Notoriety by TheMelon
Notoriety is a attempt at making a slightly ambitious strategy game. Our first Game Jam game! Built in Unity.
We plan to continue development, so look for a post-ludum version soon.
Note: ALOT of balancing and optimization is needed, core mechanics are playable. There are some bugs here and there.
INSTRUCTIONS : Threaten cities and make demands. Use the funds to fire your weapons. Be careful what you shoot and who you shoot. Cities will invest in military and send ships and rockets if they feel too threaten. Kill the population and they will cease to function.
Your notoriety will give your threats weight, but it will also put you at risk of attack.
Created by Trent Naylor & Roman Kovalik
We plan to continue development, so look for a post-ludum version soon.
Note: ALOT of balancing and optimization is needed, core mechanics are playable. There are some bugs here and there.
INSTRUCTIONS : Threaten cities and make demands. Use the funds to fire your weapons. Be careful what you shoot and who you shoot. Cities will invest in military and send ships and rockets if they feel too threaten. Kill the population and they will cease to function.
Your notoriety will give your threats weight, but it will also put you at risk of attack.
Created by Trent Naylor & Roman Kovalik
| Web | http://dl.dropbox.com/u/1489344/Notority/WebPlayer/WebPlayer.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18440 |
Ratings
| Coolness | 44% | 810 |
| Overall(Jam) | 3.00 | 163 |
| Audio(Jam) | 2.95 | 142 |
| Fun(Jam) | 2.68 | 194 |
| Graphics(Jam) | 3.70 | 88 |
| Humor(Jam) | 2.94 | 104 |
| Innovation(Jam) | 3.48 | 50 |
| Mood(Jam) | 3.09 | 107 |
| Theme(Jam) | 3.96 | 32 |
* Health usually counts down; you could make that bar a Damage bar, which would naturally make you blow up when full.
* I like how New York and Paris are cities, as well as California ;) (maybe San Francisco could work).
* I wasn't fully clear what money was used for at first; I know the info's right there, but it didn't grab my attention at first; again, some UI tweaks there.
* Also, feedback on how cities will/won't react to your threats could be cool (a la Civ), but that's just a bonus.
Great idea though.
Needless to say I love the idea :D. The space-station view is great, and the music adds a nice eerie feel.
UI was just a place holder, hopefully something better soon.
It was a bit confusing though, and the mix between mouse controls (UI) and keyboard is not exactly optimal.
A piece of advice: When your game requires both hands to be on the keyboard (e.g: using directional keys to move and F/C as fire and camera buttons) you can't expect the player to also use the mouse. We only have two hands and switching the right hand between keyboard and mouse is not efficient for a game.
That's why FPS games corner all the keyboard controls in the left side of the keyboard, so you only need the left hand on the keyboard, leaving the right hand free for mouse action. Yes, it doesn't account for left-handed people but it shows how to properly implement keyboard+mouse controls (keyboard can be used with just one hand while the other is in the mouse). You can solve the left-handed issue by mapping the keyboard actions to keys on the right-side of the keyboard as well.
Graphics are fairly decent (some are great) and music is certainly quite "villanous".
Well, congratulations on your first jam game. It's -despite its minor flaws- a nice and challenging game! :)