Interfection by sPe

[raw]
made by sPe for LD25 (COMPO)
There are some in-game instructions.

~~ Basically the goal is ~~
Prevent people from being happy by distracting them with "evil" people beacons. But leave them uncertain and insecure, don't make them too sad. When the overall "mood" of the people is in this "uncertain middle area" your evil power will raise. Win the level by filling your power bar. Lose the game by losing all your power.

Unfortunately, even after hours of trying and testing, balancing is still quite off.
Sorry, no non-Windows version for now as there are some "interesting" problems with MyGUI.

Gameplay video: http://youtu.be/s6cn6a5i28c

Ratings

Coolness 54% 3
Overall 2.56 600
Audio 3.00 169
Fun 2.08 670
Graphics 2.37 571
Humor 1.88 598
Innovation 3.42 135
Mood 2.92 293
Theme 2.81 538

Feedback

suve
18. Dec 2012 路 14:57 UTC
Interesting idea. The balance is quite off, to it takes time to get some results. Overall, nice entry.
gameXcore
19. Dec 2012 路 12:01 UTC
Interesting idea, but yup, the balance is leaning too far to "ehhh!!"
commanderstitch
24. Dec 2012 路 20:39 UTC
music makes this nice. Is there no way to remove a dot? ar r r g. if not, then you hvae to have it perfect. made it to wave 4 in 4:02 minutes.
馃帳 sPe
25. Dec 2012 路 14:41 UTC
yep, intentionally no way to remove dots. Mistakes can only be fixed by placing dots with different numbers (1-0) to push or pull "people". However it's quite difficult to distinguish between the different frequencies by looking at the pulsating waves.
caranha
25. Dec 2012 路 16:24 UTC
Very interesting and different idea, but it felt a bit hard to play.

I passed the first level by "pushing" people away when they got stuck near my beacons, and then making them sad again (so evil!), which replenished my power bar.

On level two, though, this trick didn't work. I was "teasing" two of the white dots, by my evil bar kept falling.

If you can balance the game a bit more, this looks like an awesome entry in the making!

Thanks for the game!
krutech
25. Dec 2012 路 19:01 UTC
The mood is there but i simply dont get it =(
galman
25. Dec 2012 路 19:50 UTC
Really nice idea, I really liked the mood of the game :) But it was a bit too hard I think
SuperDisk
25. Dec 2012 路 21:52 UTC
Quite a weird game. Neat idea, but I can't really get it to go anywhere.
ceronman
26. Dec 2012 路 16:42 UTC
Very interesting and innovative game! This is really evil!
Norgg
27. Dec 2012 路 01:03 UTC
Interesting, there's a lot of depth here and the soundscape is nice, only got to level 2 just now but will be giving it another go.
pl0xz0rz
27. Dec 2012 路 16:02 UTC
One of the games on the weid side. The problem s, as yo already know, with balancing.
jmaasing
27. Dec 2012 路 20:38 UTC
Sorry, I can't rate since I don't have windows.
Neonlare
28. Dec 2012 路 17:34 UTC
Music is nice, but I got a little confused when one dot stopped moving entirely when it turned black, and yet the other kept moving away from my beacons.
jfroco
29. Dec 2012 路 01:31 UTC
Interesting, but a little too hard. Liked the music.
Rialgar
02. Jan 2013 路 14:08 UTC
great idea, but very difficult to play.

the difference between people and beacons is very small, maybe make beacons circles, or a different color.

I had no idea which range of mood is the "uncertain" one, so I could not aim for it well, maybe mark the optimum with a line in the graphic.

Just a story idea: let the "evil beacons" be propaganda speakers - "make people follow your evil scheme but don't become to obvious"