Bug Story by Demurgos
It's the story of a bug. :)
More info here :
http://www.ludumdare.com/compo/2013/01/07/bugstory-recap/
I decided to add some new levels and elements in a PostMortem version.
(Play it on Kongregate to support me :) )
Timelapse :
http://www.youtube.com/watch?v=Ut6s_a3yhoU
(I'll complete this field later.)
More info here :
http://www.ludumdare.com/compo/2013/01/07/bugstory-recap/
I decided to add some new levels and elements in a PostMortem version.
(Play it on Kongregate to support me :) )
Timelapse :
http://www.youtube.com/watch?v=Ut6s_a3yhoU
(I'll complete this field later.)
| Kongregate | http://www.kongregate.com/games/Demurgos/bug-story |
| All other (Source, Timelapse, Installator, ...) | http://ld25demu.quantum-softwares.fr/bonus |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12860 |
Ratings
| Coolness | 41% | 831 |
| Overall | 3.65 | 65 |
| Fun | 3.65 | 48 |
| Graphics | 3.14 | 283 |
| Humor | 3.76 | 32 |
| Innovation | 3.58 | 96 |
| Mood | 3.27 | 130 |
| Theme | 3.77 | 119 |
Je reprend :
J'ai bien l'idee qu'un zero barre ressemble à certaines portes dans les jeux videos, où l'on entrevois un escalier.
Great idea to divide the screen in story and action.
We worked on the concept dev/bug with Silii bug we couldn't figure out something good with this.
I like the idea that the computer guide the bug and give hints.
Maybe "dev" commands could lead to event in the game.
What I dislike :
- jumps are not confortables
- intro is a bit to long
J'adore grave ! Comme on dit...