Minions by ripter
Try to take over the world by conquering three castles. Get zombies, giants, dragons, and even goats to join your army of destruction.
To Play:
Click on an adjacent node to try and move there. Empty nodes are random encounters. You can visit them as many times as you want.
Note:
The Ok button on the Win/Lose screen does nothing. You just have to close the program.
To Play:
Click on an adjacent node to try and move there. Empty nodes are random encounters. You can visit them as many times as you want.
Note:
The Ok button on the Win/Lose screen does nothing. You just have to close the program.
Ratings
| Coolness | 64% | 3 |
| Overall | 3.03 | 340 |
| Audio | 1.20 | 604 |
| Fun | 2.59 | 484 |
| Graphics | 2.69 | 471 |
| Humor | 2.73 | 295 |
| Innovation | 2.84 | 371 |
| Mood | 2.38 | 572 |
| Theme | 3.44 | 263 |
Feedback
Falkreon
17. Dec 2012 路 04:34 UTC
Cannot rate. The provided OS/X app is a "classic" app, and so basically no mac purchased in the last eight to ten years can run it.
馃帳 ripter
17. Dec 2012 路 04:46 UTC
It's not a "classic" app, My system is 10.7.4 and it also runs on Snow Leopard. Are you getting some kind of error message?
馃帳 ripter
17. Dec 2012 路 04:55 UTC
@Falkreon I had the wrong value in the plist. It's fixed now. Don't know why it didn't say anything on my machine.
Crowbeak
17. Dec 2012 路 05:15 UTC
This feels like a good start to a game to me. Since all the player does is choose where to go and let pseudorandom code decide what happens, I feel like there isn't enough player agency. It's very nice, though, for what it is.
Ashkin
17. Dec 2012 路 05:22 UTC
While the idea is interesting, the game lacks challenge. Really, all you're doing is clicking in the correct sequence so that you can amass enough forces to storm the next town. However, it would be interesting if the actual fight against the town could be played out, with the outcome changing based on how skillfully you command your troops.
raincole
17. Dec 2012 路 05:46 UTC
In this game there are many kinds of minions, but I can't really understand what are their differences and what kind I should to collect next time. It would be good if you use less kinds and emphasize their characteristics.
Gravity Games
17. Dec 2012 路 14:35 UTC
I personally liked this one. The random encounters are often at least slightly humorous, and the turn based gameplay suits this game well. I really enjoyed building up a massive army; but this unfortunately leads to my main complaint about this game, its too easy. After a few minutes, your undead army will be so large that its nearly unstoppable, and because of that, I flew through the rest of the game. It was really fun, but I hope if you continue this game, you either make it longer or more challenging (but preferably both).
iiAtlas
18. Dec 2012 路 03:58 UTC
Couldn't run on OSX, but ran fine on the 'ol PC. Had a lot of fun playing. The graphics have their charm, but the blank text fields are quite lackluster. All in all pretty fun!
Dioiminik
18. Dec 2012 路 16:25 UTC
First of: I really enjoy playing your game and actually caught myself playing a little longer than I should have ;). But there are some balancing issues I think (You can "farm" good events it seems like and sometimes you can't go back to the previous waypoint, because the map scrolls too far...
Milo
19. Dec 2012 路 02:45 UTC
I like that your game takes place on a graph - it's unique. However, I didn't feel like there was enough choices for me to make - if I couldn't defeat a town, but there were no other towns to go after, I'd just have to go between two nodes and get random events.
h.attila
19. Dec 2012 路 02:57 UTC
It's a good idea, but I think it's too easy. Some sound effects and music could've been added, too.
goulding57
19. Dec 2012 路 03:10 UTC
Cool idea. I thought it was pretty great for 48 hrs. Could be a fun mobile game with some added interactive features.
GameRespect
19. Dec 2012 路 03:24 UTC
Love the concept, had a good time just reading what happened at each node, though a larger variety of nodes/castles and some sound would have been even more awesome!
Birchmountain
20. Dec 2012 路 21:24 UTC
This game has a very ambitious feel to it and is very enjoy able. Got to a part where i needed two ghasts but i only had one, searched everywhere but couldn't find one. I think it has a lot of potential!
TakeNapEveryday
22. Dec 2012 路 03:40 UTC
I could see myself playing a fully developed game like this.
TakeNapEveryday
22. Dec 2012 路 03:55 UTC
Just wanted to add that I also tried this on my Mac (10.6.8) and it worked fine.
ceronman
27. Dec 2012 路 01:52 UTC
Interesting concept and nice graphics. But I think the game needs more control over things to be fun