revealed the secret gradually rather than all at once. Better feedback from actions that way.
I haven't played Slender, but I have heard of it.
Other than that there's no endgame. Enjoy the forest!
good job! ^^
Not sure hot it ties into the theme though.
Also, was the skybox/ground texture really created in the 48 hours?
The base of the sky is a Unity default augmented with FX and particles. In retrospect I should have set Terragen2 running overnight or something to make an original one. The ground, tree & enemy textures are original, compared to the game logic & music they really didn't take long to make.